Streak Nerf The Suggestions!
#41
Posted 21 January 2013 - 01:28 AM
2. dramatically narrow lockon cone size - make it not much broader than a tag
3. instantly lose SSRM lock as soon as LOS is lost
if a RVN-2X/4X or COM-1*/3A can't beat a streak bot 2D/3L more than about 20-30% of the time, streaks are probably still overpowered.
#42
Posted 21 January 2013 - 11:40 AM
#43
Posted 21 January 2013 - 11:50 AM
Balancing streaks is tricky business as I can see all types of unintended consequences due to SSRM tweaking, specifically how much worse it will get when clan's arrive with SSRM6's.
The a few suggestions for streaks usage. #1) streaks won't start lock until your under 270m (lock-ons to targets seem to go as far as 1k currently). #2) Make the lock-on tighter than just the pug outline box. #3) Let streaks lock on inside an ECM, just increase the time to lock on to by 25% so there is a slight advantage, but not an overwhelming one. #4) Let streaks lock-on a target even if the target isn't selected.
The 4th one may be very challenging from a coding perspective, but it would get rid a large portion of ECM complaints if Medium and Heavy mechs can lock on still without anti-ECM in effect.
-S
#44
Posted 21 January 2013 - 11:53 AM
There was a suggestion in another thread for the client to do a ray cast with prediction to determine if SSRM would hit before allowing them to fire. If the player would miss, then the targeting computer would not allow the SSRM to fire.
#45
Posted 21 January 2013 - 12:03 PM
Edited by Jale, 21 January 2013 - 12:04 PM.
#47
Posted 21 January 2013 - 12:07 PM
Make ECM in "disrupt" mode have equal effect on both friendly and enemy mechs inside the 180-200 m bubble.
So: friendly mech in the bubble (including ECM carrier) will also be invisible for teammates on battlegrid and lose battlegrid info and ability to lock targets. Enemy mechs in the bubble will also be protected from locks outside 200 m.
So ECM will remain useful, but turning ECM on/off will be a lot harder tactical decision to make. There will be no unnatural "friendly ECM" or "enemy ECM" - just ECM jamming all frequencies. And "counter" mode to cancel it.
#48
Posted 21 January 2013 - 12:09 PM
Morang, on 21 January 2013 - 12:07 PM, said:
Make ECM in "disrupt" mode have equal effect on both friendly and enemy mechs inside the 180-200 m bubble.
So: friendly mech in the bubble (including ECM carrier) will also be invisible for teammates on battlegrid and lose battlegrid info and ability to lock targets. Enemy mechs in the bubble will also be protected from locks outside 200 m.
So ECM will remain useful, but turning ECM on/off will be a lot harder tactical decision to make. There will be no unnatural "friendly ECM" or "enemy ECM" - just ECM jamming all frequencies. And "counter" mode to cancel it.
This seems fair until you realize it forcibly put the ECM 'mech into a solo only mode.
#51
Posted 22 January 2013 - 12:50 PM
-dramatically increase spread
-Make tag a requirement to be able to fire (is tag on the mech? Y: Fire N: Can't fire
#53
Posted 22 January 2013 - 01:08 PM
Quote
Pardon me? Since when do PPC's add heat to the target?
#55
Posted 22 January 2013 - 01:49 PM
Focuspark, people keep trying to explain it to you that non-guided LRMs are totally useless. I don't even can understand how you picture the whole thing in your head. They CAN'T go that way in a real time game. They will never, never, never hit something else than a 200m-away shutdown mech. That's even probably the reason they behave as they do now (perhaps a dev can have a word here ?).
And don't taunt people saying "You're not convincing me that Streaks aren't OP". Noone never will. Convince YOU, that is.
Even on the big picture I can't understand what the whole thing is about. Lights were crying that Streaks were not soft-counter enough against them, than comes the ECM that is a very, very, very hard counter to Streaks, and they instantly lose all faith in their said "for the balance" crusade. Surprising.
Except when the debate becomes " *whiiine* Light ecm mechs without streaks are so weak against ecm streaks ones !"
Wake up people. It's ALL the other mechs that can't do anything against light ecm mechs. And you're still advocating the nerf of their only now-near-useless weapon against all this stealth craziness
#56
Posted 22 January 2013 - 01:55 PM
Lower damage of SSRM and SRM to 2 per missile instead of 2.5 that it is now. Seems like a nice little balancing act to me.
#57
Posted 22 January 2013 - 02:02 PM
They are already not impacting the CT only, and you have NO possibility to target them better by skill, when on the other hand the opposing force CAN block them with their arms with little skill, that's already some balance.
#58
Posted 22 January 2013 - 02:07 PM
Morang, on 21 January 2013 - 12:07 PM, said:
Make ECM in "disrupt" mode have equal effect on both friendly and enemy mechs inside the 180-200 m bubble.
So: friendly mech in the bubble (including ECM carrier) will also be invisible for teammates on battlegrid and lose battlegrid info and ability to lock targets. Enemy mechs in the bubble will also be protected from locks outside 200 m.
So ECM will remain useful, but turning ECM on/off will be a lot harder tactical decision to make. There will be no unnatural "friendly ECM" or "enemy ECM" - just ECM jamming all frequencies. And "counter" mode to cancel it.
this would just be begging for giefing.
you do not want this type of mechanics on a game where all of the players on a team might not be within punching distance.
as far as streaks i think lock aquisition should be instantaneous and loss of lock should also be instantaneous. as it is they require very little skill to use. but i also think they should go for whatever component you have highlighted (with a little bit of spread or have the fire seperated out into a chain of single missiles)
i suppose i think they would be better as a laser guided weapon or something similar
Edited by blinkin, 22 January 2013 - 02:23 PM.
#59
Posted 22 January 2013 - 02:53 PM
#60
Posted 22 January 2013 - 03:02 PM
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