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The Hard Core Folks Are Going To Have To Accept. . .


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#141 Thorqemada

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Posted 21 January 2013 - 07:15 PM

MWO needs a ingame sandbox/trainingground but not a change to the core mechanics that define a Mechwarrior game - the uniqueness is the strong point!

And for real - it takes maybe 10 matches to become familiar with the controls and maybe 30 matches to get an more intuitive understanding of the game.

#142 Sug

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Posted 21 January 2013 - 07:50 PM

People need to realize there's a difference between a learning curve and just being bad.

#143 MeltedSnowgirl

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Posted 22 January 2013 - 04:24 AM

View PostSug, on 21 January 2013 - 07:50 PM, said:

People need to realize there's a difference between a learning curve and just being bad.


+1 I'm here to play Mechs. Not CoD. Silly CoDPieces..

I agree with the ingame tutorial, as a new player, I would have benefited from it for sure, instead of getting all turned around and headshot my first game.

Throttle and 3rd person..no. It's a Mech SIMULATOR with AUTHENTIC BATTLE DAMAGE! *rocks out* played with other people.

So, not all newbies are QQing about it being too hard, btw. I'm enjoying myself immensely. The challenge is great. Just throwing that out there.

*Still waiting for her pink Urbie*

#144 DEN_Ninja

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Posted 22 January 2013 - 05:37 AM

Everytime I hear the 3rd person suggestion I nod my head no. My argument? First person, torso and leg independant movement is something easily hammered out by practice. You say it is hard? I guess tank crews in real life should also get third person mode, how do those armoured division boys in Abrams drive their tanks without it. Oh the humanity! It is easy to say something is hard just because you aren't use to it. Far too many people are use to the whole FPS shoot 'em up style of movement.

For non-throttle there would be so many problems however. You can't control your speed for instance. You would constantly train yourself to find the optimal speed for certain activities. I like to use jumpjets in my Catapult. Think about trying to land with a non-throttle system. I want to do a small hop, how do I manage that 20Kph to get onto that building, just enough speed to land on it when I hit JJ's and not too much that I won't walk off

Edited by Tichorius Davion, 22 January 2013 - 05:41 AM.


#145 Spr1ggan

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Posted 22 January 2013 - 06:19 AM

Add third person and no throttle movement and the game will cease to be Mechwarrior, they might as well change the name to Mechassault online if they go down that road. For people that want a third person mech game without throttle and other sim features they should check out Reign of Thunder. It's a mech game being made by the Mechassault devs and it's going to be a free to play multiplayer game a s well.

As for Mechwarrior i for one am happy with first person and throttle.

Edited by McHarg, 22 January 2013 - 06:20 AM.


#146 Ilwrath

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Posted 22 January 2013 - 06:27 AM

View PostMcHarg, on 22 January 2013 - 06:19 AM, said:

Add third person and no throttle movement and the game will cease to be Mechwarrior,


I would rather say that the game will cease to be worth playing. First person and the movement are one of the
few reasons left to play this game.

I'd rather go play World of Tanks because that is a superior third person game. It would be even better if it
did full first person apart from just sniping as it was when I left. Options don't matter, powerplayers will always go for what works best if they can.

First person view adds so much more immersion than third person view does. I hear people talk about seeing their mechs and so but what crap is that? What is important is how others see your mech :-p

Edited by Ilwrath, 22 January 2013 - 06:28 AM.


#147 Stoicblitzer

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Posted 22 January 2013 - 06:47 AM

View PostRoflberry Pwncakes, on 20 January 2013 - 10:35 PM, said:

Not having arcade control schemes and custom views that make it more console friendly isn't the root of the problem. I've played a pretty large amount of vehicle combat games, starting at about 8 or 9 years old with Microprose's 'F-15 Strike Eagle' for the C-64, so I think I've got something to say about the subject lol. The only sim that made me frustrated enough to up and quit was Microsoft's 'Combat Flight Simulator', because there didn't seem to be a happy medium between the realistic flight experience that I was looking for, and the easier arcade controls that made it too easy for a challenge. It was either far too simple, or so unforgivably complicated and realistic that just getting into the air was a huge victory. I don't find a lot of games that have the problem of being to difficult to control. What I see as the problem with the MWO kids, is dropping 12 yr olds that haven't had much experience at all with a pure cockpit simulator experience. How long ago was it that MW4 or X-Wing Alliance or Heavy Gear was what everyone was playing? So you drop these kids, who were probably still watching Teletubbies when MW4 Mercs and Inner Sphere Wars was going full swing, into matches with founder type folks who have years, if not decades of experience with BattleTech or the MechWarrior universe, and they don't get any training in the basic fundamentals. It's not about piloting skills and arcading the controls down and a 3rd person view mode. Arcade control and the 3rd person view are something that console titles resort to because they aren't built for the PC, which has a whole keyboard, mouse, and sometimes joystick to give more control depth. Console games have to put every control you need onto that bitty controller, and eventually items have to be left out or streamlined to make it all fit, and I think everyone gets that. What I see a lot of not getting, is that there's a lot of strategy and tactics that belong solely to this game and can't be imported. I'm talking about things like heat management, prioritizing targets, focus firing, effective weapon ranges, special rules for specific weapons (Yes Virginia, a Gauss cannon blows up better than it's ammo does if you hit it right. CASE the gun, not the rounds!). Every day I watch other players from the spectator mode and see dumb mistakes, like ignoring heavily damaged lights and mediums and focusing everything on a pristine heavy or assault class who rolls up and says BOO. Or trying to snipe targets at 800 meters with medium lasers, or trying to blast targets with PPCs at point blank... things that an experienced MechWarrior or BattleTech table-topper has taken to heart ages ago. And I think that might be where the problem lies, everyone who's been involved with this from the start, or at least from the closed beta, were already familiar with everything. The reason we applied for the beta, or threw down the scratch for the founder's tag, was because we already knew this game, we love this game, and it just wouldn't have been right not being a part of it from the start. Now that it's in open beta, hordes of players who don't have any knowledge of the game system join up, and as soon as the patcher gets them up to date, they get to drop against sharks who know WTF and have known it for years. Thankfully the community isn't full of trolls who respond to questions with "L2P noob!", but there isn't a whole lot of time before a match gets heated up to go over the finer points. All in all, the lack of an interactive tutorial and a training sandbox is a real good way to tick off an entire demographic, and while they might not give up all together, they could just as easily become trolls who take out their frustrations on their own team as soon as the countdown is over, or once the brawl starts. I know I'm not just imagining the huge increase in players since open beta who just don't give a damn about friendly fire. It's F2P, so what do they have to loose?

Skipped first half, second half is very true. This game needs an interactive tutorial fast. Otherwise, it will continue to bleed new players. No doubt about it. It's already bleeding vets because things aren't changing fast enough and the same 4 maps are being used over and over. We need like 50+ maps. Or even do something like the Total War series (single player) where maps are randomly generated for pug matches. There can be a base of like 20 maps and then each time you drop there are random differences. You drop in random areas, buildings are in different locations, hills are slightly different, weather is different, etc. Then there are competitive matches where people should be able to join a lobby like supreme commander where they can set things like weather, restrict mech classes, restrict weapon types, etc. This game is a far cry (pun?) from what it could be. It makes me sad now.

#148 Kraven Kor

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Posted 22 January 2013 - 08:20 AM

TUTORIAL

#149 MeltedSnowgirl

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Posted 22 January 2013 - 08:57 AM

View PostKraven Kor, on 22 January 2013 - 08:20 AM, said:

TUTORIAL


Hodor?

#150 Kraven Kor

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Posted 22 January 2013 - 09:16 AM

Basically, yes.

#151 Bguk

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Posted 22 January 2013 - 09:17 AM

I'm mecore and I don't have to stand for anything that I don't like in a game.

#152 Sug

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Posted 22 January 2013 - 04:29 PM

View PostBguk, on 22 January 2013 - 09:17 AM, said:

I'm mecore and I don't have to stand for anything that I don't like in a game.


I think it's spelled 'mediocre'

#153 Quazil

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Posted 22 January 2013 - 05:37 PM

If they implement things like that they will loose the base players and will be unlikely to gain any new consistent players.

If I want to play an FPS, there are much, much, much, much, much betters ones out there.

They have no ability to compete in that genre.

#154 Glythe

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Posted 22 January 2013 - 05:46 PM

Let me crunch small fences and I won't need a 3rd person camera. It's stupid to see my 100 ton mech always getting stuck on objects that I could climb or break over with a WWII tank.

The TT game features rear mounted lasers because mechs could see behind them. Having a 3rd person camera avoids the double rendering engine limit. Don't like it? Don't use it.

#155 WVAnonymous

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Posted 22 January 2013 - 06:01 PM

My 8 year old daughter has been watching me play for months. I set her up with an account. I support the need for a free-play map with targets and so on, but if my daughter can play, really, it's not that hard to start if you aren't concerned about winning your first 20 matches (also during the Cadet bonus).

I'm hoping MWO runs for decades, because I can't imagine how good she'll be at 30!

#156 PANZERBUNNY

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Posted 22 January 2013 - 06:02 PM

You invalidate your opinion for wanting 3rd person view.

You obviously haven't put much effort into why it would be a TERRIBLE idea.

Pandering and changing the game so it isn't as much of a challenge, just so people who can barely grasp mario kart are able to play.

Almost every game that starters catering to that lower class of gamer tanks and bleeds out because those players aren't LOYAL customers. They'll move onto something else at a moments notice.

#157 Ronan

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Posted 22 January 2013 - 06:12 PM

The previous MW title had controls MORE complex than this, and wonderfully successful. So the argument that turning MWO into an XBox shooter (controls-wise) would make it popular just isn't convincing me.

But I will get all "+1" on lobby and training mode/map and stuff getting added WILL make the game better. Right now we're working thru the squirrelly bits of the game. Bugs in the walking/looking/shooting code can be a B***H to debug -- recreation steps are often hard to record, tracking the problem to a specific line of code sucks, it just takes huge amounts of time and effort. However, if you've read the 30th Ask The Devs, we learn that the _really_ interesting bits should start showing up this year (Community Warfare!!). And this is what, the second year they've had to develop the game, from scratch? not too bad overall.

Just my 2 CBills...

#158 aniviron

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Posted 22 January 2013 - 06:18 PM

View PostJetfire, on 20 January 2013 - 08:51 PM, said:

Non-Throttle movement?! No way. 3rd Person maybe in a tutorial mission.

Really this is what we need for the beginners, the same tutorial mission from all the past MW games. 15 minute training session.


"I'm Sgt. Unther, but you can call me Dead Eye..."

#159 Mechwarrior Buddah

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Posted 22 January 2013 - 09:30 PM

View PostTichorius Davion, on 22 January 2013 - 05:37 AM, said:

Everytime I hear the 3rd person suggestion I nod my head no.

you an a good 4200 other people. Seriously, I think that poll has more answers than any other one Ive seen so far

#160 Krondor

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Posted 23 January 2013 - 05:22 AM

I love how "casual play" and "I'm not hard core" has become an excuse for "I want an easy game I don't want to have to learn or have to think to play".



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