Why Cant This Game Have Respawns?
#61
Posted 25 January 2013 - 06:28 AM
#62
Posted 25 January 2013 - 06:29 AM
Thirdstar, on 25 January 2013 - 06:18 AM, said:
Also, I know hating on other games is a Mechwarrior tradition but sheeesh. That four actual human beings liked Triggerhippy's post is just saddening.
Specially you Joesph, I'd take a step back and reevaluate just what you're encouraging here.
Thread makes me sad. Hate on, folks hate on. *sigh*
I'm encouraging the game to stay away from ReSpawn. I'm a 30+ year gamer. I have only used respawn at arcades when I have to drop in another quarter to continue. Because I try to refrain from saying somethings on a forum, does not mean I haven't thought them and agree. Why specially me by the way? I am not a DEV or a Moderator. I am a member just like everyone else.
For the record... ReSpawn offends my paid professional mass Murderer training. When I shoot people they are supposed to stay dead. Giving a second chance at me is an insult to my effort. I kill you, you stay dead till the end of the game, you kill me I stay dead till the end of the game. That's how combat games should be. I haven't played a CoD or other MMO. I would have railed against ReSpawn in them if I had.
Edited by Joseph Mallan, 25 January 2013 - 06:35 AM.
#64
Posted 25 January 2013 - 06:31 AM
Joseph Mallan, on 25 January 2013 - 05:59 AM, said:
exactly my point.... only way I would take Respawns (for a short time anyhow) is if FULL repairs were re-implemented to offset it. After a few matches LOSING a cool million per match...... well, the whining would be epic, and the QQ threads oh such joy to troll!
#65
Posted 25 January 2013 - 06:33 AM
Joseph Mallan, on 25 January 2013 - 06:29 AM, said:
Because you're otherwise reasonable. That you liked a post that basically says 'Everyone who plays games I don't like is scum' does not reflect well on you. At all.
The entire premise that games with respawns suck and then actual people, other human beings who play those games are lowlifes is not even remotely based in any kind of objective reality.
You are also passing judgement on something you have zero experience with. Now you're going to follow up something along the lines of 'I don't have to eat **** to realize what it is' or some such sillyness. I hope not though.
Edited by Thirdstar, 25 January 2013 - 06:35 AM.
#66
Posted 25 January 2013 - 06:35 AM
What would be the point if that enemy I fought so long with just respawns and kills me easily? No, respawn doesn't work in a game like this.
#70
Posted 25 January 2013 - 06:40 AM
I'm honestly not screaming for respawn mode, I would just like if people would stop with "STOP LIKING THINGS I DON'T LIKE" , "ALL COD PLAYERS ARE POOPY HEADS!" crap. The demographics in MWO suggest an over 30 crowd, do we really want to lower ourselves down to the level of 13 year old's debate tactics?
#71
Posted 25 January 2013 - 06:40 AM
Thirdstar, on 25 January 2013 - 06:33 AM, said:
Because you're otherwise reasonable. That you liked a post that basically says 'Everyone who plays games I don't like is scum' does not reflect well on you. At all.
#72
Posted 25 January 2013 - 06:45 AM
Poopy Joe, on 25 January 2013 - 02:22 AM, said:
It can...and should, just like every other mechwarrior video game before it. I'm all for norespawn matches when it comes to planetary conquest, etc, but lets face it, respawn has a place here as well, even if only in training modes, non-paying modes, or dropship mutator type modes.
Respawn is popular, as a hardcore no-respawn player I'm still in favour of some type of respawn availability.
#73
Posted 25 January 2013 - 06:47 AM
Russ Bullock said:
Source: Massively Interview: Piranha Games' Russ Bullock talks MechWarrior Online
Edited by StalaggtIKE, 25 January 2013 - 07:29 AM.
#74
Posted 25 January 2013 - 06:47 AM
Joseph Mallan, on 25 January 2013 - 06:40 AM, said:
You're dodging the issue and your anecdote has nothing to do with it. Who exactly are you saying NO to? Will you hypothetically deny your children a career in music because you personally think it's not a respectful one? It's not a Hard Line position, it's an asinine one.
"No, respawn is for sad little cod and planetside players that want to bring their insidious no skill playstyle to MWO because they can't keep themselves alive for more than 2 mins."
This is not something we should be agreeing with as a community. Ever. Elitism is bad and will always remain bad.
#75
Posted 25 January 2013 - 06:47 AM
It all depends on the game modes.
Respawns for what we are playing now would be terrible. Respawns in a game mode with a bigger map and base defenses to assault would be amazing. Could be limited respwans too, like a certain amount for each player, or a pool for the team. Maybe make it weighted on what mech you want to spawn in.
Edited by Roughneck45, 25 January 2013 - 06:48 AM.
#76
Posted 25 January 2013 - 06:53 AM
Roughneck45, on 25 January 2013 - 06:47 AM, said:
It all depends on the game modes.
Respawns for what we are playing now would be terrible. Respawns in a game mode with a bigger map and base defenses to assault would be amazing. Could be limited respwans too, like a certain amount for each player, or a pool for the team. Maybe make it weighted on what mech you want to spawn in.
Respawn + Full R&R for all damage on all Mechs used. This way you are paying the price for rising from the dead to fight some more. There must be a consequence for every decision both Pro and Con. I get full value of evey mech of yours i destroy and you have to repair every ride I destroy. bad enough I don't have to pay for R&R as is it... I'm not a House Warrior yet.
#77
Posted 25 January 2013 - 06:53 AM
Roughneck45, on 25 January 2013 - 06:47 AM, said:
It all depends on the game modes.
Respawns for what we are playing now would be terrible. Respawns in a game mode with a bigger map and base defenses to assault would be amazing. Could be limited respwans too, like a certain amount for each player, or a pool for the team. Maybe make it weighted on what mech you want to spawn in.
See this is a good post that gives constructive feedback and makes an excellent point about how respawns don't work under current circumstances.
More like this.
"No, respawn is for sad little cod and planetside players that want to bring their insidious no skill playstyle to MWO because they can't keep themselves alive for more than 2 mins."
Less like this.
(Yes that post does have me riled up, why do you ask?)
Edited by Thirdstar, 25 January 2013 - 06:53 AM.
#78
Posted 25 January 2013 - 06:57 AM
Poopy Joe, on 25 January 2013 - 02:22 AM, said:
Hmmm... *Thinks hard* No, Thank you ?
Funny quote aside, let's figure out how Respawns would work.
Player 1 and Player 2 engage in a fight, Player 1 wins.
Player 2 respawns, and is now fresh, Player 1 is now damaged.
Player 2 engages Player 1 and, at the same skill level, Player 2 would win.
Player 1 respawns, and is now fresh, Player 2 is now damaged.
Rince, Repeat....
The same could be said of entire teams, and you would bring in the notion of Spawn Campers, relying on respawning instantly in place.
I tried respawn in MW4, and that's exactly how it went, a succession of "small engagements" that would not matter over the course of the game... the only thing that would count is how fast you can kill your opponents.
The "dropship mode" on the other hand seems to have some more mechanics behind it (full team respawn at once, not individual, selection of the order in which your mechs spawn, possible objectives), BUT I'll be waiting for a full description before thinking it's either good or bad.
#80
Posted 25 January 2013 - 07:02 AM
Joseph Mallan, on 25 January 2013 - 06:53 AM, said:
That's . . . an option. However, that would quickly devolve into a P2W aspect of the game, as people with credit boosts could respawn with much less thought than someone without. Meta tweaks don't work as well as direct gameplay effects. Granted, you should pay for your broken toys, but match rewards need to take that into account.
Tickets are a better choice. In particular tickets that, when unused, help your team out in some way or another. It would probably have to be limited to some form of organised play that way though, which means after they get lobbies, factions, and the other social elements worked in.
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