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King Crab


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Poll: King Crab (246 member(s) have cast votes)

King Crab

  1. Do want. (205 votes [70.93%])

    Percentage of vote: 70.93%

  2. I pinch. (84 votes [29.07%])

    Percentage of vote: 29.07%

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#61 PurpleNinja

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Posted 29 January 2013 - 02:50 AM

View PostMisfit73, on 22 January 2013 - 08:27 PM, said:

Hopefully never, as its the most idiotic mech ever.

This could mean it's on the way.

<_< :)

#62 Strum Wealh

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Posted 29 January 2013 - 04:43 AM

View PostB3RZ3RK3R, on 23 January 2013 - 12:13 AM, said:


Pulling Strum's quote from "Next Mech Announcements" thread. I very much like his idea in his first point suggesting the hand actuators to function similar to weapon bay doors.

Also, in the BT novel By Blood Betrayed King Morrison piloted a King Crab which described during the encounter with him and the main character, Morrison's King Crab's LRM launcher pivoted up from the mech's main body when it fired. Thought that would be a cool 'lil animation to toss in for the mech.

I'd imagine the arms would have to very restrictive for horizontal axis and the crits may have to be made unique for sake of the actually squeezing in those AC 20's. Maybe take out the crit slots for the lower arm and hand actuators but leave claws to work as weapon bay doors. Unless the Dev's will make the exception for this mech and allow the split torso method, or do the same thing as that AC 20 Centurion in closed beta (prior to the Wang) which still had the lower arm actuator but the AC 20 (if I remember right) was actually downsized for the varient.


The other AC/20-toting Centurion variant, the CN9-AH, didn't have a Lower Arm Actuator in its gun arm (according to its BattleTech record sheet, viewable here).
The HGN-733C variant of the Highlander (confirmed for inclusion in MWO in Ask the Devs 27) does the same thing, sacrificing the Lower Arm Actuator in order to fit the whole of the AC/20 into the arm.

Also, when you say, "Morrison's King Crab's LRM launcher pivoted up from the mech's main body when it fired", I assume you mean it retracted and revealed in a manner similar to hidden/pop-up headlights? :)
Posted Image

Personally, I would prefer - and, given that part of the basic idea already exists in the form of the "dynamic criticals placement" system used for Endo Steel and FF Armor, potentially easier - to see MWO actually implement weapon-splitting rather than remove actuators that should be present or come up with extra criticals (especially since implement weapon-splitting could benefit all 'Mechs, rather than just the King Crab). <_<

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View PostKasiagora, on 29 January 2013 - 01:08 AM, said:

Resurrection!!!

Question: Why DOESN'T this game have the allowance for weapons to carry over to adjacent location's crit slots? Is it to keep people from making OP mechs with XL engines and AC/20s? There are many mechs in table top that use that function of the rules and it's slightly limiting here (although that might not be a bad thing). I'm just curious as to if there's ever been a Dev statement on this topic.

Also, Charger 1A1 all day, err'y day.
That sounds like an excellent question for an Ask the Devs session... :)

#63 Strum Wealh

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Posted 29 January 2013 - 05:48 AM

View PostSolis Obscuri, on 22 January 2013 - 08:28 PM, said:

It'd be hard to come up with much in the way of variants, with the KGC-000, KGC-000b and KGC-0000 basically the same thing, the KGC-010 the only other option besides the KGC-001 which won't show up until 3052 (and then only in the hands of Comstar).

Personally, I think it would be unlikely that we would see the KGC-000b in-game; it was the "Royal" variant, reserved for the SLDF Royal Divisions (the elite core, originating from the Cameron-controlled Hegemony), so the regular army of the SLDF (originating from the to-be Successor States) wouldn't have had access to it and the blueprints and working examples would have left with Kerensky.

If we get the King Crab at all, I would expect it to be with the KGC-000 (the archetypical variant), the KGC-0000 (the tech-downgrade variant), and the KGC-010 (the other non-Royal Star League variant).

I could even see a hypothetical hardpoint layout as follows:

KGC-000 (bulk of ACs in arms, overflowed to side-torsos; comes with CASE and FF Armor)
RA: 1 ballistic {AC/20}
RT: 1 ballistic, 1 missile {AC/20 overflow, LRM-15}
CT: n/a
HD: n/a
LT: 1 ballistic, 3 energy {AC/20 overflow, Large Laser}
LA: 1 ballistic {AC/20}

KGC-0000 (bulk of ACs in side-torsos, overflowed to arms; no LosTech)
RA: 1 ballistic {AC/20 overflow}
RT: 1 ballistic, 3 missile {AC/20, LRM-15}
CT: n/a
HD: n/a
LT: 1 ballistic, 1 energy {AC/20, Large Laser}
LA: 1 ballistic {AC/20 overflow}

KGC-010 (no AC splitting required; comes with CASE, DHS, and Endo Steel)
RA: 2 ballistic {LB 10-X AC}
RT: 1 energy, 1 missile {PPC, SRM-6}
CT: n/a
HD: n/a
LT: 1 energy, 1 missile {PPC, SRM-6}
LA: 2 ballistic {LB 10-X AC}

Each proposed variant would have eight hardpoints (putting them in the middle of the current Assault range of 6-10 hardpoints), with the proposed KGC-000 would have a greater energy hardpoint capacity than the others, the proposed KGC-0000 would have a greater missile hardpoint capacity than the others, and the proposed KGC-010 would be balanced in terms of energy and missile hardpoints while having all of its ballistic hardpoints tied to a single reticle (rather than having the ballistics split between the two reticles, as with the other variants; the trade-off is having the ballistics restricted to just 8 hardpoints per arm, and thus being unable to load certain combinations of medium-to-heavy ballistics).

Your thoughts?

#64 Adrienne Vorton

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Posted 29 January 2013 - 10:48 AM

ugly ^^

#65 Solis Obscuri

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Posted 29 January 2013 - 11:26 AM

View PostStrum Wealh, on 29 January 2013 - 05:48 AM, said:

Your thoughts?

The hardpoint proposals look pretty reasonable, though I recalled the King Crab having the AC/20 solely in the arms with just two actuators, much like a Victor. Maybe my memory is playing tricks on me.

#66 Strum Wealh

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Posted 29 January 2013 - 12:33 PM

View PostSolis Obscuri, on 29 January 2013 - 11:26 AM, said:

The hardpoint proposals look pretty reasonable, though I recalled the King Crab having the AC/20 solely in the arms with just two actuators, much like a Victor. Maybe my memory is playing tricks on me.

The King Crab always had full actuator sets; my preceding post includes links to pages that include the variants' record sheets, for verification. :)

#67 TungstenWall

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Posted 29 January 2013 - 01:52 PM

View PostTex1013, on 22 January 2013 - 08:12 PM, said:

right after the Scorpion

http://www.sarna.net...025scorpion.jpg

right after the Goliath :P


But srsly, i dont think there are any plans to add quads to the game :huh:

#68 Herodes

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Posted 29 January 2013 - 02:41 PM

King Crab all the way !!!!!

I will pay good $$ for all of those. My fetish Mech. There is no other.


View PostMisfit73, on 22 January 2013 - 08:27 PM, said:

Hopefully never, as its the most idiotic mech ever.


Blasphemy !!!! :huh:


View PostSolis Obscuri, on 22 January 2013 - 08:28 PM, said:

It'd be hard to come up with much in the way of variants, with the KGC-000, KGC-000b and KGC-0000 basically the same thing, the KGC-010 the only other option besides the KGC-001 which won't show up until 3052 (and then only in the hands of Comstar).


Details. Just details. :P
If the devs want it, they can make it happen.
I sure hope they do want it.
I think it will add not only flavour and beauty but also nice new playing styles to the game.


View PostGreen Mamba, on 22 January 2013 - 08:32 PM, said:

TOO UGLY :P


What ?? It is most certainly the most beautiful and interesting looking Mech of all times. Ever since I layed eyes on my first KGC ... I don't need anything else. Who needs women, beer and rock'n'roll if you can have a KGC?

#69 AlienChicken

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Posted 29 January 2013 - 03:12 PM

Posted ImageWhy not?

#70 Steven Dixon

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Posted 29 January 2013 - 03:16 PM

View PostTennex, on 22 January 2013 - 08:38 PM, said:

Posted Image

by alex himself.


lol that is a massive head hiitbox

I kinda like FDs version of the Crab, but I still don't like his version of the King Crab and I'm not really looking forward to that mech. I never really cared for the King Crab at any rate.

#71 Psikez

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Posted 29 January 2013 - 03:19 PM

It looks like a crab and its a king...what more could you want?!

#72 Herodes

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Posted 29 January 2013 - 03:46 PM

Some eyecandy for the pro-KGC propaganda war:

Posted Image

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So ... kneel before the King (Crab) !!

Posted Image

#73 Der BruzZzler von Wiesndoof

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Posted 29 January 2013 - 03:49 PM

View PostTungstenWall, on 29 January 2013 - 01:52 PM, said:

But srsly, i dont think there are any plans to add quads to the game :P


Unfortunately!

#74 Merky Merc

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Posted 29 January 2013 - 03:51 PM

I support the King Crab Coalition, but only because I want a medium Crab :P

#75 Solis Obscuri

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Posted 29 January 2013 - 03:56 PM

View PostStrum Wealh, on 29 January 2013 - 12:33 PM, said:

The King Crab always had full actuator sets; my preceding post includes links to pages that include the variants' record sheets, for verification. :P
Right you are! Hmm.. splitting that AC sounds like a tricky thing, potentially... why not just make the KGC unique in having 14 crits in each arm but just 10 in each side torso? Then keep all the ballistic slots arm-mounted.

#76 AlaskanAssassin

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Posted 29 January 2013 - 03:56 PM

Bring this baby in the game

I would pay $$ for it

Edited by AlaskanAssassin, 29 January 2013 - 03:57 PM.


#77 General Taskeen

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Posted 29 January 2013 - 04:02 PM

View PostStrum Wealh, on 29 January 2013 - 05:48 AM, said:

Personally, I think it would be unlikely that we would see the KGC-000b in-game; it was the "Royal" variant, reserved for the SLDF Royal Divisions (the elite core, originating from the Cameron-controlled Hegemony), so the regular army of the SLDF (originating from the to-be Successor States) wouldn't have had access to it and the blueprints and working examples would have left with Kerensky.


It doesn't matter if they don't add it or not. A KGC-000b could be built exactly from an KGC-000 anyways.

Strictly adhering to sourcebooks seems less feasible in time. More Mechs, More Stuff, More Era's = Potential Profit for PGI in the long haul (if it doesn't die) of this game.

#78 Strum Wealh

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Posted 29 January 2013 - 04:33 PM

View PostSolis Obscuri, on 29 January 2013 - 03:56 PM, said:

Right you are! Hmm.. splitting that AC sounds like a tricky thing, potentially... why not just make the KGC unique in having 14 crits in each arm but just 10 in each side torso? Then keep all the ballistic slots arm-mounted.

And what of the KGC-0000, where the guns are predominantly in the side-torsos rather than the arms? :P
Or the KGC-010, which actually makes use of all of the criticals in both the side-torsos and the arms and doesn't need the splitting capability as the others do?

And then there is the slippery-slope issue, where people will whine and beg for criticals to be likewise reallocated - "We need another critical in each leg to accommodate DHS!", "Put more criticals in the CT so that we can copy the Marauder (and never mind that the gun is supposed to be in the right-torso, anyway)!", "We want more criticals in the Atlas' side torsos, so that it can be a better ballistics boat!", "But you did it for the King Crab!", and so on and so forth.

I'd still say that it would be overall better to implement weapon splitting, perhaps using the same underlying system as the dynamic slots used for Endo Steel an Ferro-Fibrous - other 'Mechs and other weapons (specifically: all class-20 ACs, the Heavy Gauss Rifle, and the 'Mech-mountable artillery weapons) could benefit from the weapon-splitting system, it doesn't involve (or open the can-of-worms related to) custom-tailoring the criticals of each 'Mech, it (potentially) re-uses code already in place (and simplifies matters if it can indeed do so), and it's the canon-friendly method of doing it.

#79 Winter One

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Posted 29 January 2013 - 04:40 PM

You can have your crab when I get my Vulture/MadDog. AND YES I do prefer it over Madcat/Timberwolf, DON'T JUDGE ME

#80 Vermithrax Rex

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Posted 29 January 2013 - 04:44 PM

I would love to have one as long as it looks like the 'Mech from TT Age of Destruction.





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