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The Ecm Feature: Aftermath


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Poll: The ECM Feature: Aftermath (1136 member(s) have cast votes)

Do you enjoy MWO more with the ECM feature?

  1. Yes I enjoy MWO a lot more with the ECM feature (168 votes [14.79%])

    Percentage of vote: 14.79%

  2. Yes, I enjoy MWO a bit more with the ECM feature (159 votes [14.00%])

    Percentage of vote: 14.00%

  3. I feel indifferent about the ECM feature (192 votes [16.90%])

    Percentage of vote: 16.90%

  4. No, I enjoy MWO a bit less with the ECM feature (269 votes [23.68%])

    Percentage of vote: 23.68%

  5. No, I enjoy MWO a lot less with the ECM feature (348 votes [30.63%])

    Percentage of vote: 30.63%

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#1 Dreepa

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Posted 01 February 2013 - 05:18 AM

Greetinx,

now that we had quite a while to get used to, and elaborate on ECM and its game play aspects, it would be very intersting to see how the general aftermath is.

When something is new to a game, it takes some while to settle. I think that time over.

How do you feel about ECM (see poll).

TheGarth Edit: A lot; 'alot' is not a word.

#2 Titan Osis

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Posted 01 February 2013 - 05:57 AM

It's great, it makes you diversify your load outs and makes you think. You can't just run a targeted missile boat without consequence. Also it makes people communicate and gives certain team mates roles on the battle field.

#3 Elessar

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Posted 01 February 2013 - 06:00 AM

I dislike a bit that now light mechs can spring out of nowhere and Ambush us ....
but overall ECM definitely makes the game more interesting (especially if I jump into my AS-D DC and can surprise the enemy myself :)

#4 Mechwarrior Buddah

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Posted 01 February 2013 - 06:05 AM

what if ECM was a module?

Edited by Mechwarrior Buddah, 01 February 2013 - 08:52 AM.


#5 Apoc1138

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Posted 01 February 2013 - 06:05 AM

anyone who quotes this post 2 weeks later thinking they are dead clever is infact in love with his own sister-mother

Edited by Apoc1138, 14 February 2013 - 08:43 AM.


#6 Rat of the Legion Vega

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Posted 01 February 2013 - 06:10 AM

View PostApoc1138, on 01 February 2013 - 06:05 AM, said:

this poll will end up the same as all the other ECM threads, pretty much 40/40 pro/anti with about 20% who don't really care


Yup this is holding true so far. Really even distribution.

#7 Mechteric

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Posted 01 February 2013 - 06:23 AM

I'd like to still be able to tell who my teammates are to prevent friendly fire incidents when they are under the ECM umbrella. That's about the only gripe I have.

#8 Mancu

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Posted 01 February 2013 - 06:25 AM

View PostApoc1138, on 01 February 2013 - 06:05 AM, said:

this poll will end up the same as all the other ECM threads, pretty much 40/40 pro/anti with about 20% who don't really care


You must be looking at different ECM polls than me because most of the ones I've seen are 2 to 1 against ECM.

#9 Wolf Clearwater

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Posted 01 February 2013 - 06:27 AM

ECM - fine, just sick of all the [censored] ECM + streak combo mechs. For that reason alone, the game is far, far less fun.

#10 Tetatae Squawkins

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Posted 01 February 2013 - 06:28 AM

It has been positive overall. The initial implementation makes it the best piece of equipment in the game. PGI seems to recognized that it's a little too good and are moving forward with counters.

#11 StalaggtIKE

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Posted 01 February 2013 - 06:29 AM

View PostPrestonCDawg, on 01 February 2013 - 05:57 AM, said:

It's great, it makes you diversify your load outs and makes you think. You can't just run a targeted missile boat without consequence. Also it makes people communicate and gives certain team mates roles on the battle field.


ECM works fine for a coordinated team over TS. I agree. The fact is not only does clans/premades/4-8man drops play this game, but so does a lot of pugs. If a device requires a coordinated team effort to neutralize, it is going to drive away a lot of pug players.

From the point of view of a pugger ECM killed communication and teamwork. Before ECM:
  • I could relay targets to my team
  • get my team to focus fire on a designated call letter. (it's quicker to type "focus on B" vs. "focus on Atlas on the left"
  • team could use paperdoll to focus on weakened armor
  • I always knew the location of my team is through minimap
Now that ECM has hid all of that info, most games consist of disorganized pugs trying to rush after the smoking mech for a kill. Don't get me wrong, I'm not trying to say that before pugs always listened and tried to play as a team, but ECM definitely did not help anything. It only made it worse.

Edited by StalaggtIKE, 01 February 2013 - 06:36 AM.


#12 stemnin

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Posted 01 February 2013 - 06:29 AM

I wish ECM was the 3 or 10 pieces of equipment it's doing now instead of this ****.

#13 Antarius

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Posted 01 February 2013 - 07:08 AM

1st bad point:
i agree with StalaggtIKE, its made the pug-gameplay much worse. Scouting without tag is now nearly sensless, cause i cant get the info fast to my team. At the moment, i scout with my jenner (so no ecm), check where they are going, run to a hinding spot, and writing a novel to tell me team what i saw. This isnt realy great, especially if you get hunted after scouting --> no chance of intel-share, and if its a nice ECM-Raven, you are certainly dead before you are back to your team.

2nd bad point, with some introduction:
with the rest of lag-shild left its realy hard to hit a fast moving mech (140km/h) especially if you move at the same speed, therefore you got the nice (in my opinion to strong / easy to use) ssrm2, it hits about 90% the time (sometimes hit a rock or a edge of a building), nearly never lose you target (if you piloting a fast mech too, especially with the lock-duration-module) and can be shot out of the craziest angles.
Now to the point: ssrm2 is a strong weapon against light mechs. Its nullified by ecm, you cant even shoot it unguided, so to pilote a light mech except the two with ecm (Com-2D and Raven-3L) is realy problematic. I know this from both sides of view, i easy hunt down any light mech with ssrm-equiped-ECM-Comando/Raven and have a realy hard time trying to escape from them.

3rd bad point, but not realy important:
Narc got more useless, than it was before. Now its not only heavy, has ammo, hard to hit fastmoving targets and have a short lifetime.Now on top of it, it stops working if you targeted mech comes in ECM-range of his allies.

#14 Voridan Atreides

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Posted 01 February 2013 - 07:12 AM

View PostCapperDeluxe, on 01 February 2013 - 06:23 AM, said:

I'd like to still be able to tell who my teammates are to prevent friendly fire incidents when they are under the ECM umbrella. That's about the only gripe I have.


Same.

#15 Dreepa

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Posted 01 February 2013 - 08:46 AM

Keep it civil.

#16 Mechwarrior Buddah

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Posted 01 February 2013 - 08:51 AM

If ECM had been made a module would that have made you angry?
Would it be better as a module and not regular equipment?

Really, I wanna know

#17 CDLord HHGD

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Posted 01 February 2013 - 08:56 AM

This is buried so no one will probably see it but as it stands, ECM is improperly implemented.

In MWO ECM does the job of 3 pieces of equipment for the price of one. Instead of one ECM module we should be seeing:
Guardian ECM
Angel ECM
Null Signature

http://www.sarna.net/wiki/Guardian_ECM
http://www.sarna.net/wiki/Angel_ECM
http://www.sarna.net...ignature_System

#18 DocBach

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Posted 01 February 2013 - 08:57 AM

View PostMechwarrior Buddah, on 01 February 2013 - 06:05 AM, said:

what if ECM was a module?


http://mwomercs.com/...m-with-modules/

#19 Mechwarrior Buddah

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Posted 01 February 2013 - 08:59 AM

View PostDocBach, on 01 February 2013 - 08:57 AM, said:



thats a lot more thought out than I had for it lol

#20 Codejack

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Posted 01 February 2013 - 08:59 AM

View PostMechwarrior Buddah, on 01 February 2013 - 08:51 AM, said:

If ECM had been made a module would that have made you angry?
Would it be better as a module and not regular equipment?

Really, I wanna know


No, it is just plain out of proportion. It should not be in the game at all, as it currently works.





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