EVE, was a trainwreck until Red Moon Rising. The difference between CCP & PGI is that
1. CCP had a working sandbox game that people played for and everything as promised was delivered in a working form in EVE 1.0
2. CCP realized that when a bug happened, they reimbursed players who put up with the ****
3. Never a day went by when the original CCP team of 40 guys were not only active in game, but on the forums. With the exception of a PC Gamer review of their final product, they were total grassroots for their first 3 years of LIVE. They lived their game, and they to quote Warren Buffet ate their own cooking: Dev's not only were involved in the game Q&A but tracked bugs, and played/fully immersed themselves in the player base. They knew, and still know every exploit, facet and glitch in their game. They prided themselves on being so in the game, it nearly got them sued. But damn, they really did care about exactly how their brand and product was perceived. As such, their customers eventually became their front line marketing force and are now key executives at the company's N.A offices.
4. Every feature in the game original design document was working, with the exception of player owned infrastructure, that was implemented within 1 year. A Sandbox game promised was delivered, no matter how laggy and bad it's 1.0 was.
Now compare that to the very large list and bill of goods PGI promised us.
In 6 months (half a year) of "open".... or according to the dev timeline, 3.5 years of R&D we have
4 maps
6 mechs (effectively, alt's dont count).
1 and 1.5 game modes. One game mode was an admitted "test mode" from closed beta that morphed into a "feature" somewhere inbetween August and October.
A mmo, without a sandbox, or any MMO 'features'
See the difference bro ?
Edited by Mikhalio, 15 January 2013 - 10:32 PM.