Reno Blade, on 23 January 2013 - 03:27 AM, said:
To all the Collision/Lobby should be nr1 prio:
Lobby system will not be much different than dropping now (sync drops) if you play in groups already.
CW will offer the long needed and asked for system to get contracts, assault planets and fight against invasion. This includes the most benefits of playing with a lobby.
You know the UnitX will attack PlanetY, you take the contracts to defend planetY so you can get matches against the UnitX guys.
A Lobby would not change the gameplay, only make it easier to find a match compared to the metagame that CW will offer.
Collision (more so knockdown than the collision damage) is dependend on netcode fix which is NR1 prio.
So how can collision be higher prio when netcode is the reason it was removed in the first hand?
Well
sync dropping is not sufficient at all neither for premades or for the poor PUG's .
But more important:
What do you think will happen, once a lobby or at least a drop invite thingy is live?
Right : MBO will reopen its gates, other leagues will reapear or new ones so while we are all waiting for the shiny ingame CW stuff, we could already have planetary fights and stuff fanmade by the comunity!
We could even have such a big BT-Planetary league, that allows to play attacks in TT, Megamek, MWTactics or MW:O even in Mechcommander or what ever battletech based game on earth to make it really interesting and to have the largest playerbase of BT leagues ever !
CW is one nice thing everyone waits for.... but it is not the only great community stuff, MW:O should support ( and better yesterday than tomorrow cause my PHP is getting rusty ;-) )
Even if it would only ease the pain of the netcode's light mech/streak issue or the ecm issue - since you will be able to manage your drop loadouts - It would be way worth the dev time!