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Ecm: Will These Changes Stop Pubbies From Crying?


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#41 GroovYChickeN

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Posted 29 January 2013 - 12:21 PM

View PostGrraarrgghh, on 29 January 2013 - 12:09 PM, said:

Oh yeah. I forgot pubbies think SSRMs are OP.

Christ on a ******* they're stupid.



Well considering that the PUG players outnumber those l33t pre-made players like yourself, it would be safe to say their opinion matters more than yours. But by all means continue to be an ***...

#42 Solis Obscuri

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Posted 29 January 2013 - 12:21 PM

View PostBguk, on 29 January 2013 - 12:16 PM, said:

I agree with Grraarrgghh more and more. What's wrong with me?...........

You've developed the ability to detect hyperbole on the internet.

#43 Kylere

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Posted 29 January 2013 - 12:21 PM

View PostGrraarrgghh, on 29 January 2013 - 12:19 PM, said:


Dude, it's okay. Just like, chill out and have a beer or go beatoff or something. You're pretty high-strung about robots.


Meh, I will have a beer, you stick with wine.

#44 Cranky Poed

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Posted 29 January 2013 - 12:21 PM

View PostGrraarrgghh, on 29 January 2013 - 11:48 AM, said:

Probably not, because pubbies are ______ and think SSRMs are _______.



you sir are perfect example of why some people hate premades..

EDIT: Realized the original post was edited.

Edited by Cranky Poed, 30 January 2013 - 02:30 PM.


#45 Vapor Trail

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Posted 29 January 2013 - 12:23 PM

Well, the PPC change will probably only really affect the DDC. Everything else is fast and maneuverable enough that chain-hits from PPCs are a pipe-dream.


And an increase of 50-75m max when looking at a decrease of 600m from a normal range? For two modules with a pricetag in excess eight times at minimum (probably sixteen times, and that's without even looking at the unlock costs) that of ECM *Hilarious laughter*

So those two modules, in concert, are supposed to increase the lockable range by about 40% from the normal 200m? From 200m to 280?

How about this: instead of that, lets decrease the effect of ECM by 40% max for those who take both those modules. So instead of decreasing detection range by 600m it would only decrease it by 360m This would result in the detection range (where players with both modules can lock up the mechs protected by ECM) from 200m to 440m.

#46 Ter Ushaka

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Posted 29 January 2013 - 12:23 PM

War. War never changes. There will always be something to complain about.

#47 Phlyk

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Posted 29 January 2013 - 12:26 PM

Seems like a good set of notes, I'm really looking forward to these changes, I'll echo some of the sentiments above though that it is a shame that BAP is not given the same treatment as the sensor range module though.

Overall, it seems positive.

#48 Eddrick

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Posted 29 January 2013 - 12:26 PM

Nothing will stop people from whining.

I like what PPCs will do to it. Not, that it effects me, directly. But, it will help team mates that depend on locks. Personaly, I don't rely on locks and I run a Catapult-K2 PPC Sniper. 2 ERPPCs and 2 PPCs that are not on the same weapon group. I should be able to purma-stop the ECM from working (If I get consistant hits). Chain fireing them would likly have the same effect as well.

#49 Orzorn

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Posted 29 January 2013 - 12:27 PM

I don't believe these are the final changes to ECM by any means. TAG didn't fix ECM, and neither will this. Help help, for sure, and its a cool addition even if ECM was balanced, but ECM is still a powerful item.

But hell yes, this is cool.

Edited by Orzorn, 29 January 2013 - 12:28 PM.


#50 Bguk

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Posted 29 January 2013 - 12:28 PM

View PostGrraarrgghh, on 29 January 2013 - 12:09 PM, said:

Christ on a ******* they're stupid.

View PostSolis Obscuri, on 29 January 2013 - 12:21 PM, said:

You've developed the ability to detect hyperbole on the internet.


It's the more direct stuff actually.

#51 Fais

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Posted 29 January 2013 - 12:28 PM

View PostSnowhawk, on 29 January 2013 - 12:18 PM, said:


Exactly... DDC's are easy to hit, but try to hit with the ppc a fast moving target like a Scout...
And the other thing with the increased sensor module.... just gamers who have mastered their mech can use this modules. And even then it is easy for scouts to use cover or to get closer to the target.

This balancing is just a little step... they have to bring more.

Yea, this is what I was implying. I still don't see ECM as balanced as reduces mech diversity on the battlefield. Although I must say, that light hunter mechs like the HB 9p and other designs, can now kill lights alot faster now if they stray far from the pack, ecm or not. Overall its another ***** in the ECM armor. If they finish up the netcode so hitting lights is even easier then it is now, there will be alot of counters for ECM in place. I'm not saying its balanced, but it is a choice, and a heck of alot better then we were 2 weeks ago. They sure seem dead set on keeping ECM in some amount of its current form. We shall see if it holds up.

#52 bloodnor

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Posted 29 January 2013 - 12:30 PM

I never cry ;) . I wash my mech with the tears of fallen premades :)

Edited by bloodnor, 29 January 2013 - 12:32 PM.


#53 Khanahar

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Posted 29 January 2013 - 12:30 PM

Well, the changes leave Ravens unaffected, so not a big difference.

But I'm hopeful. This nerfs D-DCs into the ground. That, in turn, makes premades more likely to play in 8v8s instead of the PUG queue. Which will make the game better for everybody.

I just hope most premades are serious about not wanting to play 8v8 due to D-DC spam rather than because they like inflated win ratios.

#54 Kurshuk

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Posted 29 January 2013 - 12:31 PM

View PostSilent, on 29 January 2013 - 11:55 AM, said:

Pubbies will never stop crying.

View PostGrraarrgghh, on 29 January 2013 - 11:56 AM, said:


Likely not, but we can always hope.


Why would you mock people that don't want to drop with a group? I play pug all the time becuase of scheduling and I'm not real keen on some of the types that drop as premades. The fact that you see all pubs as crybabies is insulting and incorrect. I'm man enough to leave my email if you're man enough to take this discussion off the MWO boards.

Kurshuk
Alexi.Kurshuk@gmail.com

Edited by Kurshuk, 29 January 2013 - 12:37 PM.


#55 Silent

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Posted 29 January 2013 - 12:35 PM

View Postbloodnor, on 29 January 2013 - 12:30 PM, said:

I never cry ;) . I wash my mech with the tears of fallen premades :)


Make the font size bigger I am having trouble reading it.

#56 roymorrison

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Posted 29 January 2013 - 12:35 PM

View PostKurshuk, on 29 January 2013 - 12:31 PM, said:


Seriously? You guys play a F2P game and publicly mock the players who don't want to rely on a 3rd part voice chat solution? Maybe you're the premades that think that voice chat confers no advantage to your team, but if you are then it becomes crystal clear that logic escapes you completely.

Kurshuk
Alexi.Kurshuk@gmail.com


How does this game being F2P have anything to do with your terrible argument?

Edited by roymorrison, 29 January 2013 - 12:36 PM.


#57 mike29tw

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Posted 29 January 2013 - 12:36 PM

View PostEddrick, on 29 January 2013 - 12:26 PM, said:

Nothing will stop people from whining.

I like what PPCs will do to it. Not, that it effects me, directly. But, it will help team mates that depend on locks. Personaly, I don't rely on locks and I run a Catapult-K2 PPC Sniper. 2 ERPPCs and 2 PPCs that are not on the same weapon group. I should be able to purma-stop the ECM from working (If I get consistant hits). Chain fireing them would likly have the same effect as well.


If you can hit 140kph+ ECM lights with projectile weapon consistently, ECM won't be a problem for you anyway......

Edited by mike29tw, 29 January 2013 - 12:36 PM.


#58 Grraarrgghh

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Posted 29 January 2013 - 12:36 PM

View PostKurshuk, on 29 January 2013 - 12:31 PM, said:


Seriously? You guys play a F2P game and publicly mock the players who don't want to rely on a 3rd part voice chat solution? Maybe you're the premades that think that voice chat confers no advantage to your team, but if you are then it becomes crystal clear that logic escapes you completely.

Kurshuk
Alexi.Kurshuk@gmail.com


I don't mock them for being pubbies, that's their choice. I mock them for threatening PGI and running around with their hands in the air like agitated chickens every time there is a change they dislike.

#59 Joe Mallad

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Posted 29 January 2013 - 12:39 PM

ill have to wait and see how this turns out. As of right now... its just looking like another not so great way to counter ECm that will cause more issues than before. From the way I see it, once heat is dropped on PPC/ER PPCs and now they can somewhat effect ECM... EVERYONE is going to boat PPCs to try and deal with ECM which will still be around in masses. And what we will end up with is full teams of ECM Atlases with PPCs and or you are now just telling people, sure take any laser mech and boat PPCs because they will help with your ECM problem lol.

Prepare for ECM/PPC warrior online lol

Edited by Yoseful Mallad, 29 January 2013 - 12:41 PM.


#60 Bguk

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Posted 29 January 2013 - 12:42 PM

View PostYoseful Mallad, on 29 January 2013 - 12:39 PM, said:

From the way I see it, once heat is dropped on PPC/ER PPCs and now they can somewhat effect ECM... EVERYONE is going to boat PPCs to try and deal with ECM which will still be around in masses. And what we will end up with is full teams of ECM Atlases with PPCs and or you are now just telling people, sure take any laser mech and boat PPCs because they will help with your ECM problem lol.


Currently, my lasers and missiles deal with the ECM "problem". The netcode step in the right direction helped it even more. What doesn't fix the ECM "problem" is the better pilot driving the ECM enabled mech.





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