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Goodbye Lagshield, We Won't Miss You


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#41 Novakaine

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Posted 23 January 2013 - 10:08 PM

To bad we don't have melee the ultimate defense against lights.
Good swift kick and score!.
Hah how much hangtime ya got now ya freakin Raven Jockey!

#42 Liberty

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Posted 23 January 2013 - 10:08 PM

View PostShard Phoenix, on 23 January 2013 - 09:57 PM, said:

Yes, glory to the end of the lagshield scourge.

I have no shame in admitting that I am taking great joy in watching poor light pilots quickly being turned to scrap. I also have no shame in admitting that I giggled like a school girl when a Streakmando found out what happens when you spend too much time in the firing arc of a Stalker. Was so satisfying to blast his leg off, then deliver a quick K.O. I don't think he'd received the memo that he can no longer circle strafe in one direction without fear of being punished.

Also, as predicted the good light pilots will continue to thrive. Saw some awesome piloting by a Jenner pilot not too long ago. Guy survived being attacked by three or four of my team for quite some time because he knew how to dodge and use terrain to his advantage.


I've always avoided the Stalker in my Raven when the Stalker is equipped with Large Lasers. Not a mech to dance around. If your careful you can avoid their front arc but it is difficult without the right terrain and a patient Stalker Pilot will take his time and wait for you to cross in front of him before letting a full barrage out. I am curios if more Light Pilots will equip long range weaponry to do patient sniper tactics. Doesn't do as much damage but increases survivability. I've seen a few comments about its going to be glorious when collisions come back but be careful what you wish for. I know the Dragon is hot to drive into other mechs Light and Otherwise at flank speed. Its like being behind a Big Rig. Just needs a hood ornament.

#43 Brilig

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Posted 23 January 2013 - 10:11 PM

View PostMechwarrior Buddah, on 23 January 2013 - 09:59 PM, said:



YEAH gl with that. Peoplwe will still QQ lagshield like ppl still QQ LRMs are OP


Or they will forget it was ever a problem, and QQ about some other issue just as hard. At least that's how the patch thread appears to be going. :/

#44 aniviron

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Posted 23 January 2013 - 10:19 PM

I can hit jenners with SRMs! I'm so happy, you don't even.

#45 80Bit

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Posted 23 January 2013 - 10:31 PM

The lagsheild reduction has also made playing AS a light better. Lagshield meant that as a fast moving light it was also hard to hit people with anything but streaks.

I ran several matches in my Death's Knell today. Got 5 kills 8 assist in 4 matches. Felt good to actually hit what I was aiming at, even at 129kph. It was still hard for people to hit me if I circled at just the right range, but any time I was further than 50 yards away from an enemy, they were landing shots on me. I got in a circle fight with a jenner and it only took 1 min to kill him instead of 3.

#46 rodanoS

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Posted 23 January 2013 - 10:45 PM

How about high-ping users? Does this netcode fix benefit players who have 250 ping above?

#47 King Arthur IV

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Posted 23 January 2013 - 10:52 PM

glad there was an improvement.

#48 p4r4g0n

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Posted 23 January 2013 - 11:14 PM

YMMV depending on your latency. As a 200+ms > 300ms latency player, you still have to lead but it does appear to be somewhat easier to hit lights with this patch.

Bear in mind that this is just one component of the work on netcode, there is still the weapons firing component to come as well as collision. Details here

Kudos to PGI for this.

#49 Revorn

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Posted 23 January 2013 - 11:33 PM

Nice to read that this Lagshield starts to fade.

So once ECM is out of game, i can bring back my LRM20 Raven without hamppering my Team because the other Side isnt getting an lagshielded ligth. :D

Edited by Revorn, 23 January 2013 - 11:33 PM.


#50 LordRush

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Posted 23 January 2013 - 11:40 PM

I am very glad the devs are taking strides in fixing this
I am also very glad you guys are finally going to stop your rambling
I am very very very glad to see that my Jenny, still.... kicks yer guys @$$!

Edited by LordRush, 23 January 2013 - 11:41 PM.


#51 anonymous175

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Posted 23 January 2013 - 11:43 PM

Posted Image



#52 Velba

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Posted 23 January 2013 - 11:44 PM

View PostRoughneck45, on 23 January 2013 - 06:17 PM, said:

Now we just need collisions to really weed out the bad light pilots.

I don't even need to read the rest of the thread, we are done here.

#53 shabowie

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Posted 23 January 2013 - 11:45 PM

I'm still having to lead fast moving targets at ~100 ping. Less rubber banding and warping is being observed though. Movement of targets is looking more smooth, probably a big part of people's perception.

#54 Hrungnir

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Posted 24 January 2013 - 12:34 AM

View PostSable Dove, on 23 January 2013 - 06:57 PM, said:

I kinda miss it. My lights are all Spiders. Without lagshield, they're absolutely worthless.



I'm actually eliting my Spider SDR-5D at the moment and although I immediately noticed I had to rely more heavily on piloting maneuvers to avoid getting hit than before I'm actually having a LOT more fun with it now as it has become so much easier for me to hunt down other lights with my laser exclusive weaponry than ever before. And hit-and-run tactics are so much fun ^^ Big difference is you just can't hang around several hostiles at once, dancing, firing with impunity and rely on your lagshield.

#55 OpCentar

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Posted 24 January 2013 - 12:44 AM

Yeah lag shield has been reduced in some measure.

Ravens being the most affected as they are very easy to leg now - just shoot at the general direction and watch as those huge chicken legs soak all the damage until they are gone.


Commandos, on the other hand, are still lag shielded due to their small size.

#56 GalaxyBluestar

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Posted 24 January 2013 - 12:47 AM

View PostrodanoS, on 23 January 2013 - 10:45 PM, said:

How about high-ping users? Does this netcode fix benefit players who have 250 ping above?


hell yeah most of my shots register now, the game's playable again!

#57 Roadbuster

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Posted 24 January 2013 - 12:53 AM

I didn't notice any difference in lagshield yet.
The only thing I did notice was that, when I shoot the leg of a standing Raven, I really hit that leg.

On the other side are things like warping medium and heavy mechs now.
Also had a Centurion "hover" half of the match (feet didn't move).
And my Catapult got stuck in another mech and couldn't move away anymore.

#58 Elkarlo

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Posted 24 January 2013 - 12:59 AM

My expierence: (120ms ping)

Death Kneel Commando (superfast Lights 150kph):
Still lagshielded somehow when at full speed, hard to hit even with lasers.

Normal fast Lights (97 kph):
only need a little lead and i can hit them with PPC at medium ranges

Fast Lights (120-130 kph)
Ballistic Type Weapons still useless but good to hit with Beam Weapons.

And best of all:
Lag shield against Missles is reduced !!!
You can bombard now Lights with LRM and destroy them

We had a game where two ravens smoked the last 4 survivors, a DDC three Heavies...
The DDC countered and i was in Missles boat, i fired 6 !! volley on on raven and only one hit with the Lose target reconnect target trick.. i had to go farther away at 300 meters i had no chance, thanks to lagshield my Missles were useless.
At 500 Meters i had enough time for Losetarget and recapture... and hit one Raven, then it was to late and the DDC fell, in the end we got one down with Lasers work... bot lost the game.
Thank goodness (or PGI) this days are now over.

#59 White Bear 84

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Posted 24 January 2013 - 03:24 AM

Uh oh, does this mean that now lights are no longer OP but every other mech is? :lol: :) B)

#60 Taemien

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Posted 24 January 2013 - 03:37 AM

I give it about a day or two before people go back to complaining about lights. They'll have fun getting their free kills from terribad light pilots, but ones those go back to their regular mechs and lights are piloted by those who have half a brain on how to use them, the OP threads will surface again.





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