MustrumRidcully, on 03 March 2013 - 08:24 AM, said:
I wouldn't call MW:O "math heavy". It has math, but i think it's overall pretty simple compared to so many other online games. I mean, have you ever tried to balance healing, or an aura effect that grants damage resistance or damage bonuses or makes you resilient to stun effects?
I find that really hard because the complexity of the modelling required here is ... extreme. It's amazing that some MMOs even manage something resembling balance... I completely understand why, say, Startrek Online is still fumbling around in that regard. But STO at least isn't really a PvP title. It sucks for PvP players there, but if 80 % of your community or more isn't even PvPing, it's understandable they never devoted serious resources to it. But MW:O is all PvP. PvE is not even on the horizon.
Thats a fair point, compared to eve online this game isn't math heavy at all. Working in transversal to accuracy and everything else is just bluh with out spreadsheets to do it for you.
point still stands that many of the problems are obvious if you spend any time looking.
Dark Baron, on 03 March 2013 - 09:20 AM, said:
They can't make the MG do more damage. Even if it only did 1pt of damage per round, it would far surpass the AC2 in dps, or any other AC for that matter, just by it's shear ROF.
Dps is damage per second..
If it had a DPS of 1
it would be less than an AC/2 which has a dps of 4.
edit: also unnnghhhhh people not knowing what dps means should educate them selves as to what they are saying.... :|
MG does 0.04 damage a shot bumping that to 0.12 or 0.08 isn't going to suddenly make it magically beat out all the other weapon systems.
Edited by Sifright, 03 March 2013 - 09:29 AM.