p4r4g0n, on 25 January 2013 - 11:31 PM, said:
OP, your definition of teamwork and contribution to a larger whole essentially reads as join a clan / corp / faction and get on VOIP and anyone who doesn't do those things basically should just settle for the crumbs so to speak.
Until they roll out CW, I won't say that your presumption is wrong but the essential thing most solo PUGs want when it comes to matches is B A L A N C E. Personally, I don't give a damn whether the rest of the team or the opfor is a premade or not, I just want balanced matches which actually give me an opportunity to be able to have some pleasure in playing.
As far as the metagame is concerned, all I can say is that any game that treats casuals as fodder and disposables is probably going to have a tough time succeeding (edit: especially when the game uses a F2P model). Let's all hope MWO isn't going down that route.
By the way, you shouldn't assume that just because people currently solo PUG and Lone Wolf, that it is their intention to do so forever.
FWLM ftw
I can entirely agree with you here. And maybe most solo Pugger's arn't going to lone wolf it for life. But all these cries for balance... they're not being properly focused.
Everyone is focused on the NOW, on where things are sitting right this moment with the game. And that's great, you guys want change, hell I want change. but your focus is in the wrong timeframe.
We don't need to focus on absolute balance NOW, why? Because the endgame is Community Warfare. And balance needs to be focused towards that endgame, to focus on team balance right now, does not work, because of the nature of CW and what it will bring to the table.
As the game currently sits with the 4man setup. the game is "relatively" balanced. If someone brings a light, a light is what the enemy get's to bring... It's based on what weightclasses are being brought. While not "Perfect" balance, at least it's better than the 8man's "Free for all bring whatever you want, tonnage/battlevalue/weightclass be damned!" matching we currently have over in the 8man side of things.
So as things sit, right now, the "Balance" of the 4mans/pug setup is in an "ok" place.
I honestly hate using the word "Balance" for this kind of discussion because "Balanced" games, are boring. Chess is a balanced game, Checkers is a balanced game, Rock,Paper,Scissors is balanced... There have been no major innovations in these games for over 100+ years. And grand masters at chess focus on opening moves and closing techniques and spend their entire lifetimes studying all these moves that, while solid strategy's... are the same as they have been for the past 100+ years.
I think what you guys really want is a "Fairness" and most of us equate fair to balanced, when that's not really it. But is it fair that if one team get's a spider, another get's a jenner? Is it fair that one team may get a hunchback while another get's a Centurian?
The fairness of MWO as it sits right now is... decent, it's far from perfect, but it's getting there, and ELO matchmaking will help,
Even to take things so far as Tabletop, and Battle Value system there, BV1 put Innersphere players at a disadvantage and players complained, BV2 came out, and clan players are complaining about it.
Nothing's going to be perfect, nothing's going to make everyone happy. So learn to work within the limits of the game guys.
To tie this back to what I was saying earlier in this post. We shouldn't be worrying about the "NOW" when it comes to team structures, we should be projecting what we're seeing now, and how things should be when Community Warfare hits.