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Pug/lone Wolf Players Need To Understand Their Function/role In The Coming Metagame.


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#21 Biglead

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Posted 25 January 2013 - 06:51 PM

View PostSlXSlXSlX, on 25 January 2013 - 06:42 PM, said:

I will not be a filler, no sirry bob. THIS is not my idea of playing MWO.

Posted Image

Cant wait till they add colors to premade units, that way I can easily see what mm tried to give me. Leaving my filler "role", will be as easy as exiting game and finding another match.

Thanks for the suggestion though.



They used Cryptonite AND Chloroform? Kind of an overkill eh?

Anyone else strangely attracted to this picture?... Yeah, me either.











*saves pic*

#22 SlXSlXSlX

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Posted 25 January 2013 - 06:57 PM

Either she wanted it, or never shoulda queued up for the day by getting out of bed.

#23 Joseph Mallan

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Posted 25 January 2013 - 06:59 PM

View PostGeneral Taskeen, on 25 January 2013 - 05:17 PM, said:

A Lone Wolf's role is/are:
  • Appearing just before a fight and offering their services to the defender. If the defender declines their offer the Lone Wolves will try to get a contract with the attacker.
  • Particularly skilled in urban combat
  • Loose cohesion of the unit means their tactics and performance tend to vary wildly (we don't need leaders)
  • Retreat is legit from your contractor (although take as much loot as possible) Source Sauce: Historical Turning Points: Galtor III
http://www.sarna.net/wiki/Lone_Wolves





We don't follow the 'rules,' Broseph. If I'm contracted to Steiner, I don't have to do a damn thing they say.

Sure if you don't care to be in breach of contract and not be paid! Lyran Commonwealth has some mighty fine lawyers sir. Don't think you have the upper hand when you sign the dotted line.

Edited by Joseph Mallan, 25 January 2013 - 07:00 PM.


#24 SlXSlXSlX

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Posted 25 January 2013 - 07:07 PM

Ill throw caution to the wind, and prepare to fight the dreaded space lawyers. Consider this my expressed notice of intent, to breach my non-existant space contract. Have your people call my people. After where done w super gal of course.

#25 Poptimus Rhyme Wallace

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Posted 25 January 2013 - 07:24 PM

Considering how outspoken some Pugs are against teamwork, I dont like the fact that they will be padding the matches of players that invest more time and effort into the game, at least the inclusion of a casual mode for these people are on the way in form of deathmatches so i am not too worried...

#26 GalaxyBluestar

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Posted 25 January 2013 - 07:42 PM

has MWO suddenly become a battle ground of justice and a skirmish in the courthouse? not playing that game i'd have to learn latin on you tube and get blamed for ninja adjournments, not handling cases properly and that injuctions are op :)

Edited by GalaxyBluestar, 25 January 2013 - 07:43 PM.


#27 CrashieJ

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Posted 25 January 2013 - 07:43 PM

so... we're having a ladder type gameplay with random battles with random players... instead of galactic conquest where hundreds of planets have specific criteria like player count/game type/required-advised tonnage/CB-Bonus etc? and where the best players make headway against fringe worlds while lower ranked players fight light resistance? and where at certain times factions and merc corps can push big when the enemy is (literally) sleeping? and where players can spectate and bet in Solaris VII and win or lose big...

because that's what I had in mind, and what the Devs (somewhat) originally planned.( I threw in the Solaris VII betting part in for fun).

I thought we were going to have a simplified Eve Online with Battlemechs, but instead we get this filler for the time being.

I'd rather have them hype us up with plans, than leave us in the dark with sub-par content

Edited by gavilatius, 25 January 2013 - 07:43 PM.


#28 Thirdstar

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Posted 25 January 2013 - 07:49 PM

My only contribution to this thread is to state that the OP is very very arrogant.

That is all.

#29 Lightfoot

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Posted 25 January 2013 - 07:58 PM

There won't be any PUG players once Community Warfare is enabled, except when players want some fast practice or something or are brand new.

Community Warefare will actually link lone wolfs with teams of Units/Clans needing to hire a single Merc or two and then credit the Merc with some sort of XP, yet to be determined.

Alot of Community Warfare is just a theory right now, but based on previous MW ladder leagues it will have to do the above and surely alot more.

#30 Critical Fumble

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Posted 25 January 2013 - 08:07 PM

View PostThirdstar, on 25 January 2013 - 07:49 PM, said:

My only contribution to this thread is to state that the OP is very very arrogant.

That is all.

Probably your least constructive post ever xD. You know what they say about fighting monsters.

For the most part, solo players really could care less about people grouping up to play. We just don't want 12v12 matches with one group of 12 on one side, and a group of 7 with 5 average solo droppers on the other rubber stamped "fair and balanced". I don't think player organizations want that either, seeing as it'd make winning contingent on having 12 people online.

Personally I don't think that letting people dictate the entirety of their forces is a good thing, either, but that's a different discussion entirely.

Edited by Critical Fumble, 25 January 2013 - 08:31 PM.


#31 Thirdstar

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Posted 25 January 2013 - 08:27 PM

I said I would only contribute once to this thread but I lied.

View PostJade Kitsune, on 25 January 2013 - 04:27 PM, said:

I personally feel, PuG players, don't get their function in MWO's coming metagame.


Yeah, there's a LOT of things you don't get. But don't let that stop you.

#32 SlXSlXSlX

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Posted 25 January 2013 - 08:29 PM

Fresh lone-wolves.

Posted Image

Get em while theyre hot.

#33 RussianWolf

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Posted 25 January 2013 - 08:32 PM

the role of a Solo is to have fun. If it stops being fun the Solos will disappear and good luck keeping this game alive on your own.

Some of us have no time to be on a team.

I hope it doesn't come to that as I've been waiting to get my mech on for years, but that's the fact of it.

#34 Merky Merc

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Posted 25 January 2013 - 08:50 PM

Little do the premades know, they're merely filling in as the rest of my team.

#35 CMDR Sunset Shimmer

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Posted 25 January 2013 - 09:13 PM

I love that I've been called arrogant and wrong, when what I've stated is the Dev's vision for PuG players in their game.

go read up on community warfare and go read that quote from Ask the Devs 30.

Pugs = team filler.

Don't like it, complain to the devs or find another game.

#36 xRaeder

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Posted 25 January 2013 - 09:20 PM

I dunno about the rest of you... but I have absolutely no interest in Community Warfare with 12v12 10 minute matches.

There are other games that already do that kind of gameplay leagues better than my ideal situation in regards to how it would have to work in MWO (MW:LL w/ CW would be fine for me)... WW2OL and both Planetsides are loads better as far as the metagame is concerned.

Edited by xRaeder, 25 January 2013 - 09:21 PM.


#37 Abstrusity

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Posted 25 January 2013 - 09:22 PM

I'm still sort of confused at how you people can continue to use terms that have been around since before your conception incorrectly.

#38 xRaeder

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Posted 25 January 2013 - 09:23 PM

Nothing the devs do will be able to encourage people to group up unless they make the rewards for simply grouping (like a 50k bonus just for being in a group) extremely attractive.

Edited by xRaeder, 25 January 2013 - 09:24 PM.


#39 Thirdstar

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Posted 25 January 2013 - 09:23 PM

View PostJade Kitsune, on 25 January 2013 - 09:13 PM, said:

I love that I've been called arrogant and wrong, when what I've stated is the Dev's vision for PuG players in their game.

go read up on community warfare and go read that quote from Ask the Devs 30.

Pugs = team filler.

Don't like it, complain to the devs or find another game.


You're still arrogant and wrong. But again, don't let that stop you, you are at least amusing.

#40 MischiefSC

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Posted 25 January 2013 - 09:24 PM

Given that premades are less than 25% of players I don't know if 'filler' is the right term but the concept is there. There's going to be an over-arching story involving wars between civilizations involving armies and objectives. Not just a huge FFA deathmatch among the stars.

A better way to put it is that everyone is going to be assigned to a 'team' whenever they play regardless of their picking one for themselves to support regularly or not.





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