Jump to content

Macro's.... Are They A Hack?


124 replies to this topic

#81 dfk007

    Clone

  • Pip
  • 17 posts

Posted 21 January 2013 - 01:22 PM

It is obvious Truthstar hasn't stopped to realize there are MWO players with medical disabilities, who have a legitimate need for macros. Not everyone who is a fan of these type of games will have fully working extremities, good eyesight, good hearing, etc. So they may need to use self-created macros like in AHK to help them play the game they love, using AHK like a proper crutch, and not in his insulting abelist definition of the word. These people are not cheating.

Truthstar, you are a horrible person, and I hope in time you will realize what an immense jackass you are being, and will apologize for your actions.

But, predictably from the Mechwarrior/Battetech community, all that will likely happen is other posters will come out of the wordwork to continue piling insults upon the disabled. Please prove me wrong.

#82 Reverend

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • 459 posts
  • LocationKAETETÔÃ

Posted 21 January 2013 - 01:25 PM

I once played a guy in Heavy Gear 2 on Mplayer, at the start of the match he says to me "Hey go easy on me I've got one arm." I laughed thinking it was a joke and went looking for him. Few minutes later I find him and there he is and he would stop, turn, shoot, stop, turn, shoot, stop, turn, shoot. I promptly circled strafed him to death. I win.

#83 Truthstar

    Member

  • PipPipPipPipPipPip
  • 221 posts

Posted 21 January 2013 - 01:25 PM

View PostTank Boy Ken, on 21 January 2013 - 01:12 PM, said:


We need our SQUAWK macros to be able to win! It's a FACT! Seriously guys even the config.files allow for the some of the stuff possible with AHK and EVERY gaming mouse/keyboard allows you to set up macros. It ain't rocket science, if the Artemis Controller comes out, do you believe it will have no marco functionallity? Seriously?



I've realized that most "squawk"ing usually happen at the beginning of the match and eerily becomes quiet towards the end.

#84 fil5000

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,573 posts
  • LocationInternet County, USA

Posted 21 January 2013 - 01:25 PM

View PostTruthstar, on 21 January 2013 - 01:25 PM, said:



I've realized that most "squawk"ing usually happen at the beginning of the match and eerily becomes quiet towards the end.

Ahahahahahahahaha!

Keep going man!

:popcorn:

#85 Ken Fury

    Member

  • PipPipPipPipPipPipPipPip
  • 1,016 posts
  • LocationGermany

Posted 21 January 2013 - 01:27 PM

View PostTruthstar, on 21 January 2013 - 01:25 PM, said:



I've realized that most "squawk"ing usually happen at the beginning of the match and eerily becomes quiet towards the end.


Well spamming Chat is against the CoC and we abide by rules.

#86 Aesis

    Member

  • PipPipPip
  • Big Brother
  • 56 posts
  • LocationGrandma's basement

Posted 21 January 2013 - 01:32 PM

View PostTruthstar, on 21 January 2013 - 01:25 PM, said:



I've realized that most "squawk"ing usually happen at the beginning of the match and eerily becomes quiet towards the end.

Only the dead have time to chat.

#87 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 21 January 2013 - 01:34 PM

My mouse has a 12-key pad on the side of it.

I can program macros for it, but I am lazy, and have not.

Am I a cheater for having more buttons than you? It likely gives me an unfair advantage (I can hit all my weapon groups from my mouse with no need to bother my driving fingers on the keyboard.)

Again, a Macro that read the game files, identified a target, locked it, fired weapons, moved your mech, and managed heat to the point you got maximum DPS without shutting down is a terrible thing.

A macro that presses X, Y, and Z at once or in sequence? Uh... yeah, good luck getting that deemed an exploit.

#88 Regina Redshift

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 281 posts
  • LocationBaltimore

Posted 21 January 2013 - 01:54 PM

View PostValleye, on 21 January 2013 - 05:57 AM, said:

Because I rarely use teamspeak and PUG Drop most of the time I have macros set up to call out my target. I hit a programmable key on my keyboard. It sends the String " yEngaging ALPHA" That way if any other PUG player wants to combine their fire with mine we are more effective. I am also looking at setting up macros to call way points for conquest and possible for calling out enemy vulnerabilities. I would not say I am cheating in this regard. V


If anything, I'd find chat macros are more useful than the UAC5 one.

#89 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 21 January 2013 - 02:12 PM

View PostKraven Kor, on 21 January 2013 - 01:34 PM, said:

Again, a Macro that read the game files, identified a target, locked it, fired weapons, moved your mech, and managed heat to the point you got maximum DPS without shutting down is a terrible thing.


I can write a macro that does all that without reading game files. It just looks at the screen, sees what's there, and presses buttons based on what it sees. How is that different than an X+Y+Z macro? Both macros perform a series of actions based on an input. One of them just reads the input for you.

Is that what makes a macro bad? If it can be triggered without user input?

Edited by The Cheese, 21 January 2013 - 02:29 PM.


#90 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 21 January 2013 - 02:30 PM

Basically, if the player is merely making multiple key press inputs occur by pressing one key, I think that is fine.

If the macro is "doing something for the player" in any way beyond that, it enters the questionable area.

But, again, it just goes to show that caution has to be taken on declaring something an "exploit" just because it provides an advantage.

Otherwise, all of you who lack the genetic deficiencies I have are cheaters, and should be banned, as you have a genetic advantage over me :P

#91 Mediator

    Member

  • PipPip
  • 20 posts

Posted 21 January 2013 - 02:34 PM

View PostVernius Ix, on 21 January 2013 - 01:21 PM, said:

You have no clue about which you speak. No it is not a hack in any way shape form.


Did you miss the part where I said "They're not really a hack"?

#92 Truthstar

    Member

  • PipPipPipPipPipPip
  • 221 posts

Posted 21 January 2013 - 03:04 PM

View Postfil5000, on 21 January 2013 - 01:25 PM, said:

Ahahahahahahahaha!

Keep going man!

:popcorn:





#93 Jakob Knight

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,286 posts

Posted 21 January 2013 - 03:06 PM

I think the test to see if a macro is hacking or not is a simple one.

The point of a hack is to gain advantages not possessed by others playing the game. In other words, to use the code to get around restrictions other players must deal with. If the goal is not to gain advantage but to help players play the game who either might have disabilities or truely seek to improve the game for everyone, then here is what has to be asked....

Have you submitted your macro/bot to the Devs and posted it publically in these forums to be included in the game for everyone?

If the answer is 'Yes', then I have nothing against it, and it isn't a hack. The Devs can code it into the game and everyone can have access to it when they play.

If the answer is 'No', then I would conclude you either don't want others to fight on equal terms to you, or you know already that it -is- a hack, and don't want the Devs to know what you are doing.

That is the test I would put before anyone who believes their macro is not hacking.

#94 fil5000

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,573 posts
  • LocationInternet County, USA

Posted 21 January 2013 - 03:11 PM

The devs have said they do not care if people are using AHK scripts. It's their game. There is no other test needed.

#95 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 21 January 2013 - 03:16 PM

View Postfil5000, on 21 January 2013 - 03:11 PM, said:

The devs have said they do not care if people are using AHK scripts. It's their game. There is no other test needed.

There's more than one way to skin a cat. AHK is just one of the better known tools for the job.

Edited by The Cheese, 21 January 2013 - 03:17 PM.


#96 fil5000

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,573 posts
  • LocationInternet County, USA

Posted 21 January 2013 - 03:19 PM

View PostThe Cheese, on 21 January 2013 - 03:16 PM, said:

There's more than one way to skin a cat. AHK is just one of the better known tools for the job.


Well yeah, granted. But that's one that the devs have said publicly that they're comfortable with.

#97 The Cheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,558 posts
  • LocationMelbourne, Australia

Posted 21 January 2013 - 03:21 PM

View Postfil5000, on 21 January 2013 - 03:19 PM, said:


Well yeah, granted. But that's one that the devs have said publicly that they're comfortable with.


It actually surprises me that they've said that. AHK can be pretty freaking powerful if someone knows what they're doing. It's not a stretch to say that it can be used to write a bot that'll play a whole match for someone...

#98 fil5000

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,573 posts
  • LocationInternet County, USA

Posted 21 January 2013 - 03:23 PM

View PostThe Cheese, on 21 January 2013 - 03:21 PM, said:


It actually surprises me that they've said that. AHK can be pretty freaking powerful if someone knows what they're doing. It's not a stretch to say that it can be used to write a bot that'll play a whole match for someone...


Yeah, I suspect they'd still take it on a case by case basis, but a lot of the complaining in this thread in particular is about people using it to make sure their UAC doesn't jam, which is utterly benign.

Edit: posting this again for reference:

http://mwomercs.com/...ost__p__1326373

Edited by fil5000, 21 January 2013 - 03:24 PM.


#99 Toydolls

    Member

  • PipPip
  • 35 posts

Posted 21 January 2013 - 03:32 PM

View PostThomas Dziegielewski, on 21 January 2013 - 09:39 AM, said:

Well, not to me anyways. You can always teach yourself to shoot every 1.09s and never jam. Plus I have no idea how we could stop it in the first place, they are not breaking any gameplay rules.

How about games like Starcraft 2 can't you use mice magic to be awesomer too? How do they deal with it if at all?

Then we all might as well buy a new mouse and use uac/5 so at least it's fair then. If you guys agree it's not against the rules then i'd rather join them then be against it on the field

#100 fil5000

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,573 posts
  • LocationInternet County, USA

Posted 21 January 2013 - 03:34 PM

View PostToydolls, on 21 January 2013 - 03:32 PM, said:

Then we all might as well buy a new mouse and use uac/5 so at least it's fair then. If you guys agree it's not against the rules then i'd rather join them then be against it on the field


It's not THAT great a gun even with the script though. It's better than an AC/10 for DPS sure, but I'd still rather have a gauss or a PPC.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users