

Pug/lone Wolf Players Need To Understand Their Function/role In The Coming Metagame.
#61
Posted 26 January 2013 - 04:31 AM
That may well be the case, the trouble is the best players that I have ever seen in MWO are PUG players, am not talking about newbies, am talking about people who have hundreds of PUG games under their belt. You see being in a premade you are used to fighting with backup, focus fire etc Us PUG players have to learn to survive alone, without backup, using the terrain etc
So I kind of look at it all like this.
Premades = Regular Grunts
Lone Wolf = Unshaven 1337 Merc who is worth any 2 grunts and will fight for the highest bidder.
#62
Posted 26 January 2013 - 05:08 AM
Mack1, on 26 January 2013 - 04:31 AM, said:
That may well be the case, the trouble is the best players that I have ever seen in MWO are PUG players, am not talking about newbies, am talking about people who have hundreds of PUG games under their belt. You see being in a premade you are used to fighting with backup, focus fire etc Us PUG players have to learn to survive alone, without backup, using the terrain etc
So I kind of look at it all like this.
Premades = Regular Grunts
Lone Wolf = Unshaven 1337 Merc who is worth any 2 grunts and will fight for the highest bidder.
Solaris if / when implemented will prove / disprove this

#63
Posted 26 January 2013 - 05:28 AM
Jade Kitsune, on 25 January 2013 - 04:27 PM, said:
PUG'S you guys need to understand your role here, your entire purpose in this game, is to pad out existing units, THAT IS YOUR ROLE. So you have a choice, continue to pug, and be a "lone gun" for hire that get's attatched to any unit anywhere at any time you decide to drop. Or you join a group.
There is a 3rd option - we stop playing all together and MWO potentially dies.
PGI have to cater for the "casual" player as we don't all have time to group up or spend time being ordered about by teenagers.
#64
Posted 26 January 2013 - 05:31 AM
Vamboozle, on 26 January 2013 - 05:28 AM, said:
There is a 3rd option - we stop playing all together and MWO potentially dies.
PGI have to cater for the "casual" player as we don't all have time to group up or spend time being ordered about by teenagers.
How does it not cater to the casual player, you become a filler it's no different to operating in the current matchmaking system.
Either play as you please, or follow the blob.
Or you can generalize about premade DC's being teenagers, which has never been a reality in most cases.
#65
Posted 26 January 2013 - 05:37 AM
Most pugs will find a group one day but forcing us to be targets is a bad mistake and on most forums is giving this game a bad name.
Bring on the 1v1 and watch the teams die!
Edited by Faldrin, 26 January 2013 - 05:39 AM.
#66
Posted 26 January 2013 - 05:38 AM
Mack1, on 26 January 2013 - 04:31 AM, said:
That may well be the case, the trouble is the best players that I have ever seen in MWO are PUG players, am not talking about newbies, am talking about people who have hundreds of PUG games under their belt. You see being in a premade you are used to fighting with backup, focus fire etc Us PUG players have to learn to survive alone, without backup, using the terrain etc
So I kind of look at it all like this.
Premades = Regular Grunts
Lone Wolf = Unshaven 1337 Merc who is worth any 2 grunts and will fight for the highest bidder.
Sorry Mack but you missed a step.
House Affiliated Players=House Army
Merc Coprs= well... Merc Corps
Lone Wolves=all the rest
Now the Mission is defend Luthien from Clans Smoke Jaguar and Nova Cat.
Seeding of this mission would go:
House Kurita Warriors
Then
Mercs
Then
Lone Wolves.
Expecting anything else is quite foolish on the player's part. For Example, If I were to want to plan an assault On say Kong, My first choice would be Murphy's Law (Obviously) players. Then I would try to higher say Death's Hand Brigade to fill as many gaps as I can. After that if there is still holes in my TO&E I would find some Lone Wolves to round out my force.
Now its your turn... Why would I do that? Why would I choose troops I know are loyal to Me first? Why would I then go to a Merc force to augment my friends? Finally, why would I leave the gap filling to Loners? If you answer honestly, you will see exactly why Lone Wolves will be what they will be. Gap fillers.
It's not personal, It's business.
#67
Posted 26 January 2013 - 05:42 AM
#68
Posted 26 January 2013 - 05:43 AM
Yeah - fair point, well made. Too scarred by other online gaming experiences.
My apologies to the wider MWO community.
#69
Posted 26 January 2013 - 05:45 AM
DogmeatX, on 26 January 2013 - 05:42 AM, said:
Psssst for certain missions that won't matter. House, Merc, then the folks who have no loyalty is how some missions will be filled like it or not. Cause thats how it works best when it comes to loyalty.
#70
Posted 26 January 2013 - 05:47 AM
so my opinion is that the "PUGs are strictly filler" side might actually find matches where PUGs actually outnumber the premades a significant part of the time. (the 8+ team droppers of course would not see this happen and the PUGs would be filling out the unit for that drop). even some of the team/corp players have posted on the boards how they don;t always have the full 4/8 to drop so they just PUG or drop with what they do have available (or solo) and keep their fingers crossed that the PUGs they end up with are decent. which would make them "PUG filler" in a sense if there's a bigger premade in the drop already.
so i just don;t see how, when CW comes around these partial premade groups suddenly become full (other than a few more people coming back to the game to boost the premade pool for that guild/corp once CW is put in- across all guilds/corps in game) which means there will be plenty of matches where the premades won;t outnumber the PUGs on their team.
#71
Posted 26 January 2013 - 05:48 AM
Joseph Mallan, on 26 January 2013 - 05:38 AM, said:
Lets be realistic here. It's more likely that the CW system will involve possibly 12 vs 12 drops where you get your 8 guys and pop into the queue and the matchmaker will pick up 4 PUGs or a 4 man premade to fill it out the rest. At the end of the match a little bar the represents Murphy's Law's reputation will go up and you may gain a rank that gives some benefits.
The highly complicated system you envision isn't one even Blizzard would care to implement in a game (note: I'm referring to their vast resources) let alone PGI, no offense.
#72
Posted 26 January 2013 - 05:48 AM
DogmeatX, on 26 January 2013 - 05:42 AM, said:
No proof to that statement; its as true as this statement im about to make up...
By the time community warfare is implemented virtually all players will have become premades
#73
Posted 26 January 2013 - 05:50 AM
The actual Lone Wolf faction, will be the PuG filler players.
#74
Posted 26 January 2013 - 05:53 AM
Bluescuba, on 26 January 2013 - 05:48 AM, said:
No proof to that statement; its as true as this statement im about to make up...
By the time community warfare is implemented virtually all players will have become premades
It's a reasonable assumption based on the population metrics of similar games in the F2P space. I don't understand why you'd have a problem with this.
#75
Posted 26 January 2013 - 05:59 AM
Thirdstar, on 26 January 2013 - 05:48 AM, said:
Lets be realistic here. It's more likely that the CW system will involve possibly 12 vs 12 drops where you get your 8 guys and pop into the queue and the matchmaker will pick up 4 PUGs or a 4 man premade to fill it out the rest. At the end of the match a little bar the represents Murphy's Law's reputation will go up and you may gain a rank that gives some benefits.
The highly complicated system you envision isn't one even Blizzard would care to implement in a game (note: I'm referring to their vast resources) let alone PGI, no offense.
Complicated?
CW: FedSun Raid on Hoff
Team will be comprised first from members of House Davion (Yourself), Mercs... Murphy's Law signs a contract with the House and then I get to join the frackus. There is room for 2 more players in the Lance so Billy Bob and Bobbi Sue (Lone Wolves) are seeded with us.
How hard is that?
#76
Posted 26 January 2013 - 06:06 AM
#77
Posted 26 January 2013 - 06:08 AM
Joseph Mallan, on 26 January 2013 - 05:59 AM, said:
CW: FedSun Raid on Hoff
Team will be comprised first from members of House Davion (Yourself), Mercs... Murphy's Law signs a contract with the House and then I get to join the frackus. There is room for 2 more players in the Lance so Billy Bob and Bobbi Sue (Lone Wolves) are seeded with us.
How hard is that?
Going from what we have now to what you're envisioning? Pretty damn complicated. You have to pull from no less than three categories on both sides of the battle while satisfying player need to get into the game NOW! etc. And all this his heavy database work. Am I saying it's impossible? No. I'm saying that it's unlikely.
It would probably work in say MWT with the asyncronous turns there (Hopefully that's not NDA breaking), but here? I'm just not seeing it.
#78
Posted 26 January 2013 - 06:17 AM
I really do hope they have premades balanced on each team by then as best they can. And have an equal number of pugs on each team.
#79
Posted 26 January 2013 - 06:25 AM
Jade Kitsune, on 25 January 2013 - 10:31 PM, said:
You can still "have fun" and be productive to the game. It's honestly not that hard.
I may be on a team, but I'd say that my play rate is 50 premade/50pug when it comes to how I play, there's TONS of time I just, don't want to play with my team, I just want to get a few matches in and screw around a bit. But there's also a good chunck that I want to play with a group I know I can trust.
That is why I'm on a team, and I find it odd that so many of you throw this false argument out that you "don't have time to be on a team." All I can say is, if that's the case and you've actually looked for a team you've been looking in the wrong places.
The other argument is "I just want to jump on and play" frankly, there's nothing stopping this, being in a team or not.
In the end, the devlopers have flat out told you now what your role, as a PuG player is. that you will pad out existing units that cannot field a full 12 players. The devlopers in no way need to limit how many premades are on a team.
I hate to tell you guys, but the structure for this game, from the begining, has been in favor of teamwork, and orginized teams. And frankly that's how it is for ANY competitive game that supports teams. And even if this game didn't, people would figure out ways to game the system anyway.
So you keep saying "not to tell you that you have a choice." No there's a choice you have to make, You can see the future of this game infront of you and what this game is shaping into, It's something many of us have known for quite some time now, and many people have chosen to ignore. MWO is focused on team based combat and will ALWAYS favor "Premade" teams of players who can communicate. Those of you who argue for ingame VOIP [which sucks bandwith from gameplay and 9 times out of 10 lags to the point that any attempts at communication is folly anyway.] I can't help but laugh at this too, to want the devlopers to put in something that will only be used by a small number of you to begin with. Those of you arguing for it, I bet will stop using it around a month after it's introduction, if not sooner.
So what other excuse are you going to use for not hopping into a team to play the game as intended? Time? Time isn't an issue, you're already playing, you have to take 10 minutes to register with a team at some point, and make 5 here or there to deal with whatever VOIP software is involved [which normally doesn't even take that long]
In my 24 years of gaming, I've witnessed every excuse that can be brought up, and hell I've used some of them myself, but these days, there's literally nothing you can say that can't be disputed. I've been "Group gaming" for a good 10+ years now, and it is not hard nor is it time consuming. Not to mention, just because you join a team, doesn't mean you can't play on your own terms still.
Literally the only excuse you have left, is that you are Antisocial to the point that makes even me, who is a very antisocial person, worried for your well being.
Antisocial? Really??
Let's see, I can join a clan, or I can join a ts pug premade...
The first group takes the game embarrassingly serious, or are a bunch of bronies, no one over 9 in his right mind, would want to have something to do with.
The second group would be great if I was living alone in the basement of my parents. I have my own family to talk to at home, and talking to my daughter or wife beats chatting with some complete strangers.
If in your reality being social means joining a clan, then I pity you. Joining a clan means you don't have a live, so you fill the empty space with made up things like MWO or My little ponny...
Edited by Valleros, 26 January 2013 - 12:21 PM.
#80
Posted 26 January 2013 - 06:28 AM
Thirdstar, on 26 January 2013 - 06:08 AM, said:
Going from what we have now to what you're envisioning? Pretty damn complicated. You have to pull from no less than three categories on both sides of the battle while satisfying player need to get into the game NOW! etc. And all this his heavy database work. Am I saying it's impossible? No. I'm saying that it's unlikely.
It would probably work in say MWT with the asyncronous turns there (Hopefully that's not NDA breaking), but here? I'm just not seeing it.
Guess I'll just have to see. I'm not a programmer and this seems like a simple database issue. DEVs already have all our affiliations (or lack of affiliation) documented. As to getting into the game NOW!... Patience is a virtue apparently long lost to some people.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users