Lykaon, on 15 January 2013 - 09:29 AM, said:
There is a problem with desiring this game to be puggie paradise.The problem is that Mechwarrior Online is by intentional design a team oriented game.
If the game was meant to be optimized for random players with wide gulf of skill between them to be successful it wouldn't need the complexity it has.
Puggie wonderland online would have 1 stock mech with identical loadouts for all players.That would be fair and easy to ballance.
Puggie wonderland online would have one game mode,Free for all death match.No need to complicate things with teams.
Puggie wonderland online would have third person view and infinate respawns.Not this battle of attrition crap that requires care husbanding of resources to succeed.
Nope we didn't get Puggie wonderland online we got Mechwarrior.
By design this game has core features.as discused by the devs they are...
Information warfare: The control of intelligence to forward the goals of your team.In this aspect premades with voice coms dominate.Were the developers aware that team speak existed? damn right they were aware.
By design this pillar information warfare is enhanced by premades with voice comms.
Role warfare: The use of the varrious chassis classes to fufill battlefield roles.Seeing how puggie matches are a random potluck of whatever happens to be in que and matches some other bunch of random mechs I highly doubt PuG matches are designed to be the pinnical of Role Warfare.
Now premades...yep a premade can hand pick mechs based upon desired roles on the battlefield.These mechs can be further optimized to specialize within the premades desired role warfare participation.
Did the Devs know that Pug matches are totally random selections of whatever mechs were in que? Yep they wrote the code they clearly knew that Role warfare would be best expressed by premades.
Community Warfare: The interactions between the great houses and large merc corps as they capture and defend worlds in an ongoing and persistant game enviorment.
Granted this is in concept and we have nothing concrete as of yet but...
If role warfare and information warfare are used to compete in community warfare and puggies do both poorly and premades do both very well guess who will be the main driving force behind Community warfare?
Premades.
This game is by design a team game and premade teams are superior teams.The game is not optimized for puggies it is optimized for premades and that is an intentional design choice.
Well said.
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