

Macro's.... Are They A Hack?
#81
Posted 21 January 2013 - 01:22 PM
Truthstar, you are a horrible person, and I hope in time you will realize what an immense jackass you are being, and will apologize for your actions.
But, predictably from the Mechwarrior/Battetech community, all that will likely happen is other posters will come out of the wordwork to continue piling insults upon the disabled. Please prove me wrong.
#82
Posted 21 January 2013 - 01:25 PM
#83
Posted 21 January 2013 - 01:25 PM
Tank Boy Ken, on 21 January 2013 - 01:12 PM, said:
We need our SQUAWK macros to be able to win! It's a FACT! Seriously guys even the config.files allow for the some of the stuff possible with AHK and EVERY gaming mouse/keyboard allows you to set up macros. It ain't rocket science, if the Artemis Controller comes out, do you believe it will have no marco functionallity? Seriously?
I've realized that most "squawk"ing usually happen at the beginning of the match and eerily becomes quiet towards the end.
#87
Posted 21 January 2013 - 01:34 PM
I can program macros for it, but I am lazy, and have not.
Am I a cheater for having more buttons than you? It likely gives me an unfair advantage (I can hit all my weapon groups from my mouse with no need to bother my driving fingers on the keyboard.)
Again, a Macro that read the game files, identified a target, locked it, fired weapons, moved your mech, and managed heat to the point you got maximum DPS without shutting down is a terrible thing.
A macro that presses X, Y, and Z at once or in sequence? Uh... yeah, good luck getting that deemed an exploit.
#88
Posted 21 January 2013 - 01:54 PM
Valleye, on 21 January 2013 - 05:57 AM, said:
If anything, I'd find chat macros are more useful than the UAC5 one.
#89
Posted 21 January 2013 - 02:12 PM
Kraven Kor, on 21 January 2013 - 01:34 PM, said:
I can write a macro that does all that without reading game files. It just looks at the screen, sees what's there, and presses buttons based on what it sees. How is that different than an X+Y+Z macro? Both macros perform a series of actions based on an input. One of them just reads the input for you.
Is that what makes a macro bad? If it can be triggered without user input?
Edited by The Cheese, 21 January 2013 - 02:29 PM.
#90
Posted 21 January 2013 - 02:30 PM
If the macro is "doing something for the player" in any way beyond that, it enters the questionable area.
But, again, it just goes to show that caution has to be taken on declaring something an "exploit" just because it provides an advantage.
Otherwise, all of you who lack the genetic deficiencies I have are cheaters, and should be banned, as you have a genetic advantage over me

#93
Posted 21 January 2013 - 03:06 PM
The point of a hack is to gain advantages not possessed by others playing the game. In other words, to use the code to get around restrictions other players must deal with. If the goal is not to gain advantage but to help players play the game who either might have disabilities or truely seek to improve the game for everyone, then here is what has to be asked....
Have you submitted your macro/bot to the Devs and posted it publically in these forums to be included in the game for everyone?
If the answer is 'Yes', then I have nothing against it, and it isn't a hack. The Devs can code it into the game and everyone can have access to it when they play.
If the answer is 'No', then I would conclude you either don't want others to fight on equal terms to you, or you know already that it -is- a hack, and don't want the Devs to know what you are doing.
That is the test I would put before anyone who believes their macro is not hacking.
#94
Posted 21 January 2013 - 03:11 PM
#95
Posted 21 January 2013 - 03:16 PM
fil5000, on 21 January 2013 - 03:11 PM, said:
There's more than one way to skin a cat. AHK is just one of the better known tools for the job.
Edited by The Cheese, 21 January 2013 - 03:17 PM.
#97
Posted 21 January 2013 - 03:21 PM
fil5000, on 21 January 2013 - 03:19 PM, said:
Well yeah, granted. But that's one that the devs have said publicly that they're comfortable with.
It actually surprises me that they've said that. AHK can be pretty freaking powerful if someone knows what they're doing. It's not a stretch to say that it can be used to write a bot that'll play a whole match for someone...
#98
Posted 21 January 2013 - 03:23 PM
The Cheese, on 21 January 2013 - 03:21 PM, said:
It actually surprises me that they've said that. AHK can be pretty freaking powerful if someone knows what they're doing. It's not a stretch to say that it can be used to write a bot that'll play a whole match for someone...
Yeah, I suspect they'd still take it on a case by case basis, but a lot of the complaining in this thread in particular is about people using it to make sure their UAC doesn't jam, which is utterly benign.
Edit: posting this again for reference:
http://mwomercs.com/...ost__p__1326373
Edited by fil5000, 21 January 2013 - 03:24 PM.
#99
Posted 21 January 2013 - 03:32 PM
Thomas Dziegielewski, on 21 January 2013 - 09:39 AM, said:
How about games like Starcraft 2 can't you use mice magic to be awesomer too? How do they deal with it if at all?
Then we all might as well buy a new mouse and use uac/5 so at least it's fair then. If you guys agree it's not against the rules then i'd rather join them then be against it on the field
#100
Posted 21 January 2013 - 03:34 PM
Toydolls, on 21 January 2013 - 03:32 PM, said:
It's not THAT great a gun even with the script though. It's better than an AC/10 for DPS sure, but I'd still rather have a gauss or a PPC.
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