For Those Who Play Less Than Before?
#241
Posted 21 January 2013 - 09:56 AM
"Real" BattleTech.
#242
Posted 21 January 2013 - 10:36 AM
CONTENT
Where is the role warfare that this game used to be built on? Things like:
a.) Attacking a base while the other side defends
b.) Protecting something or someone
c.) Mission progression with a STORY LINE
I can deal with bug issues and other things, but with it just being another FPS it is getting boring as all hell. How many other FPS games are out there? Why should people play THIS one instead?
mechwarrior has SO much material to go off of including all the older games, why the hell hasnt PGI done more with this???!!!
There are other issues such as:
No single player mode Vrs. AI
No training grounds to take your mech out and heat test/ group your weapons
ECM
SSRM
Map sizes
Weapons imbalances (The community uses roughly 6 weapons it seems) Gauss, AC/20, AC/5, ML, PPC, SRM6)
However, in all honesty, actually having some kind of story line to play through with ongoing content is the real death knell for this game. It would transform this game from just another FPS to something extra-ordinary!!!!
Unfortunately I'm wasting energy typing this as I'm sure it will never happen and because of it this game will just be another 2 year flop.
-ZoneWolf
#244
Posted 21 January 2013 - 10:53 AM
http://mwomercs.com/...-its-civil-war/
http://mwomercs.com/...ptured-solaris/
Of course we will be at the whim of PGI's matchmaking. Two groups will have to try and simul drop to get matches. If PGI starts preventing that then any future tournament will be out of question.
#246
Posted 21 January 2013 - 10:56 AM
Tickdoff Tank, on 21 January 2013 - 10:53 AM, said:
With it's own share of bugs that make the bugs here look minor. I like MWT a lot, but do not make the mistake of sugesting that it is less buggy than MWO.
Not saying it's less buggy (far from it). Just saying it's more "BattleTech" to me than any FPS type game could ever be.
#247
Posted 21 January 2013 - 10:56 AM
- Mastered all the mechs I want to master (3 ATL, 3 HBK) with a stable of all weight classes in at least elite
- No 'First Win of the Day' type reason to log in on a daily basis for extra bonus for my time invested
- Gameplay won't really change until Elo-based MM and/or more modes/larger maps show up and I've grinded what I want already
... SSRM's and ECM are not even remotely an issue to me. Lagshield for lights is *far* more of an issue, but its not frustration that makes me play less, mostly that I've already done everything I would want to do and am waiting for more content.
#248
Posted 21 January 2013 - 11:25 AM
Why?
Balance. Balance is still broken. The Catapult, poster-child for all that is wrong with a mechlab, represents the single biggest threat to my enjoyment of the game. Too many weapons have no tradeoff, are boated and abused too easily.
On the other hand, there's the fact that PPCs are still useless. And I hate the feeling that I cannot compete without boating something cheesy. If you take any of the stock loadout mechs for a roll you're going to get creamed. For example, the stock Raven-2X with its one large laser - what good is that? For overheating instantly and doing poor damage?
Commando is still useless, Awesome is still useless, Centurion is still useless, assault mechs that aren't the Atlas are still useless.
Edited by Frostiken, 21 January 2013 - 11:30 AM.
#249
Posted 21 January 2013 - 11:29 AM
the game just feels stagnant.
if you dont have streaks and ecm might as well leave the Mech parked..I dont want the game to tell me what to play. I want to play what i feel is fun.
#250
Posted 21 January 2013 - 11:33 AM
#251
Posted 21 January 2013 - 11:44 AM
More than likely if I played enough to get with a group and we utilized ECM I'd play more.
#252
Posted 21 January 2013 - 11:48 AM
Frostiken, on 21 January 2013 - 11:25 AM, said:
Gotta agree with this one quote. Have abstained from owning a Cat since they are just obvious cheese.
#253
Posted 21 January 2013 - 12:14 PM
All of these problems wouldn't exist if we just didn't have the mechlab. All of these problems would be reduced if we had some sensible limitations on the mechlab.
Using the tabletop mech CREATION rules - designed for making a whole new chassis from the ground up - has been a totally **** idea in literally every ******* game to have featured it. The only people who enjoy it are the people who abuse flavor-of-the-month builds.
So far MWLL has been the best-feeling Mechwarrior. Not only did they rewrite some of the most terrible rules (medium lasers got upscaled to two tons, because they aren't balanced whatsoever at one), but they didn't have a mechlab either. As a result, they were able to custom tune every mech to actually being balanced. You want a laser-heavy variant? Here it is, but it purposely runs hot. You want a mech with certain mix of ballistics? Here it is, but it's ammo-hungry.
I don't agree at all with many of the things they did in MWLL, but it really did do a great job of showcasing how much a mechlab detracts from the game.
Edited by Frostiken, 21 January 2013 - 12:17 PM.
#254
Posted 21 January 2013 - 12:45 PM
Frostiken, on 21 January 2013 - 12:14 PM, said:
All of these problems wouldn't exist if we just didn't have the mechlab. All of these problems would be reduced if we had some sensible limitations on the mechlab.
Using the tabletop mech CREATION rules - designed for making a whole new chassis from the ground up - has been a totally **** idea in literally every ******* game to have featured it. The only people who enjoy it are the people who abuse flavor-of-the-month builds.
So far MWLL has been the best-feeling Mechwarrior. Not only did they rewrite some of the most terrible rules (medium lasers got upscaled to two tons, because they aren't balanced whatsoever at one), but they didn't have a mechlab either. As a result, they were able to custom tune every mech to actually being balanced. You want a laser-heavy variant? Here it is, but it purposely runs hot. You want a mech with certain mix of ballistics? Here it is, but it's ammo-hungry.
I don't agree at all with many of the things they did in MWLL, but it really did do a great job of showcasing how much a mechlab detracts from the game.
I don't know that taking content AWAY is a good way to get people to stay.
#257
Posted 21 January 2013 - 04:40 PM
The answer to this question is critical in understanding the people who read the forums at all, but more importantly, the love-hate cycle some of us have with MWO
Personally, my passion for MWO is driven by my childhood obsession with MPBT (Multiplayer BattleTech @GEnie). This obsession was not based on EGA level graphics, but on the military role-playing shell that gave meaning to endlessly repetitive battles against very poor AI-droids. Please see my signature link for very large discussion on CW.
I am hoping that at some level MWO will try to create a meaningful military/strategic role-playing shell in its "CW" system. The hope and promise of this is all that got me into Founders, through closed beta, and is keeping me mostly on the forums watching how the game develops. I play occasionally, but absent CW, I am just not that into the game.
#259
Posted 21 January 2013 - 06:46 PM
The battlefield franchise always kept me coming back for years on the same maps...MWO has already burned me out. Just not much to do different each match, really.
I'll stick around and keep checking out new stuff when it's released.
#260
Posted 22 January 2013 - 03:57 AM
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and ECM/Netcode/Knockdown Issue
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