Mycrus, on 01 February 2013 - 03:32 AM, said:
exactly what i have been saying all along...
4-man vs PUGs is OP
4-man + ECM vs PUGs is godmode
4+4man vs PUGs is cowardice
unfortunately, so called 'teams' that like 'teamwork' hide in the 4-man queue while the 8-man is a ghost town...
why? because 4-man premades have 101 reasons (yes as many as dalmatians) why they won't play 8-mans...
but the only true reason is that 4-man premades love to PUGstomp and are scare of the 8-man queue.
With 4 new recruits applying we happened to have 8 ready to drop so we formed up a group of 8 to give the new recruits a real test. There didn't seem to be many issues finding matches in 8-man drops last night (around 8 hours ago from the time of this post) although we did get a few failed to find match attempts but were never waiting more than the time needed for a group member to restart after getting bugged and unable to click ready. Most attempts were similar to the wait time needed for 4-man drops.
Some of the larger merc corps should have no trouble running groups of 8, I mean Hell's Ponies has 20 full members + 7 recruits total yet we can pull together enough to run an 8-man team. How many merc corps with 100+ complain they can't get 8 online at the same time? I'm sure some are afraid of the competition but I think most just dislike the lack of weight matching. I don't mind the lack of weight matching too much.
If the solo/4-man matchmaker would work properly the 4-man groups wouldn't be causing so many issues. It seems like a really simple fix to limit each team to a single 4-man group and only place a group on 1 team when another is available for the other team. 4-man groups are needed to allow group play for smaller merc groups during off-peak hours. Even though we can and do run 8-man groups, we do have off-peak times and run groups of 2, 3 or 4 at these times.