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Cataphract 2X


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#1 Sp4wNers

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Posted 14 December 2012 - 08:27 AM

i have bought one, to get Elite Unlocks but i have no idea ho to arm this... thing :/ Can someone help me? I need to get some XP to get another basics and after that Elite tree unlock.

#2 Arclight

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Posted 14 December 2012 - 08:30 AM

LPL and twin SRM-4 in the arms, AC-10 and 2 ML in torso, endo steel for me currently. Saving for DHS. Seems to work well in a brawl, though I've only played 1 match with it yet.

#3 Max Grayson

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Posted 14 December 2012 - 08:31 AM

run it like a dragon 1-c, with a 340 xl. think of it as a fast skirmisher that costs you twice as much for 5 extra tons of armor

#4 General Taskeen

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Posted 14 December 2012 - 08:33 AM

EDIT: NM, Thought you meant 1X

Edited by General Taskeen, 14 December 2012 - 08:33 AM.


#5 MeiSooHaityu

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Posted 14 December 2012 - 08:35 AM

Tricky setup, but the Cataphract always seems to have descent hardpoints for some good weapons groupings.

Edited by MeiSooHaityu, 14 December 2012 - 08:36 AM.


#6 Grondoval

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Posted 14 December 2012 - 08:37 AM

I have one:

2 x SRM-6
1 x LB-10X
2 x Med. Laser
1 x Med. Pulse

Endo Steel

Putting on a pretty bad hurting at close range. Doing 500-600 Damage per Round if played right.

*EDIT* Ive played with a different loadout too:

2 x Streak (pretty much useless now)
1 x AC20
3 x Med. Laser

This one was pretty awesome too. Now as much damage as my current SRM-built though...

And finally:

2 x SRM4
2 x Large Laser
1 x AC5

This one was an experiment with more powerful energy weapons. One AC5 felt a little weak imho but the lasers made up for that.

Edited by Grondoval, 14 December 2012 - 08:43 AM.


#7 I WildCard I

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Posted 14 December 2012 - 08:59 AM

Endo Steel

DHS

XL 300 engine

Dual SRM 6 WITH ARTEMIS in the arm

300 SRM rounds

Medium pulse laser in the other arm

2 Medium lasers in the CTS

Gauss rifle with 30 rounds of ammo.

Hugggggeee alpha strike. Good brawler.

#8 Nonsense

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Posted 14 December 2012 - 09:08 AM

I've used the following:

1x LRM-20
1x LRM-15
3x Large Laser
3 tons LRM ammo

XL 280
Endo Steel
13 Double Heat Sinks
Beagle Active Probe

=============

1x AC/20 (3 tons ammo)
1x SRM6 + Artemis (2 tons ammo)
1x SRM4 + Artemis
1x Large Laser

STD 280
Endo Steel
11 Double Heat Sinks

=============

I would say to avoid the LRM version unless you're playing with a friend or two. I usually play it with a friend who has an ECM Cicada + tag. It works well with a little communication and good target selection.

The AC/20 version dishes out some impressive damage, and while it has the survivability of the standard engine, most of the firepower is in the arms or easily destroyable by crit hits (ac/20). You have to be a little crafty and opportunistic (more like a medium mech IMO) despite being in a heavy mech with lots of damage. The arm-mounted SRMs can be hard to aim along with the torso AC/20, but it's very rewarding to play once you get used to it.

#9 Chrithu

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Posted 14 December 2012 - 09:21 AM

Very nice brawling and long range sniping support 2X:

CT: XL 340 Engine with 3 DHS built in
RT: AC/2, ER LL
LT: ER LL, C.A.S.E., 1x SRM Ammo + Artemis IV, 1x AC/2 Ammo
RA: ER LL
LA: 2x SRM4 + Artemis IV

Goes nearly 80 kph, packs a heavy and quite focused punch over long range with the 3 LLs and the AC/2, in close range the SRM 4's are great component killers for weakened side torsos.

Before finally deciding for that build I also had a lot of fun with a build sporting 2 LRM 15+ Artmis and a TAG in the Arms and a AC/10 and two MLs in the Torso with a XL 315 Engine.

Concluding I'd say that you really should consider to keep the 2X as it is pretty flexible loadout and rolewise and thus is a lot of fun using.

Edited by Jason Parker, 14 December 2012 - 09:21 AM.


#10 New Day

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Posted 14 December 2012 - 09:25 AM

I HATE THAT ******* MECH. My worst buy ever.

#11 Spinning Burr

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Posted 14 December 2012 - 02:18 PM

I love the 2X. It's the most versatile phract and possibly the most versatile mech in the game. Think of it as a split personality. Left side missiles and right side direct firepower. Now decide if you want to be a long range supporter or an in range brawler. It's excellent for both. Long range loadout means LRMs x2. It can equip two LRM 15's with Artemis for a continuous barrage of support missiles. While your left side is missile boating, your right side is sniping with combo's of gauss, ER LL, PPC/ER PP. You finish it out with support equipment for the above dual role, including TAG on left torso (to go with left vs right thinking), BAP, and all the relevant support modules (zoom, sensor range, target gathering).

Now switch over to the close range fighter. Again left side missiles, so now SRM6 x2 (Artemis doesn't hurt but doesn't really help too much) complemented with ballistic stopping power in right torso, either AC20 for stock engine or LBX10AC for XL engine depending if you want speed or knockout in your brawl. The SRM6/big ballistic cannon is a devastating combination for your power punch. Now equip your right arm and torsos with brawling beam weapons of your choice for your jab.

Right now I'm thinking of a combo role 2X. LRM and SRM in the left arm. Gauss in right torso for sniping and fighting. XL engine. Lasers or PPC to finish out.

Edited by Spinning Burr, 14 December 2012 - 02:18 PM.


#12 Leetskeet

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Posted 14 December 2012 - 02:21 PM

A big XL(320+ to get you at 80kph+), a Gauss Rifle, 3 ML, 2 SRM6

Alternatively a 280 Standard, AC20, 3 ML, 2 SRM4

The first build is a baby Turbo-Atlas if you're willing to spend the money.

#13 TruePoindexter

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Posted 14 December 2012 - 02:36 PM

Here's one:

1 AC20 3 ML 2 SSRM2
Spoiler


You may want to drop a ton of AC20 ammo and add an additional heatsink.

Edited by TruePoindexter, 14 December 2012 - 02:37 PM.


#14 Toe Cutter

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Posted 14 December 2012 - 02:42 PM

View PostLeetskeet, on 14 December 2012 - 02:21 PM, said:

Alternatively a 280 Standard, AC20, 3 ML, 2 SRM4

The first build is a baby Turbo-Atlas if you're willing to spend the money.


This right here. Switch the SRM4's for 2 streaks and get some DH sinks and you get a fairly cheap money maker. I have 16 Mechs and have already sold of 10 chassis and this is still probably my favorite Mech. Mobile, tough, and lethal, this is what a Heavy mech should be and it certainly felt like right,

#15 Biglead

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Posted 14 December 2012 - 02:43 PM

View PostSp4wNers, on 14 December 2012 - 08:27 AM, said:

i have bought one, to get Elite Unlocks but i have no idea ho to arm this... thing :/ Can someone help me? I need to get some XP to get another basics and after that Elite tree unlock.



1) You place the circle and plus sign on an enemy mech and left click your mouse.
2) Do this until you or him explodes.
3) Repeat this until master achieved.


Edit. Oh, you said arm. Reading comprehension fail.



CATAPHRACT CTF-2x (Direct/Indirect Fire Support)


WEAPONS:

1 Diverse Optics Sunbeam ER large Laser
1 Imperator Smoothie-2 AC-2
1 Magna Longbow -15
1 Magna Longbow -5


ARMOR:

Standard: 416 of 434

STRUCTURE:

Endo-Steel

EQUIPMENT:

6 Double Heat Sinks
1 Defiance Industries Standard Engine 260
1 Apple Churchill 442x TAG
1 Cyclops-Beagle Sensory Probe
1 Defiance Industries Durallex CASE

MODULES:

1 Sensor Range
1 Target Info Gathering

AMMO:

2 Tons of AC/2 Ammo
3 Tons of LRM Ammo

Heat Efficiency: 1.27

Edited by Biglead, 14 December 2012 - 02:47 PM.


#16 Metal Muse

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Posted 14 December 2012 - 02:45 PM

I run this like a light-assault. 3 LL, 1 ac20, and 2 SRM4s. The engine is tiny and it's slow as hell, but it has a 67 alpha (IIRC). I tend to run it in tandem with a friend's Atlas and we pop enemy assaults. I've been considering upgrading it to an XL to get it up to about 61 kph (it always gets CT cored anyway, so I'm not sure the XL really hampers it).

#17 Toe Cutter

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Posted 14 December 2012 - 03:01 PM

Just ran my recommended build after reading this post, and got the urge to squeeze on more launch in before I have to go. 5 kills, 2 assists in a no ecm pug group. It aint flashy but it really is one fun mech.

#18 Lefty Lucy

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Posted 14 December 2012 - 03:05 PM

My current build for The Red Menace

Is 3x ML, AC10, 2x ASRM6, endo, DHS, 340 XLFE.

I still like it quite a bit, but the arm-mobility nerf hit the brawling ability of the chassis pretty hard.

#19 Thorn Hallis

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Posted 14 December 2012 - 03:11 PM

My 2X (Satanarchie):

300XL, ES, DS

1x Gauss (4t ammo)
2x SRM6 /w Artemis (3t ammo)
2x Medium Pulse
1x Medium Laser
1x AMS (1t ammo)

#20 Chrithu

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Posted 14 December 2012 - 03:13 PM

View PostMetal Muse, on 14 December 2012 - 02:45 PM, said:

I've been considering upgrading it to an XL to get it up to about 61 kph (it always gets CT cored anyway, so I'm not sure the XL really hampers it).


I literally allways use XL Engines in all my Mechs. I'm a speed freak and want to go fast and deal damage so XL is the way to go.

And I have yet to come across any situation that makes me say "I really need to switch over to Standart engines because not being vulnerable to getting side torso cored is totally worth going slow as a turtle or dealing less damage before I get cored".

Honestly what a lot of people in vehicle based multiplayer combat don't get is that Speed is allways key. It doesn't matter how good you aim within your FoV if your target's able to stay out of it because of speed.





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