Fact Or Fiction: Clan Tech Will Be Impossible To Introduce In A Manner That Doesn't Immediately Cause Epic Qqing?
#1
Posted 30 January 2013 - 02:48 PM
Rumors abound that the Clans will be by super Illuminati invite only. P2W!!! Unfair! Clan Mechs, MC only. P2W!!!!!! Really High Cbill Cost: NONONO!!! I should be able to start with a Madcat!, etc, etc, etc.
The point.... if Clan Tech is easily, readily available to all, every single Inner Sphere mech become instantly obsoleted, and within a month, only new people grinding trial mechs will be using them. And any and all competitive tournaments will basically be mandatory Clan Tech only affairs.
Any and all "limitations" suggested to try to slow down their integration to the masses meets immediate resistance from the instant gratification crowd.
"Balancing" Clan artificially to somehow make it "equalize" to the Inner Spheres tech is just plain idiotic at best . (They have 300 year SUPERIOR technology people.... That's like taking the USMC of Today and siccing it against the forces from the Revolutionary war..... technology improves... it doesn't stay balanced) The BALANCE was their own code of conduct and limited numbers (aka 5 clanners vs 8-12 Inner Sphere pilots..... something few gamers of any stripe will voluntarily choose to accept doing.)
So, not to be a doom monger, but does anyone realistically see a happy ending to the Clans being introduced? If so.. how?
#2
Posted 30 January 2013 - 02:52 PM
We should listen more to those who weigh pros against cons, and those who see past "well why break something OP, I was winning?"
What I'm hoping for is that clans and CW will mesh together with the base game we have now and lift it to proper quality heights.
edit: gosh I sound like I should get down from my high horse, sorry for sounding pretentious (spelling)
Edited by Booran, 30 January 2013 - 02:54 PM.
#3
Posted 30 January 2013 - 02:56 PM
PGI would be be fools to not do something that will result more or less in clan tech = $$$. even if it's something like making each mech $100 million cbills on the basis that they're so rare so they're marked up in value 5x, so to get any of them you either have to play 600 games or fork over 40 bucks.
#4
Posted 30 January 2013 - 02:57 PM
#5
Posted 30 January 2013 - 03:01 PM
They could make all clan weapons run a bunch hotter than their IS counterparts. More damage, better range with a heat penalty. That could help keep them from being OP.
#6
Posted 30 January 2013 - 03:01 PM
I also don't care if the are MC only...as long as they are balanced, I am ok with it. They pretty much HAVE to add them, especially if they are following the canon timeline. The Clans have become a core feature of Battletech.
#7
Posted 30 January 2013 - 03:02 PM
#8
Posted 30 January 2013 - 03:04 PM
Edited by Silent, 30 January 2013 - 03:04 PM.
#9
Posted 30 January 2013 - 03:06 PM
Edited by Rannos, 30 January 2013 - 03:06 PM.
#10
Posted 30 January 2013 - 03:11 PM
#11
Posted 30 January 2013 - 03:14 PM
You might also get complaints from the Clan side if they try to Nerf Clan mechs to make them just as powerful as IS mechs. This would be against canon but there will be those that scream for balance and exclaim unfair when a superior Clan mech defeats them. Not sure how this is going to go. Personally, I might have one account for Clan and one for IS depending on how they introduce it.
#12
Posted 30 January 2013 - 03:15 PM
#13
Posted 30 January 2013 - 03:16 PM
#14
Posted 30 January 2013 - 03:18 PM
#15
Posted 30 January 2013 - 03:18 PM
Joseph Mallan, on 30 January 2013 - 03:16 PM, said:
I thought they also would not engage 1 to 1 because of the honor thing...like it would be beneath them to consider an IS warrior equal to a Clan warrior 1 to 1. I expect the default ratio will be like 1.5 IS to 1 Clan.
#16
Posted 30 January 2013 - 03:22 PM
Will it cause instant, EPIC QQ, forum rage?
Yes.
How can they do it?
Er.. Um.. Very Carefully? ;-)
Seriously, I would think you would have to have SOME kind of BV system, even if its super simplistic and you never use the letters B or V ever again.
One thing is for sure, It will be an interesting ride.
#17
Posted 30 January 2013 - 03:22 PM
The only thing I can think of to make the omnimechs themselves remotely fair, is to lock everything that is not in pod space down and deny any customization beyond what is available through pod space.
Weapon side, large customization fees to mount Clan weaponry in IS 'Mechs will only slow people down and spacial limits of using things like IS DHS, FF, and endo (not sure about XLs) will limit to a small degree Clan tech on IS 'Mechs.
The only good limiting factor for that we had before was RnR, because if done right you could not afford to run large amounts of Clan tech all the time. That is gone so I am a bit stuck.
Maybe a MM tweak, but that gets crazy complicated.
#18
Posted 30 January 2013 - 03:23 PM
Joseph Mallan, on 30 January 2013 - 03:16 PM, said:
Love it. Best way is to randomly drop clan tech VERY rarely in my book. Akin to Mass Effect 3's randomised loot drops. Then if you pick up a PPC you'll be singing huzzah!
#19
Posted 30 January 2013 - 03:23 PM
#20
Posted 30 January 2013 - 03:24 PM
Sadistic Savior, on 30 January 2013 - 03:01 PM, said:
Yep. I don't see what the all uproar is about, either. They can easily balance matches by reducing clan opponents. For example, 8 IS mechs against 4 clan mechs or even 12 vs 8. Or whatever...it will depend on how powerful clan tech ends up being.
At any rate, this is a perfectly acceptable way to balance the matches and I would happy play either side if this were the case.
Edited by Bhael Fire, 30 January 2013 - 03:25 PM.
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