Capmers
#41
Posted 24 January 2013 - 09:48 PM
when someone camps they're generally in a very obscure alcove with one angle of approach... there isn't anywhere like that in this game. sometimes to break the enemy line of defense you just have to take a couple other pilots and go the long way around so you don't quite show on their radar and then move in on them from both directions or just harass from the flank or rear, there is no single protected angle of approach so there's really just defense and offense and one is going to be stronger than the other.
#42
Posted 24 January 2013 - 10:23 PM
Xavier Davion, on 24 January 2013 - 09:39 PM, said:
Your opinion that it is a cowardice act reminds me of a battle where the British and Australian forces fought in WW I. They sat in their trenches and shelled the Turks for an hour. Then they raced out in a massive rush towards the Turkish lines. The Turks, who also sat inside their trenches remained there and opened up on the Brits and Aussies with machine gun fire. During one of these skrims in that battle, the Turks fought a New Zealand force of 760 men. Of those men 711 were dead or wounded. So camping can make the difference between a victory or a defeat.
That is a good point. But that example was also of a war of antiquated battle tactics going up against a new and far superior technology in a stalemated war of attrition. Trench warfare and sending men directly into machine gun fire lasted all the way up to Sep 1916 when tanks were introduced at the Somme offensive. Thus the beginnings of the development of Mobile Warfare Doctrine.
#43
Posted 24 January 2013 - 10:43 PM
it is not cowardly and there are plenty of veterans who use the tactic
I completely disagree with the OP
#44
Posted 24 January 2013 - 11:48 PM
If you're on advantageous terrain, your weapons are good for a defensive battle, and/or have teammates who are patient and good in defense, then why not hold that ground?
And it's not like sitting back to defend is an auto-win. Lots of things you can do to counter that in-game such as sending fast movers to harass their rear which has possibility of weakening their firing line, using another route to bypass said firing line and force the enemy to move, trying to bait the some of the enemies into bad positions, etc.
Honestly, your argument that it's a "noob" tactic simply does not hold water.
Edited by Assault One, 25 January 2013 - 06:27 AM.
#46
Posted 25 January 2013 - 03:27 AM
#47
Posted 25 January 2013 - 03:55 AM
PurpleNinja, on 25 January 2013 - 03:22 AM, said:
I know they disagree.
I have to ask did anyone here ever play America's Army or more importantly spend any time on their forums? They actually rigged the forum so that if anyone typed 'camping' it was changed to 'using tactics'. Good for a laugh at the time.
Edited by Mounty, 25 January 2013 - 04:00 AM.
#48
Posted 25 January 2013 - 04:14 AM
Peekaboo I C JU, on 24 January 2013 - 07:58 PM, said:
it is an extremely Novice tactic
That makes no sense at all. If a tactic gives you a convincing win then its a good tactic. The result usually is that 2-3 faster moving mechs run into 8 waiting ones and die fast.... then the rest of the team follows.
#49
Posted 25 January 2013 - 04:15 AM
QUALITY META.
#50
Posted 25 January 2013 - 04:18 AM
Panzerman03, on 24 January 2013 - 09:24 PM, said:
That worked out great for the defenders, didn't it? But of course, those were Marines and not soldiers doing the attacking
Oh I know who the winners were. I have family that was at the blood bath. The point is the victory was a hard fought, costly win. This is what the OP seems to want to avoid.
#51
Posted 25 January 2013 - 05:20 AM
Though often accused of cowardice, those crafty elves are not to be underestimated.
Also, bump.
#52
Posted 25 January 2013 - 05:42 AM
And then there's playing the range game from cover, which seems to be on the rise.
#54
Posted 25 January 2013 - 05:55 AM
#55
Posted 25 January 2013 - 06:21 AM
It comes down to 1: Your available intel assets; 2: Your major loadout (long, med or close range) and 3: The field of battle you chose.
For a good tactic it's imperative to chose the time and area of engagement. Blitzing lends you the initiative to flank or get in the enemy's back, while it leaves you vulnerable to enemy flanking maneuvers if he can react in time and force. A high grade of coordination is needed for these tactics.
Playing defensive gives you the advantage of damaging an onrushing enemy and forcing him in an attack corridor, so you can take a part of your forces and flank him. You don't need highly refined coordination for this. The drawback of this is, as long as you don't know from where the attack is coming, your lines will be spread out and very vulnerable to fast, forceful flank attacks because of the time your farthest out elements need to react to the threat.
All of these tactics are viable, you only have to adapt on the fly and ride the flow of battle. Staying static in one place will be your certain doom as well as rushing a tight packed enemy defender.
Coordination, experience and best use of the terrain will see you win, if you defend or attack.
#57
Posted 25 January 2013 - 06:29 AM
Peekaboo I C JU, on 24 January 2013 - 07:33 PM, said:
Except, camping is a tactic. Whoops, your entire premise just died from bring drowned in tears. RIP.
#58
Posted 25 January 2013 - 07:13 AM
Peekaboo I C JU, on 24 January 2013 - 07:33 PM, said:
There are two messages here for you:
- one (the more obvious one) starting three seconds into the video
and
- a second (being a tad more subtle) comprised in the title of the series the clip is from
#59
Posted 25 January 2013 - 07:26 AM
Joseph Mallan, on 24 January 2013 - 07:42 PM, said:
Camping is fighting defensively. It makes an enemy work for their victory and is a historically strong tactic. There is nothing cowardly in waiting till the enemy comes to you and smashing them while the break themselves against your defenses. Read some Sun Tzu.
you gotta be crazy!
Moving from cover to cover, with overlapping fields of fire, in mutually supportive positions, with mechs designed for role warfare, instead of acting like an undisciplined mob, is definitely not a winning tactic.
#60
Posted 25 January 2013 - 07:37 AM
First, the entire philosophy of Battle Tech, MechWarrior, and also specifically this game MWO, does not fit into your belief of what a First Person Shooter should be. Do not think for one minute that you can define this community using the same unwritten rules you have learned from other games. This game is for serious players that don't abide by childish limitations imposed by the community. We set ambushes, we concentrate fire, we bait, we use subterfuge. We do what it takes to win. That is how you play this game. If you don't like it, go find another game. Period.
/troll fed
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