

Cataphract 2X
#1
Posted 14 December 2012 - 08:27 AM
#2
Posted 14 December 2012 - 08:30 AM
#3
Posted 14 December 2012 - 08:31 AM
#4
Posted 14 December 2012 - 08:33 AM
Edited by General Taskeen, 14 December 2012 - 08:33 AM.
#5
Posted 14 December 2012 - 08:35 AM
Edited by MeiSooHaityu, 14 December 2012 - 08:36 AM.
#6
Posted 14 December 2012 - 08:37 AM
2 x SRM-6
1 x LB-10X
2 x Med. Laser
1 x Med. Pulse
Endo Steel
Putting on a pretty bad hurting at close range. Doing 500-600 Damage per Round if played right.
*EDIT* Ive played with a different loadout too:
2 x Streak (pretty much useless now)
1 x AC20
3 x Med. Laser
This one was pretty awesome too. Now as much damage as my current SRM-built though...
And finally:
2 x SRM4
2 x Large Laser
1 x AC5
This one was an experiment with more powerful energy weapons. One AC5 felt a little weak imho but the lasers made up for that.
Edited by Grondoval, 14 December 2012 - 08:43 AM.
#7
Posted 14 December 2012 - 08:59 AM
DHS
XL 300 engine
Dual SRM 6 WITH ARTEMIS in the arm
300 SRM rounds
Medium pulse laser in the other arm
2 Medium lasers in the CTS
Gauss rifle with 30 rounds of ammo.
Hugggggeee alpha strike. Good brawler.
#8
Posted 14 December 2012 - 09:08 AM
1x LRM-20
1x LRM-15
3x Large Laser
3 tons LRM ammo
XL 280
Endo Steel
13 Double Heat Sinks
Beagle Active Probe
=============
1x AC/20 (3 tons ammo)
1x SRM6 + Artemis (2 tons ammo)
1x SRM4 + Artemis
1x Large Laser
STD 280
Endo Steel
11 Double Heat Sinks
=============
I would say to avoid the LRM version unless you're playing with a friend or two. I usually play it with a friend who has an ECM Cicada + tag. It works well with a little communication and good target selection.
The AC/20 version dishes out some impressive damage, and while it has the survivability of the standard engine, most of the firepower is in the arms or easily destroyable by crit hits (ac/20). You have to be a little crafty and opportunistic (more like a medium mech IMO) despite being in a heavy mech with lots of damage. The arm-mounted SRMs can be hard to aim along with the torso AC/20, but it's very rewarding to play once you get used to it.
#9
Posted 14 December 2012 - 09:21 AM
CT: XL 340 Engine with 3 DHS built in
RT: AC/2, ER LL
LT: ER LL, C.A.S.E., 1x SRM Ammo + Artemis IV, 1x AC/2 Ammo
RA: ER LL
LA: 2x SRM4 + Artemis IV
Goes nearly 80 kph, packs a heavy and quite focused punch over long range with the 3 LLs and the AC/2, in close range the SRM 4's are great component killers for weakened side torsos.
Before finally deciding for that build I also had a lot of fun with a build sporting 2 LRM 15+ Artmis and a TAG in the Arms and a AC/10 and two MLs in the Torso with a XL 315 Engine.
Concluding I'd say that you really should consider to keep the 2X as it is pretty flexible loadout and rolewise and thus is a lot of fun using.
Edited by Jason Parker, 14 December 2012 - 09:21 AM.
#10
Posted 14 December 2012 - 09:25 AM
#11
Posted 14 December 2012 - 02:18 PM
Now switch over to the close range fighter. Again left side missiles, so now SRM6 x2 (Artemis doesn't hurt but doesn't really help too much) complemented with ballistic stopping power in right torso, either AC20 for stock engine or LBX10AC for XL engine depending if you want speed or knockout in your brawl. The SRM6/big ballistic cannon is a devastating combination for your power punch. Now equip your right arm and torsos with brawling beam weapons of your choice for your jab.
Right now I'm thinking of a combo role 2X. LRM and SRM in the left arm. Gauss in right torso for sniping and fighting. XL engine. Lasers or PPC to finish out.
Edited by Spinning Burr, 14 December 2012 - 02:18 PM.
#12
Posted 14 December 2012 - 02:21 PM
Alternatively a 280 Standard, AC20, 3 ML, 2 SRM4
The first build is a baby Turbo-Atlas if you're willing to spend the money.
#13
Posted 14 December 2012 - 02:36 PM
1 AC20 3 ML 2 SSRM2
You may want to drop a ton of AC20 ammo and add an additional heatsink.
Edited by TruePoindexter, 14 December 2012 - 02:37 PM.
#14
Posted 14 December 2012 - 02:42 PM
Leetskeet, on 14 December 2012 - 02:21 PM, said:
The first build is a baby Turbo-Atlas if you're willing to spend the money.
This right here. Switch the SRM4's for 2 streaks and get some DH sinks and you get a fairly cheap money maker. I have 16 Mechs and have already sold of 10 chassis and this is still probably my favorite Mech. Mobile, tough, and lethal, this is what a Heavy mech should be and it certainly felt like right,
#15
Posted 14 December 2012 - 02:43 PM
Sp4wNers, on 14 December 2012 - 08:27 AM, said:
1) You place the circle and plus sign on an enemy mech and left click your mouse.
2) Do this until you or him explodes.
3) Repeat this until master achieved.
Edit. Oh, you said arm. Reading comprehension fail.
CATAPHRACT CTF-2x (Direct/Indirect Fire Support)
WEAPONS:
1 Diverse Optics Sunbeam ER large Laser
1 Imperator Smoothie-2 AC-2
1 Magna Longbow -15
1 Magna Longbow -5
ARMOR:
Standard: 416 of 434
STRUCTURE:
Endo-Steel
EQUIPMENT:
6 Double Heat Sinks
1 Defiance Industries Standard Engine 260
1 Apple Churchill 442x TAG
1 Cyclops-Beagle Sensory Probe
1 Defiance Industries Durallex CASE
MODULES:
1 Sensor Range
1 Target Info Gathering
AMMO:
2 Tons of AC/2 Ammo
3 Tons of LRM Ammo
Heat Efficiency: 1.27
Edited by Biglead, 14 December 2012 - 02:47 PM.
#16
Posted 14 December 2012 - 02:45 PM
#17
Posted 14 December 2012 - 03:01 PM
#18
Posted 14 December 2012 - 03:05 PM
Is 3x ML, AC10, 2x ASRM6, endo, DHS, 340 XLFE.
I still like it quite a bit, but the arm-mobility nerf hit the brawling ability of the chassis pretty hard.
#19
Posted 14 December 2012 - 03:11 PM
300XL, ES, DS
1x Gauss (4t ammo)
2x SRM6 /w Artemis (3t ammo)
2x Medium Pulse
1x Medium Laser
1x AMS (1t ammo)
#20
Posted 14 December 2012 - 03:13 PM
Metal Muse, on 14 December 2012 - 02:45 PM, said:
I literally allways use XL Engines in all my Mechs. I'm a speed freak and want to go fast and deal damage so XL is the way to go.
And I have yet to come across any situation that makes me say "I really need to switch over to Standart engines because not being vulnerable to getting side torso cored is totally worth going slow as a turtle or dealing less damage before I get cored".
Honestly what a lot of people in vehicle based multiplayer combat don't get is that Speed is allways key. It doesn't matter how good you aim within your FoV if your target's able to stay out of it because of speed.
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