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In Preparation Of News To Hit.


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#41 Taizan

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Posted 16 January 2013 - 06:12 AM

View PostClay Pigeon, on 16 January 2013 - 06:05 AM, said:

Hmm. What I'm getting from the living legends patch notes is that the non commercial license that the MWLL devs had was revoked. The post isn't exactly clear on the why or how, beyond that they don't have a license anymore.

This was the sanctioned non commercial license by Microsoft afaik. Well maybe some of them apply for one of the positions at PGI - would make sense :-)

#42 Abstrusity

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Posted 16 January 2013 - 06:14 AM

View PostAbstrusity, on 16 January 2013 - 06:06 AM, said:

The end of an era. Hopefully not the IP, but we all had high hopes for both of them. We knew MWLL's end was coming soon, but... The developers don't seem to know exactly how to balance the game, and that's okay, because that's a hard thing to do concisely. The netcode is worse that it was 15 years ago, though. That's not acceptable. Tertiary additions to the game while some things are ludicrously broken means they are forcing their way through a plan and it's going to trip them HARD when it catches up. You're treading on Harmony Gold territory, and I guarantee you will lose players as a result. Mny of us are already disillusioned and constantly -angry- at apparent incompetency that turns games into landslide victories and defeats because of a single circling raven with ECM,
At the end of the day, someone is going to say that they killed MWLL because it was a better game, and I don't REALLY agree with that, but it did have more content and better realized the roles and balance of previous mechwarrior games. PGI and IGP have no more chances left, you can't wait for months to test a fix to the netcode, you can't try to sell mechs at exorbitant prices with a tiered system that smacks of Xbox Live's points system.


#43 Tarman

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Posted 16 January 2013 - 06:15 AM

View PostTaizan, on 16 January 2013 - 06:12 AM, said:

This was the sanctioned non commercial license by Microsoft afaik. Well maybe some of them apply for one of the positions at PGI - would make sense :-)


They could certainly use the help. >__________>

#44 StalaggtIKE

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Posted 16 January 2013 - 06:16 AM

So, can we get proper radar (passive and active) and ECM now?

#45 EvilCow

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Posted 16 January 2013 - 06:17 AM

View PostTaizan, on 16 January 2013 - 06:12 AM, said:

This was the sanctioned non commercial license by Microsoft afaik. Well maybe some of them apply for one of the positions at PGI - would make sense :-)


PGI should just hire them, embrace the good things in MWLL, merge with the good in MWO and make MWOLL :)

#46 Purplefluffybunny

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Posted 16 January 2013 - 06:17 AM

A declaration of war has been declared by the 'rights holders'. See you on the battle field IGP and PGI. I am not sure you are really prepared for this war.

Right from the announcement of MWO I said this would happen over on the MWLL boards, many moons ago. I find this news quite upsetting and the rights holders actions very disrespectful to the MWLL team.

Edited by Purplefluffybunny, 16 January 2013 - 06:19 AM.


#47 StalaggtIKE

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Posted 16 January 2013 - 06:19 AM

View PostTaizan, on 16 January 2013 - 06:12 AM, said:


This was the sanctioned non commercial license by Microsoft afaik. Well maybe some of them apply for one of the positions at PGI - would make sense :-)

This would be great. MWLL had some good mechanics, it would be nice to see those added to MWO.

#48 Abstrusity

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Posted 16 January 2013 - 06:21 AM

Now, people. Don't do anything rash.

#49 MustrumRidcully

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Posted 16 January 2013 - 06:23 AM

That's sad to hear.

I wonder if they could continue using their code and just change it to a different, self-made IP? Would require a ton of modeling work, and some item renames, I suppose.

#50 EvilCow

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Posted 16 January 2013 - 06:23 AM

View PostAbstrusity, on 16 January 2013 - 06:21 AM, said:

Now, people. Don't do anything rash.


Should they plan carefully?

#51 Vassago Rain

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Posted 16 January 2013 - 06:24 AM

View PostPurplefluffybunny, on 16 January 2013 - 06:17 AM, said:

A declaration of war has been declared by the 'rights holders'. See you on the battle field IGP and PGI. I am not sure you are really prepared for this war.

Right from the announcement of MWO I said this would happen over on the MWLL boards, many moons ago. I find this news quite upsetting and the rights holders actions very disrespectful to the MWLL team.


That's life for you.
I don't like that they felt a need to SHUT DOWN A FREE MOD FOR AN ANCIENT GAME, but hey. You do what you gotta do when you don't want any kind of competition.

#52 Son of Gort

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Posted 16 January 2013 - 06:24 AM

You can say whatever you want about MWLL. Love it. Hate it.

The truth of the matter is, there is only one possible reason for a company with such resources to draw from (well above 5 million at this point) to shut down a freaking mod.

Fear.

Fear of being held to a standard which they feel they might not be able to live up to.

If anyone can give me a better reason outside of the typical MWO forum menatality of "ROFL MWLL SUCKS MWO IS WAY BETTER LOL" I'd love to hear it.

I don't care what you think about me or the mod in question. My point stands.

If this game was so damn good then it should be able to stand on it's own.

It should be able to cooexist with a mod of middling public awareness.

Reply to me if you will, I don't care. There is a good reason that this is my first post.

These forums are poison. Full of pure garbage. The dwellings of the "average" person; you know the one's I'm talking about (not everyone, of course. I'm not unreasonable). The people this game is catered to. The CoD crowd if you will. You want tactical gameplay? You won't find it here.

For the record, this is what tactics look like when implemented in a real-time environment.




Drink it up. You'll not find it's like here.

#53 Yokaiko

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Posted 16 January 2013 - 06:25 AM

Pretty weak if you ask me.

Not like MW:LL was making any money. Oh well, more bad press.

.....and LOL they crossed two caustic vallies in the first minute of that video.

Edited by Yokaiko, 16 January 2013 - 06:27 AM.


#54 Purplefluffybunny

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Posted 16 January 2013 - 06:27 AM

View PostYokaiko, on 16 January 2013 - 06:25 AM, said:

Pretty weak if you ask me.

Not like MW:LL was making any money. Oh well, more bad press.


A couple of video game journalists have been following this story so expect an article or two shortly.

Edited by Purplefluffybunny, 16 January 2013 - 06:28 AM.


#55 Mechteric

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Posted 16 January 2013 - 06:31 AM

It probably had more to do with the rights holders (Microsoft), I'm sure the developers themselves didn't care but the men in suits upstairs were glaring at them.

#56 Billygoat

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Posted 16 January 2013 - 06:31 AM

That's pretty sad.

Whilst I only got the chance to play LL a handful of times (lack of players in my timezone) and found it a little incomprehensible to begin with, it's a crying shame that it came to this, inevitable though it may be. It was a great achievement for a small mod team developing it as a hobby and as such, as others have said and likely will say again, did somewhat put to shame the efforts of a commercial, ostensibly professional studio funded to tune of millions. And that before it even reached 1.0.

Let's face it, there is unlikely to be any great revival of the Mechwarrior as a mainstream computer game franchise and if there is, it probably isn't going to be starting here if current progress is any indication. I would have felt better with those guys quietly hammering away at making their game/mod just out of passion for the material than having the only guttering, spluttering torch carried by IGP at this point.

Really sad.

So, countdown before MegaMek cops the C&D treatment for being too close to MWT?

#57 Vassago Rain

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Posted 16 January 2013 - 06:33 AM

View PostCapperDeluxe, on 16 January 2013 - 06:31 AM, said:

It probably had more to do with the rights holders (Microsoft), I'm sure the developers themselves didn't care but the men in suits upstairs were glaring at them.


PGI big bosses have been quoted as saying 'we cannot afford, and will not suffer, any kind of competition.' That could easily mean microsoft and whoever else has parts of the rights baked that into the agreement, but I don't think that's it, at all.

I know they all came together to do an inventory check on the licenses and parts, and that PGI ended up owning the mechwarrior action PC gaming components.

#58 Purplefluffybunny

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Posted 16 January 2013 - 06:37 AM

View PostCapperDeluxe, on 16 January 2013 - 06:31 AM, said:

It probably had more to do with the rights holders (Microsoft), I'm sure the developers themselves didn't care but the men in suits upstairs were glaring at them.


Actually the early emails sent to KingLeer, the lead dev over at MWLL, were from high ranking PGI employees. These emails, some say threatening, were sent a while ago.

Edited by Purplefluffybunny, 16 January 2013 - 06:38 AM.


#59 Yokaiko

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Posted 16 January 2013 - 06:37 AM

View PostVassago Rain, on 16 January 2013 - 06:35 AM, said:


Keep your panties on, or this whole thread's gonna get shutdown and deleted forever, and you're NEVER gonna see another on these boards. I picked this time to make it for a reason.

Say what you gotta say, make your position known, and that's it. LL has always been an instant moderation action here.



So you posted it before they get to work.

#60 Ghogiel

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Posted 16 January 2013 - 06:38 AM

MWLL has like 0-50 players. fragmenting the player base indeed...





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