HiplyRustic, on 16 January 2013 - 11:24 AM, said:
Well, unless Mittens has bought his way onto the board or paid enough to get a Goon on staff everything's speculation...no matter how well-educated that speculation may be.
As I said, one can pretty much estimate; in a similar manner done by all business analysts exactly what this company is doing, and what it is not doing. As most players who have contributed alot to PGI's closed beta often have nailed down the key details, one does not really need management one-on-one's to have an accurate picture of what is wrong, and what is going on at PGI.
If you, or other white knights do not want to accept that this project is rapidly imploding into a PR pump scheme, then so be it. Consider this an opinion, that has yet to be refuted.
The fact their communication and execution is in extreme disarray; ie. their joystick failed press strategy, the Living Legends debacle (Why have they not simply hired LL team, akin to when Gabe Newell was given the buyout option of the TF2 & Gearbox teams (Counterstrike?). This only furthers to cement my view that Paul is in way over his head, and it's only getting worse. You do not need to ask the fireman if there is a house on fire, if the windows are fogged with smoke and nobody is answering the door.
We are way past the foggy windows stage, and are seeing fire from the roof tiles now (missed patches, inconsistent schedule development, erratic project schedule).
Look, if you still think I am really bluffing google the following stories of developer studios that are in full internal meltdown
- Pandemic Studios
- KAOS Studios
- THQ (pick a studio, seriously; kotaku has boatloads of second-hand interviews).
All the studios share a common theme: Executive ego run amok, long paid holidays, fancy glamour digs, ****** workmanship, a history of pump & dump projects, rush work; limited developer reputation, and no publisher confidence because projects are all colossal promote vehicles with plenty of fan disappointment.
Just ask yourself.
If you were Paul, would this game in it's current form be considered a good investment ? Would you have honestly given yourself $120 bux for the opportunity to play in an 8-month demo, consisting of 8x4 premade mech renders, in a prebuilt engine, on 2 maps in 1 pvp mode of 8v8 ?
Would this even be considered a serious E3 best in show product if it was rolled out as a "open beta" this summer ? Would you honestly want your name attached to this product ?
When your project has just taken down at least 50,000 pre-paid accounts, would you really feel comfortable pumping and brand-flanking (LL) when your product does not even have one single "metagame" module installed in your "online" game ? Is this your key business task when your team is lacking key positions, and has not released a bug free patch in 4 months ?
Is your team properly allocating capital when your struggling to complete basic assets in twice as long as your closest peer (Pick one: Lets say Hawken).
Given how little momentum this game has going right now, I'm guessing deep down your answer is no.
These guys are the big Vancouver pump and dump, with a shiny property.
It's clear they place more value on brand prestige and monetizing MWO than development, since Paul clearly felt it necessary to engage LL vs. filling talent gaps; or even admitting his promote is way off from where the product is currently showcasing. We have yet to be given a simple abstract of when or what direction our MassiveMultiplay will take....
I think this is the key reason the forums are so vitrolic vs. Planetside 2, or even hell: Tribes Ascend, Warframe or Guildwars 2. Players do not want to believe they are being fooled some of the time, and they are upset at the symptoms of a bad product launch: ECW, NETCODE, PRESS FUCKUPS.
Then, as David Einhorn said, there are some of those who are fooled all of the time. These are the people who are keeping these threads open, and that is exactly why people are continuing to post and be angry about the MWO product.
Edited by Mikhalio, 16 January 2013 - 03:18 PM.