Pugs:how Many Stomps Can You Handle B4 You Lose It?
#41
Posted 24 January 2013 - 09:30 PM
sorry, lack of sleep
#42
Posted 24 January 2013 - 09:31 PM
#43
Posted 24 January 2013 - 09:38 PM
mostly my pug experience hasn't been too bad and i only really ragequit this past dbl xp weekend, but some of the best games i've played were actually losses cause they were some of the most exciting and closest games you could play.
#44
Posted 24 January 2013 - 09:42 PM
#45
Posted 24 January 2013 - 09:46 PM
#46
Posted 24 January 2013 - 09:47 PM
#47
Posted 24 January 2013 - 09:57 PM
TheMadPoet, on 24 January 2013 - 09:29 PM, said:
It's been rough for a long while..probably since the intro of ecm, and it's just getting worse. I get paid tomorrow and was thinking of actually splurging and getting a couple of hero mechs, but after this last run..ugh. Maybe not..
It really is getting tedious facing pretty much the same team makeup and premades a majority of the time.
Oh I love those, lol. My favorite tonight was the enemy team with ECM on the following - Atlas, Atlas, Raven, and something else fast. Us? A single ECM on an Atlas.
Unfortunately for me I was trying out a new "balanced" Stalker build, as I was tired of boating. I was next to useless as I couldn't lock to fire my SSRMs or LRMs save but twice for the entirety of the game with that much ECM. I just got to plink with my four lasers while I watched the team get focus fired down one after another.
I think that was the last match I played tonight... I have to be like 1 and 15 today, lol.
#48
Posted 24 January 2013 - 10:05 PM
TheMadPoet, on 24 January 2013 - 09:29 PM, said:
Lost or "Stomped"???
Losing matches and dying happens...I think the OP is talking about get STEAMROLLED. That is, getting your asss handed to you with virtually no survivors and no kills in very short period of time.
#49
Posted 24 January 2013 - 10:41 PM
If they're full of streaklights, then consider it game over. I'll get ticked off as soon as I see the opposing team either has streaklights when my team does not, or they have *more* streaklights than the PUG I dropped with. So it could easily be just 1 game. But it could be more than just the 1. What's peculiar, is that these teams (the streakboating, 6+ ECM teams) are usually premades, founders, or a combination of both. (That is not meant to be read as founders = premades, but it's painfully obvious many founders run mechs with ecm, and will usually play in a 4-man team at the times that I play)
What's worse, is when you play at the same time every night, you get to know who plays together and who is sync-dropping. I can call them out as soon as we drop, and all you get in response is "lol, enjoy the faceroll." Those matches end very fast, some less than 3 minutes even, with my team doing a total damage output of about 200, spread across 8 people.
I can safely say, without naming and shaming, that I see 2-3 different groups of sync-dropped premades per night, and they usually get cycled through a 4-hour period, so you see them each more than once. I've also done some sync-drop research, and you'd be surprised just how easy it is to end up on the same team (over a 2-hour period, we had an overwhelmingly high percentage of successful drops - those games were NOT very fun, because it literally was kicking sand in the oppositions face, the matches were that easy). All you have to do is Google it and you'll find out the exact method on other forums. It's not as easy as pressing launch at the same time, but darn near close to it. This sole reason, sync-dropping, is why I can't wait for ELO. Will it still happen? Sure, probably, but you won't see all the newer players get their heads shoved in the dirt as much, as we will all be on an equal playing field.
OTOH, I actually enjoy the games, more, when there are absolutely NO ecm mechs on the field. Even if the opposing team is boating LRMs, there are generally plenty of places to hide behind and let their boats spam LRMs until they're blue in the face. It's always fun to watch them unload all their ammo and then run around like a chicken with their heads cut off. These matches are more drawn out, higher on the tactics scale, and generally end up being "GGs" where even experienced vets give you a pat on the back when you're just a *lowly* PUGger like myself.
#50
Posted 24 January 2013 - 11:42 PM
If you are getting steam rolled you might want to contribute to your team's efforts more.
Edited by Uzi Foo, 24 January 2013 - 11:50 PM.
#51
Posted 25 January 2013 - 12:01 AM
Premade ECM + missileboat or 4x Ravens irritate me a little bit but, well, whatever. I do alright and even against premades have started posting 300+ damage. So long as I'm improving and learning I'm having fun. I greatly enjoy good pug games - games where it turns into a brutal slugging match, ends up coming down to 2 or 3 mechs on the winning team or even when you can direct a PUG team into a solid victory. I admit I enjoy that a lot. A few losses, pugstomps or not, doesn't grok much for me.
#52
Posted 25 January 2013 - 12:06 AM
Explanation;
What grinds my hydromechanical servos off at the trunnion is when I realize that I fell for something very, very, very bad, such as splitting off or chasing the light. My dislike of certain maps has a lot to do with this, since it's not the map's fault, it's my own fault for not herding these cats AWAY from that one huge hill with the toxic pools.
Just something I have to work on.
#53
Posted 25 January 2013 - 12:07 AM
Paran01ac, on 24 January 2013 - 07:53 PM, said:
For some reason out of 20 games I played on a new free test account with some random dude in a group of 2, only 1-2 were against good 4 men on an enemy team.
Why your r3tardness and lack of communication should be a fault of the game?! Get some friends and play with them, it's not that hard, stupid.
Relax man.
#54
Posted 25 January 2013 - 12:11 AM
Giving up because something seems to hard gains you nothing at all.
Granted dropping solo all the time does have its disadvantages, but I just see that as another thing for me to "overcome" during the match as best as I can.
#55
Posted 25 January 2013 - 12:16 AM
#56
Posted 25 January 2013 - 12:30 AM
strygalldwir, on 24 January 2013 - 09:42 PM, said:
Its very little to learn from being overrun by lots of ECM enemy mechs. Other than that this game need help badly.
When you have 4 light mechs, maybe one with ECM, and the enemy packs 4 ravens... You mostly learn that this game got some really stinky premades in it. But I did not need to learn common knowledge.
There is really nothing to learn from being stomped when in a pure pug. Playing the game what way is pointless. You are only providing entertainment to the premades.
#57
Posted 25 January 2013 - 12:36 AM
#58
Posted 25 January 2013 - 12:58 AM
#59
Posted 25 January 2013 - 01:13 AM
AfK, disconnect, suicide mechs on each side.
(suicide includes c-bill farmers and noobs in rambo mode running into certain death)
Now add a weighting factor for number of ECM mechs and you get a pretty good guess on who will win.
Also those 4 x RVN-3L and 4x ATLAS-D-DC premades are annoying.
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