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Patch Response Survey


288 replies to this topic

Poll: What do you think of this patch? (739 member(s) have cast votes)

What do you think of this patch?

  1. I'm very impressed (23 votes [3.11%])

    Percentage of vote: 3.11%

  2. I'm somewhat impressed (69 votes [9.34%])

    Percentage of vote: 9.34%

  3. Meh (188 votes [25.44%])

    Percentage of vote: 25.44%

  4. I'm somewhat disappointed (137 votes [18.54%])

    Percentage of vote: 18.54%

  5. I'm very disappointed (322 votes [43.57%])

    Percentage of vote: 43.57%

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#241 Kattspya

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Posted 16 January 2013 - 07:27 AM

View PostErik Jast, on 16 January 2013 - 07:23 AM, said:

It's like the people making the decisions don't even play the game with the rest of us. They must have some 8v8 internal testing platform where both sides used completely balanced mech compositions or trial mechs.

That is probably what they do. They sure as hell can't be testing netcode through proxies or artificial lag what with rubberbanding being an outlier to them. This is a studio that does not eat their own dogfood and thinks iteration is something that happens to someone else.

#242 ZonbiBadger

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Posted 16 January 2013 - 07:32 AM

I would whine in this thread about how they have ruined my life with this patch, but I need to go back to playing the game now. :)

View Post3rdworld, on 16 January 2013 - 07:19 AM, said:


If they knew the spider was broken already, what makes you think the general population are testers?

The community doesn't want to test anything. We want to play a balanced and bug free game. This patch did nothing but introduce another mech that was apparently so bugged it was worth noting in the notes.


I thought it was still open Beta?

#243 Kattspya

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Posted 16 January 2013 - 07:42 AM

View PostZonbiBadger, on 16 January 2013 - 07:32 AM, said:

I thought it was still open Beta?

What exactly gave you that idea? The frequent balance patches, the extremely verbose patch notes that facilitate testing, communication about where we are at and where we are heading, stats/cb/mc reset after live?

No really, what exactly is beta about this other than the alpha state of the game?

#244 Leimrey

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Posted 16 January 2013 - 07:52 AM

Very disappointed. The Spider is absolute garbage due to no missile hardpoints and the JJs aren't that useful due to low thrust which results in very slow vertical acceleration. I tried to make this mech work, I seriously tried, I endured countless matches of being obliterated by ravens and streakmandos. I even tried mounting a single PPC on a spider and jump jet on ledges/buildings that are inaccessible to other mechs and harass people from there, only to be destroyed by other PPC or gauss wielding mechs, since I had to remain stationary most of the time in order not to fall down and was an easy target myself. The mech is fun, sure, but once the novelty wore off, all I was left with was a useless piece of scrap that has absolutely no niche to fill.

For me, the only good thing about the spider is that it resulted in one of the best matches I've ever played in MWO where I was able to kill a streak+ECM 3L Raven with 3 medium lasers in a duel. Seriously, that guy should be banned from playing MWO for being so bad at the game, that he cannot kill literally the most useless mech with his fotm cheesebuild.

Edited by Leimrey, 16 January 2013 - 07:53 AM.


#245 Erik Jast

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Posted 16 January 2013 - 07:54 AM

How did his streaks not kill you before you were able to ML him down?

#246 Josef Nader

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Posted 16 January 2013 - 07:56 AM

The Spider's fun, but I didn't see a whole lot of bugfixes or content this patch. I'm not that worried about it, but as far as this particular patch, meh.

#247 Leimrey

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Posted 16 January 2013 - 07:58 AM

View PostErik Jast, on 16 January 2013 - 07:54 AM, said:

How did his streaks not kill you before you were able to ML him down?

I was asking myself the same question that match, I guess it was a combination of him being bad and a lucky laser burst to his legs from my side. I somehow managed to get his leg which I was slowly weakening for the entire time and then finish off his other leg, once he could no longer lagshield

#248 Iacov

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Posted 16 January 2013 - 08:15 AM

meh...because nothing special and i get more audio stuttering than every before

#249 T a z z

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Posted 16 January 2013 - 08:33 AM

Even if you are happy with the overall progress of this game, there are legit reasons to be a bit disappointed in the lack of updates on certain issues. My personal peeve being the PPC...

This weapon has been in serious need of a review since closed beta and was offically be noted for updates. The Devs then noted, a particular build of a particular mech on a particular map (Read 6PPC Stalker in colder climate) has caused them to reconsider how to buff this weapon.

Trick / gimmick builds can be powerful yes, but will almost always come with weakness / flaws which the community can overcome. A splatcat is deadly, until you drop an ear or encounter one at range. (Easy enough imho) In the same idea, a 6 PPC stalker would still suffer from massive heat issues once brought into a brawl making it a matter of how to close in on this mech. If all mechs are designed to be normalized what is the point in choosing which mech / weapon?

Give the community a fair chance to help judge the game play balance! Yes trolls and whiners will have their day, but some of us want to do our job as a 'beta tester' and... TEST!

Edited by T a z z, 16 January 2013 - 08:35 AM.


#250 Jon W UK

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Posted 16 January 2013 - 09:13 AM

To those that say they are working on the net code and fixing it, how can they be they are still advertising the vacancy for the coder.

If this is because cry engine is hard to work with and/or rubbish then maybe they need to look at the nuclear option of changing to a different engine.

They do have 3d guys by the plenty it seems, so why don't we have more maps/mechs ?

#251 Deathz Jester

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Posted 16 January 2013 - 09:42 AM

#iamdissappoint

#252 Gray Carlyle

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Posted 16 January 2013 - 09:53 AM

View PostMancu, on 15 January 2013 - 12:44 PM, said:

After the devs stating that this would be a "big patch" I'm disappointed.


It was big, MB wise. :D

Edit: voted for "meh" as i didn´t except more than the spider. (but hoped for more)

View PostJon W UK, on 16 January 2013 - 09:13 AM, said:

They do have 3d guys by the plenty it seems, so why don't we have more maps/mechs ?


As far as i know, they have a desert and a mountain map in the making.

Edited by Gray Carlyle, 16 January 2013 - 09:55 AM.


#253 Tank

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Posted 16 January 2013 - 10:02 AM

I can't judge game witch is still in Beta, so I do like any patch released - any step forward is appreciated. :D
Besides, I have seen many worse MMOs after release then current MWO state right now.

#254 DoktorVivi

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Posted 16 January 2013 - 10:04 AM

View PostJon W UK, on 16 January 2013 - 09:13 AM, said:

To those that say they are working on the net code and fixing it, how can they be they are still advertising the vacancy for the coder.

If this is because cry engine is hard to work with and/or rubbish then maybe they need to look at the nuclear option of changing to a different engine.

They do have 3d guys by the plenty it seems, so why don't we have more maps/mechs ?


That's not THE coder, like there's only one. That's an additional one. Also, changing engines would kill the game on the spot, period.

#255 Blowfeld

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Posted 16 January 2013 - 10:06 AM

In my opinion people should only be able to give a proper feedback to a patch after at least 10 hours of ingame time.
The amount of silly patch comments after a patch has just released is always too damn high.

#256 Felix

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Posted 16 January 2013 - 10:07 AM

View PostDoktorVivi, on 16 January 2013 - 10:04 AM, said:


That's not THE coder, like there's only one. That's an additional one. Also, changing engines would kill the game on the spot, period.


Maybe, maybe not.

They do likely still have the Unreal engine game stuff from the first pitch, they could re use art assets fairly easily, the rest of the code, no idea on that front, as I have no idea how much of the first game they had done before they switched to Cryengine to save money

#257 Coolant

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Posted 16 January 2013 - 10:55 AM

View PostLagavulin, on 15 January 2013 - 10:08 PM, said:

wow, I can't believe how selfish the internet has become these days. Nothing but page after page of crying and whining about how things aren't perfect. you people absolutely disgust me. it must be nice to be gods of perfection where your work days go by flawlessly and everything you do is perfect the first time you do it, in under thirty seconds flat. I guess you have net-coding perfected.

i keep having to use this as an example. Remember when EVE first came out?? Holy crispy crud, were there flames abounding on their forums and now it's a great example of a sandbox game. THAT TOOK TIME to make it where it is today. Jesus, MWO hasn't even been out for a year yet and you all want it final and sixty maps with golden bunnies and god damned unicorn sprinkle dust everywhere. and made so that everytime you personally log in, your an unstoppable mech killing machine and everyone else is your prey.

This is why I don't read forums.


I've gone from an adamant vocal defender of the game and PGI to a ball of negativity energy inwardly, but I've tried to make my posts more constructive criticism than blatant negative sarcasm. But, and I know what the response is gonna be, I put in nearly $200 so far in legendary and MC purchases...yes it was voluntary, but yes, $200!! not pocket change...and the lack of content has kept me logged off for a month now...

Edited by Coolant, 16 January 2013 - 10:55 AM.


#258 HiplyRustic

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Posted 16 January 2013 - 11:24 AM

View PostMikhalio, on 15 January 2013 - 05:09 PM, said:


Once again, you assume that all players lack your education in how a project of this size is being managed and what PGI is letting slide through the door as 'content'.

Please explain to me, what exactly I have erred in stating and correct me if you have better knowledge of the situation...




Well, unless Mittens has bought his way onto the board or paid enough to get a Goon on staff everything's speculation...no matter how well-educated that speculation may be.

#259 SpajN

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Posted 16 January 2013 - 11:31 AM

its quite depressing seeing 99% of mechwarrior community is a bunch of crybabies. Even call of duty forums are more mature.

#260 Impossible Wasabi

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Posted 16 January 2013 - 11:39 AM

The Space Pope finds the average member of the mechwarrior community is usually fairly composed.

Instead, he suspects the problem has something to do with the insane amount of promises PGI sold the game with.

Conceivably, when you promise Community Warfare, various mechs, a functioning game and more; people do get rather frustrated when it appears that even basic stability and a functioning netcode are potentially far off.

That is not to say PGI might not have a number of great reasons or explanations for why features/bugs fixed/etc. have not been added, but usually the customer is not so much concerned with explanations but rather actual results.

Edited by Merlevade, 16 January 2013 - 11:42 AM.






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