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Ecm: Will These Changes Stop Pubbies From Crying?


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#201 Mechwarrior Buddah

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Posted 29 January 2013 - 07:39 PM

View PostStingz, on 29 January 2013 - 07:31 PM, said:


It still hurts, but damage starts to fall off. Get close enough and it's a really hot Small Laser.


Guess thats better than not a damn thing like it was in CB with no visual identication that no damage was being taken -.-

#202 Ravn

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Posted 29 January 2013 - 07:43 PM

ECM isn't easy mode; Streaks aren't easy mode, but when their powers combine...

#203 hammerreborn

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Posted 29 January 2013 - 07:44 PM

View PostSable Dove, on 29 January 2013 - 07:32 PM, said:

Okay, you're right, it makes no sense to argue that ECM should only be disrupt lock ons short range, while not making them virtually immune to LRMs. That makes no sense at all.


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So... ECM isn't easy mode, but streaks are. But the ability to play on easy mode while also nullifying other players' easy mode weapons, is somehow not overpowered?


Your left hand and right hand must fight a lot.

ECM should nullify streaks, but ECM is OP because it nullifies streaks which means other people can't use streaks. Make up your damn mind.


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I'll be impressed when you do that with a Spider (and not the 5D). With a Jenner, it's quite a bit less impressive.


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It still does absolutely nothing to address the fact that the 3L and 2D outclass every other light mech by a significant margin. Even if this helps other mechs get a few streaks in, it doesn't change the fact that the 3L and 2D are constantly hitting you with theirs. ECM should not make the mech un-targetable. It should only make enemies in its radius unable to lock on.


Those hands don't know what they are doing!

So the 3L makes all lights obsolete, but if you kill them with a Jenner it's not impressive. You really need to go to a debate class.

Also...

Posted Image

Spider K with a large pulse. Not hard. Also not a premade.


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So... ECM isn't easy mode, but streaks are. But the ability to play on easy mode while also nullifying other players' easy mode weapons, is somehow not overpowered?


So the problem isn't ECM, it's streaks....so nerf ECM?

OH GOD THEY'RE FIGHTING AGAIN!


Quote

ECM is a problem because it nullifies LRMs, and because it can be mounted on the Raven 3L and Commando 2D with streaks.
If they make it so the ECM's effects are purely offensive (i.e. can be locked on to by anyone who is not in ECM's range), and nerf streaks to where they're balanced, that would solve 90+% of the problems.


No it doesn't, okay who cares, streaks OP, nerf ECM.

Got it...I think. Can't tell, you argue both sides are bad so vote ECM? Or maybe streaks....I don't know. I'll just go back to killing them with superior mobility, damage, armor, and skill.

Edited by hammerreborn, 29 January 2013 - 07:45 PM.


#204 Mechwarrior Buddah

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Posted 29 January 2013 - 07:48 PM

View Posthammerreborn, on 29 January 2013 - 07:44 PM, said:




Your left hand and right hand must fight a lot.


you just dont get sarcasm huh? You need one of these:

Posted Image

(before you get pissed at ME thats a joke)

Edited by Mechwarrior Buddah, 29 January 2013 - 07:49 PM.


#205 hammerreborn

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Posted 29 January 2013 - 07:54 PM

View PostMechwarrior Buddah, on 29 January 2013 - 07:48 PM, said:


you just dont get sarcasm huh? You need one of these:

Posted Image

(before you get pissed at ME thats a joke)


I get the joke but you should feel bad linking a picture to that awful show =P

#206 Ravn

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Posted 29 January 2013 - 07:54 PM

Posted Image

I'm sure Thamirir and Spitful enjoyed your rampant kill stealing lol. 6 kills and 370 dmg... to include 1 TK?

Edited by Ravn, 29 January 2013 - 07:55 PM.


#207 hammerreborn

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Posted 29 January 2013 - 07:57 PM

View PostRavn, on 29 January 2013 - 07:54 PM, said:

Posted Image

I'm sure Thamirir and Spitful enjoyed your rampant kill stealing lol. 6 kills and 370 dmg... to include 1 TK?


That can be said of anyone who gets large amounts of kills. And using only a large pulse laser doing 9 damage (maximum) means I still had to do ~35-41 hits to get those 6 kills. And the team kill was a dude standing behind a cataphract I cored who apparently had nothing left in his CT

Edited by hammerreborn, 29 January 2013 - 07:58 PM.


#208 Ravn

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Posted 29 January 2013 - 08:02 PM

No hate, just a funny observation.

#209 hammerreborn

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Posted 29 January 2013 - 08:08 PM

View PostRavn, on 29 January 2013 - 08:02 PM, said:

No hate, just a funny observation.


All good. Not going to lie there were a couple (like that cataphract). But I laughed at instead of mourned the dead ally. I mean I technically saved him from getting killed by the cataphract since he was that close to death but when I saw that second name appear I thought it was hilarious.

I really wish you could put a ppc on the V and K though, though I still really, really hate any non-missle weapon in the CT. Frankly I pretty much hate all non-arm weapons. The K isn't too bad because only having 6 JJs doesn't encourage you to jump to the moon to realize you can't aim down worth a damn like in the V, and I cannot WAIT for MGs to get that buff. I'm going to troll all day every day in the K with 4 MGs and a flamer.

#210 Greyfyl

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Posted 29 January 2013 - 08:15 PM

View PostFaldrin, on 29 January 2013 - 11:57 AM, said:

The real question you need to ask is "Will it be enough to make the pre-made's join the 8v8 queue." But just for you I will answer it.

Probably not.


As long as PGI allows pugstomping to happen it will continue. It's in their hands, as this community has quickly proven that it will take the easiest path possible, which really is just human nature. So are the hundreds of lame excuses for both pugstomping and not playing in 8 mans.

#211 Solis Obscuri

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Posted 29 January 2013 - 08:21 PM

View PostRavn, on 29 January 2013 - 07:43 PM, said:

ECM isn't easy mode; Streaks aren't easy mode, but when their powers combine...
Except ECM sorta is easy mode. Doesn't win whole games for you, but a 1.5 ton unit that shuts down most of the opposing team's communication abilities, lets your LRM boats hillcamp with little fear of reprisal and makes it super easy to march into brawling distance... Well, that's making life easy in a lot of ways without any real drawback.

#212 Ravn

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Posted 29 January 2013 - 08:22 PM

Without SSRMs, i call that just good teamwork

Edit: Also, have no fear. My brethren will fix this when they come...

SARNA - In the Clans, the Guardian ECM suite was used as the basis for an improved ECM Suite. This system can be found in every Clan's touman. They weigh a single ton, and can be mounted on nearly anything.

Edited by Ravn, 29 January 2013 - 08:25 PM.


#213 DocBach

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Posted 29 January 2013 - 08:40 PM

View PostSolis Obscuri, on 29 January 2013 - 08:21 PM, said:

Except ECM sorta is easy mode. Doesn't win whole games for you, but a 1.5 ton unit that shuts down most of the opposing team's communication abilities, lets your LRM boats hillcamp with little fear of reprisal and makes it super easy to march into brawling distance... Well, that's making life easy in a lot of ways without any real drawback.


you just need to quit whining and learn to play and aim

#214 TheMadPoet

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Posted 29 January 2013 - 08:44 PM

At least all those ecm atlases will now we getting lit up as they should be. :angry:

#215 Greyfyl

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Posted 29 January 2013 - 08:44 PM

View PostDocBach, on 29 January 2013 - 08:40 PM, said:


you just need to quit whining and learn to play and aim


Ahh.... the ever crowd pleasing L2P argument.

#216 Solis Obscuri

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Posted 29 January 2013 - 08:45 PM

View PostDocBach, on 29 January 2013 - 08:40 PM, said:

you just need to quit whining and learn to play and aim
While also instructing the rest of my 8 man random drop on how to aim and which 'mech to aim for without the aid of the alphanumeric designator system originally designed into basic Information Warfare, over team chat?

#217 SpiralRazor

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Posted 29 January 2013 - 08:52 PM

View PostGrraarrgghh, on 29 January 2013 - 11:48 AM, said:

Probably not, because pubbies are *MY BEST FRIENDS* and think SSRMs are *THE BEES KNEES*.

http://mwomercs.com/...28#entry1812228

[/font]



Good, those modules will have a use finally.

Skitzing ecm is a good effect, but will it also fuzz your radar?

[REDACTED]

View Posthammerreborn, on 29 January 2013 - 07:57 PM, said:


That can be said of anyone who gets large amounts of kills. And using only a large pulse laser doing 9 damage (maximum) means I still had to do ~35-41 hits to get those 6 kills. And the team kill was a dude standing behind a cataphract I cored who apparently had nothing left in his CT



ammo explosions inflate your numbers.......a lot....

Edited by Viterbi, 30 January 2013 - 03:46 PM.
Removed reference to removed content


#218 Dmitri Valenov

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Posted 29 January 2013 - 08:52 PM

Remember when everyone was saying that all the ECM Mechs would be sorry once the lag shield was removed?

Guess what folks, it's basically gone now yet everyone is still complaining that ECM is OP. I've seen ECM Mechs dying in droves in every one of my matches and yet for some reason people think that not being able to put a little red box around a target makes it harder to hit. If you are unable to hit an ECM Mech, it's not because of the ECM, you're just a bad shot.

#219 hammerreborn

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Posted 29 January 2013 - 08:56 PM

View PostJackson Jax Teller, on 29 January 2013 - 08:53 PM, said:


you fail even harder for finding BBT aweful.

What's "good then"?




is what I would have gone with. And that is what a good show looks like.


Quote

While also instructing the rest of my 8 man random drop on how to aim and which 'mech to aim for without the aid of the alphanumeric designator system originally designed into basic Information Warfare, over team chat?


I find it extremely hard to believe that in an 8 man random drop you're telling people how to aim and calling out mech designations to your team.

Edited by hammerreborn, 29 January 2013 - 09:01 PM.


#220 Solis Obscuri

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Posted 29 January 2013 - 08:57 PM

View PostDocBach, on 29 January 2013 - 08:46 PM, said:

oh, you too? maybe if you wiped all that qq out of your eyes you'd be able to hit with direct fire weapons like i do on my d-dc, LRM noob

So, on the one side:
ECM
1.5 tons, 2 crits, passive, affects entire enemy team
and on the other:
Counters to ECM
PPC (7 tons three crits, requires aim and LoS, bad at hitting fast lights, only affects one ECM)
TAG (requires holding beam on target for 3+ seconds while in direct LoS, only affects one cloaked unit)
Manually communicating targets to teammates in team chat (requires fast typing skills, can't maneuver and type)
Getting entire team into voice coms (unlikely outside of 8-man premade)
Running into 180m with your own ECM set to 'Counter' (requires not being focused yourself or Streaked to death without ECM protection)
Really does point out how a lot of skill is needed to effectively counter ECM, and how even a little ECM can counter a lot of skill, doesn't it?

Edited by Solis Obscuri, 29 January 2013 - 09:00 PM.






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