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Clan Tech & Gameplay Imbalance
#1
Posted 25 May 2012 - 04:13 AM
#2
Posted 25 May 2012 - 04:14 AM
The devs have mentioned that they are working on some sort of balance between the two, however. We just don't have the details on it yet.
Edited by Aethon, 25 May 2012 - 04:15 AM.
#3
Posted 25 May 2012 - 04:16 AM
Unfortunately all of those will not be around for a long long time, except for the C3 Slave system.
How they will balance it is anyone's guess.
#4
Posted 25 May 2012 - 04:16 AM
#5
Posted 25 May 2012 - 04:18 AM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#7
Posted 25 May 2012 - 04:19 AM
perfectblue, on 25 May 2012 - 04:13 AM, said:
Balance is a subjective word. What's perfectly balanced to one is completely unbalanced to another. Clan tech IS better than IS tech. Having it BE better than the IS tech IS balanced.
That being said, they can introduce game modes where pure IS tech is forced, or IS can only use IS tech and Clan can only use Clan, or all Mechs can use all weapons. There's quite a few paths that PGI can take here, but the only thing we can be guaranteed of is that not everyone is going to be happy with what is chosen.
#9
Posted 25 May 2012 - 04:23 AM
Aegis Kleais, on 25 May 2012 - 04:19 AM, said:
That's sadly true. But at least I don't have to fight Clans as a Liao.
P.S. How's playing Beta been?
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#10
Posted 25 May 2012 - 04:24 AM
#11
Posted 25 May 2012 - 04:25 AM
perfectblue, on 25 May 2012 - 04:18 AM, said:
IS ER Large Laser: weight: 5 tons, damage 8, heat 12, range: 19 fields.
Clan ER Large Laser: weight: 4 tons, damage: 10, heat: 12, range: 25 fields.
So, for the price of less weight, more damage and more range. The same is true for any other clan weapon.
#12
Posted 25 May 2012 - 04:26 AM
#13
Posted 25 May 2012 - 04:28 AM
#14
Posted 25 May 2012 - 04:29 AM
Adridos, on 25 May 2012 - 04:23 AM, said:
That's sadly true. But at least I don't have to fight Clans as a Liao.
P.S. How's playing Beta been?
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I'm under no NDA mi amigo. I was banned from Beta. I mean, look at the evidence. If I had access to the beta, do you think I'd be posting on the forums? Heh heh heh. You can tell who has the Beta by watching their forum post-rate drop severely. (mine was low last week cause I was visiting Valve Software in Bellevue)
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#15
Posted 25 May 2012 - 04:30 AM
#16
Posted 25 May 2012 - 04:32 AM
Sylow, on 25 May 2012 - 04:25 AM, said:
IS ER Large Laser: weight: 5 tons, damage 8, heat 12, range: 19 fields.
Clan ER Large Laser: weight: 4 tons, damage: 10, heat: 12, range: 25 fields.
So, for the price of less weight, more damage and more range. The same is true for any other clan weapon.
Where did this come from? Because i remember clan energy weapons also created more heat. And IS can't have ER Large Laser yet, its 3049 and ER tech has not been reverse engineered.
#17
Posted 25 May 2012 - 04:35 AM
Xendojo, on 25 May 2012 - 04:32 AM, said:
Where did this come from? Because i remember clan energy weapons also created more heat. And IS can't have ER Large Laser yet, its 3049 and ER tech has not been reverse engineered.
In this case you refer to the old shool large laser, 5 tons, damage 8, heat 8, range: 15 fields.
I took the comparison from the 3050 sources, which list the large ER laser for both IS and clans, as the ER large actually was a starleague design, its technology was recovered and it's available to the IS, albeit at insane prices, in 3050.
#18
Posted 25 May 2012 - 04:37 AM
#19
Posted 25 May 2012 - 04:43 AM
Fomorian, on 25 May 2012 - 04:37 AM, said:
Because it is impossible to make a codified bidding system that is fair to everyone who chooses to play a specific faction. Just like it's impossible to make codified Zellbrigen combat. It's impossible to force the use of Clan Tactics on Clanners in the game thus, any attempt at balance will fail unless it was to make Clan and IS tech identical. Which while breaking Lore, I could get behind as it is a reboot. IS scientists are just better in the PGI universe and reverse engineer quicklike.
#20
Posted 25 May 2012 - 04:44 AM
Boohoo...
Clan tech is so much better...
Until the dev team says that Clans are going to be introduced or if they are introduced how they effect the game. Everyone who is whining about Clan mechs are just being childish.
I admit I prefer to play Clan mechs but you don't hear me whining about the game not starting with them.
It is like the IS fans have no faith in the game developers to keep it balanced if they do introduce The Clans.
Let the flaming begin
Edited by Cruxshadow, 25 May 2012 - 04:46 AM.
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