Holy novel... sorry, this came out way longer than it seemed! Must be the multiquotes. tl;dr: I ge why you don't like the AWS, I just disagree and have a different opinion
Lightfoot, on 22 January 2013 - 11:37 AM, said:
I know I can load up LRMs on my Awesomes and get the damage up to the 70's, but most of the damage from LRM is wasted, hitting places it doesn't need too. When my Cataphract shows 67, it's all hitting one spot.. I hope.
Nobody said anything about LRMs.
Lightfoot, on 22 January 2013 - 11:37 AM, said:
Armor point values mean very little, it's hitbox size that determines how fragile a mech is.
I disagree. A good shot is going to hit the center of the CT of any mech in this game. Given that, how much armor you have on that location becomes very important. Can you say you have problems hitting the CT of a Stalker or Cat, for example? You can hit those from 90 degrees.
Lightfoot, on 22 January 2013 - 11:37 AM, said:
You know the hitbox size is seperate from what you see in the game, right? That's why the Atlas doesn't explode on the first crossfire encounter. That's why it staggers through wave after wave of multiple alpha strikes. If all those attacks hitting the visual CT were hitting the hitbox CT the Atlas would be toast. No one would use it.
I'm not trying to be obtuse here, I'm just trying to clarify what you mean: do you mean that the hitbox is not what we see lit up in mechlab? If so, then yes, I do know that. I understand what you're saying, that the Awesome has a large CT hitbox and the Atlas a smaller one. It' been said and agreed on 100 times. And yes, this is part of the reason why an Atlas can stagger through alphas from other mechs: it experiences a spread of damage over its CT, LT, and RT. But the 96 points of CT armor help with that as well, if we're being honest.
Lightfoot, on 22 January 2013 - 11:37 AM, said:
The actual equation you want is armor points divided by hitbox size = durability.
The math would only be that simple of there was 100% chance that every shot hits the centre torso. In reality, at distance, with both mechs moving, and a good Awesome pilot using his unarmed arm as a shield and moving his torso to spread damage, the total armor is a bigger factor, imho. The reality is that it isn't that simple.
Consider this example: I'm trying to snipe a moving target at 600m. One is a 9M moving at 80 kph and one is a Hunchie moving at the same speed. Even if we're liberal and say that the Awesome's hitbox is twice as big as the Hunchie's, at this distance, sniping with any weapon, you're talking about two tiny spaces. The difficulty of the shot is going to mean the size of the Awesome's hitbox is nearly eliminated. Doubling the size of the hitbox doesn't mean doubling the damage it's going to take: there are many other factors that impact or limit that.
Lightfoot, on 22 January 2013 - 12:00 PM, said:
All I am really pointing out is that the Awesome is too easy to kill to be an Assault.
Well, yes, you're right, to a certain extent, but that's not the fault of the Awesome, that's the fault of the class system and of the matchmaker that uses only that class system to make matches. If dropping in the Awesome didn't mean the opposition got an Atlas in many cases, this problem of comparing it with mechs 20 tons larger would go away.
Lightfoot, on 22 January 2013 - 12:00 PM, said:
To even be in MWO really. It dies like a slow moving medium mech.
Now you're being ridiculous. The mech compares favorably to other mechs close to its tonnage despite its cons. It compares favorably to mediums. If you really believe that you have never met a decent Awesome pilot.
Lightfoot, on 22 January 2013 - 12:00 PM, said:
The 8R is impressive until it meets a bigger or better piloted SRM boat. Still I have taken them out in Cataphract and a Centurion actually.
Lightfoot, on 22 January 2013 - 01:29 PM, said:
Saying I did this, I did that, in an Awesome Cataphract and a Centurion is kind of irrelavent to
Oh?
Lightfoot, on 22 January 2013 - 12:00 PM, said:
is the mech balanced with the other Assaults?
...and we're back to the problem of the Awesome not being the Awesome, but that it's matched with the Atlas by the matchmaker. I've talked about how it balances against the Stalker and the Cataphract, the mechs closest to it in tonnage, and I think it compares favorably. You obviously disagree. That's cool.
Lightfoot, on 22 January 2013 - 12:00 PM, said:
Just want you to know I mastered the Awesome 2-3 times in Closed Beta and always believed it would get the fixxes it obviously needs, but nothing happens, the months drag on and the mech is still underperforming for an Assault. It moves slow like and Assault, an Atlas can out-turn it, so it is not this whippy manuvering mech, it's just engine size. But the Awesome does have the biggest CT in MWO that anyone can hit from across the map and it's loadouts are the worst of any Assault. It overheats, can't even run stock configurations correctly with a full load of DHS 1.4. It's a joke. If this game is really based on Battletech then make the Awesome work correctly.
I do agree that the Awesome could use some love, that DHS fixed would help it as an energy-heavy mech, that stock AWS configurations don't work, but beyond that, it's the same old stuff that's already been discussed and agreed on or disagreed with, and it's just your personal opinion that the AWS sucks. That's fine, but don't pretend like it's objectively true. Nobody's pretending like AWS doesn't have a drawback or two. But you name any mech and I'll give you a list of drawbacks. Whether they outweigh those of the AWS is up to you.
After this bit, though, I'm starting to wonder about the "dying like a medium" bit.
Edited by FerretGR, 22 January 2013 - 04:07 PM.