Lheo, on 24 March 2013 - 01:43 AM, said:
If you like 3d, play it , if you dont like 3 d dont play in 3d view? Whats the prob?
The problem is that it splits the playerbase even further than the already necessary splits.
Let me outline this for you. Say you live in a region where third-person arcade games are much more popular than first person sims (I know... CRAZY, right? But for this example, let's just say you live in a part of the world where more people enjoy playing games like
Dynasty Warriors: Gundam than say,
DCS: A-10C Warthog)
Being that Mech games are kind of already a small niche, lets say in this region only 200 players are guaranteed to be online at any time in MWO for this region. Now, from this you split the players into whatever game style preferences they have. Remember, in what they've proposed so far, no one is FORCED to play with others of a different view perspective, and in your this region, more people like playing third person arcade games. So, out of these 200 players online in MWO for your region, 80 are playing third person against other third person players, 80 are playing in combined first and third person, and 40 are taking the hardcore superleet sim-only stance. Let's say one of those people are you.
Now enter: Community Warfare. From the only information we've gotten here so far about
Community Warfare, Faction players play against other faction players for Faction Worlds to gain loyalty points, ranks, and unlocks; Merc Corps (player guilds) play against other Merc Corps for control of Border Worlds to gain Reputation, unlocks, and control the prices of items; and Lone Wolves who don't align themselves with a faction or Merc Corps are filler for everyone else's battles.
So now out of these 40 online players in your region that are playing 1st-person only, 16 are playing in Merc Corps, 10 are playing as Clan VatFodder, 8 are playing as House Kurita, and 6 are playing as House Liao. Now do you see a problem?
Splitting the playerbase any more than we already have to is not a viable option. The Merc Corps players in this instance
MIGHT be able to play each other if they are in 2 different Merc units, but even then they're stuck always playing against the same people. The Clan players will always outnumber the IS players, and while Kurita can field a whole 8-person team, Liao players won't even be able to field a match at all. (Not to mention the other factions just don't exist at all without any players). The only way faction players in this region under 1st-person only would be able to get some play in MWO is if they drop their factions and play as Lone Wolves, but then they don't get their Faction unlocks. Or, they have to drop their preferred view perspective and play with others who may be playing in the other style.
If they've already settled on putting in a third-person view regardless of the initial game vision, they need to do it in a way that is fair and DOES NOT split the playerbase any more than they're already doing, AND does not give one perspective view a significant advantage over another. Some might say that's impossible, I would say they're not trying hard enough to find a solution.
I've come up with at least three ways to do this.
Edited by DirePhoenix, 24 March 2013 - 12:14 PM.