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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#321 Lindonius

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Posted 04 February 2013 - 11:46 PM

View PostConnorSinclair, on 04 February 2013 - 11:37 PM, said:



too much ammo, better to run 90


Incorrect. The 800 tons of ammo in your build will net you a grand total of 22 alphas.

If you run out of ammo you are useless and worthy of having your entire team laughing at your crapness. I would err on the side of caution on this one.

Also, you don't run 90 you run 86.4 while the xl 300 nets you a speed of 82.2 and a vital extra 2.5 tons.

Edited by Lindonius, 04 February 2013 - 11:50 PM.


#322 ConnorSinclair

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Posted 04 February 2013 - 11:55 PM

View PostLindonius, on 04 February 2013 - 11:46 PM, said:


Incorrect. The 800 tons of ammo in your build will net you a grand total of 22 alphas.

If you run out of ammo you are useless and worthy of having your entire team laughing at your crapness. I would err on the side of caution on this one.

Also, you don't run 90 you run 86.4 while the xl 300 nets you a speed of 82.2 and a vital extra 2.5 tons.



It only takes 2 to drop most mechs,

1 if you hit assaults in the back.

I doubt I'll be seeing 11 mechs or 22 heavies.

#323 ReguIus

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Posted 04 February 2013 - 11:57 PM

Isn't it risky to put that much ammo into your arms? If it gets sawed off, you're going to suffer a lot of damage to your side torso... which isn't nice if you got an XL engine.

#324 Lindonius

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Posted 04 February 2013 - 11:59 PM

View PostConnorSinclair, on 04 February 2013 - 11:55 PM, said:



It only takes 2 to drop most mechs,

1 if you hit assaults in the back.

I doubt I'll be seeing 11 mechs or 22 heavies.


Aaah you must be one of those pilots who never misses. I bow down to your superior ability.

I myself have a bit of trouble bullseying everything I aim at so I need the extra ammo.

View PostKurbutti, on 04 February 2013 - 11:57 PM, said:

Isn't it risky to put that much ammo into your arms? If it gets sawed off, you're going to suffer a lot of damage to your side torso... which isn't nice if you got an XL engine.


The ammo in the arms gets used up first so if you can use up 3 tons of ammo before they get through your arm armour you're ok.

#325 Karl Streiger

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Posted 04 February 2013 - 11:59 PM

The A1... were a competitive option during the closed beta.
The choice to use Streak instead of SRM or the opposite was a personal choice. With the speed nerf most A1 were hampered too. So they became slowly a uncommon option.

I dunno when it happen - but since December there is hardly a single battle were you can't see a A1.
Well those that say: its balanced because of its ears and its cockpit and range... well i think they don't play the same game...or of course they are pilots of a A1... and in my opinion the largest part of the community use the A1 - so any poll that should lead to a nerf the A1 is lost in the moment the topic starts.

Well i never wanted to use a A1... but as it looks in the moment there will no other way to fight in MWO in a competitive way.

Edited by Karl Streiger, 05 February 2013 - 12:08 AM.


#326 Indoorsman

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Posted 05 February 2013 - 12:00 AM

View PostConnorSinclair, on 04 February 2013 - 11:46 PM, said:



Kong has been raiding the pub matches with 4man A1's to get the pubs to notice

Operation Steak Sauce

Ah, I intentionally didn't even buy Catapults until a week ago because I knew they were ez-mode. I had them closed beta.

#327 ConnorSinclair

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Posted 05 February 2013 - 12:09 AM

View PostIndoorsman, on 05 February 2013 - 12:00 AM, said:

Ah, I intentionally didn't even buy Catapults until a week ago because I knew they were ez-mode. I had them closed beta.


http://youtu.be/bocOtIp4c-E

#328 ReguIus

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Posted 05 February 2013 - 12:09 AM

View PostLindonius, on 04 February 2013 - 11:59 PM, said:

The ammo in the arms gets used up first so if you can use up 3 tons of ammo before they get through your arm armour you're ok.


I was unaware of the fact that ammo in arms is used first - In that light it makes perfect sense. Nice to know for future reference. :D

To expand a bit, what actually is the correct way a mech uses ammunition? Arms go first, then what?

Edit:

Also one thing I've been wondering about but haven't had a chance to test yet. As you all know, SRMs have a very interesting flight trajectory. At one point they could be neatly clustered up, while at other times they can be pretty much spread apart. So there is probably some kind of optimum range(s) for the SRM. This could become more important if you have to fire at targets that are further away from you. So, anyone know what I mean?

Edited by Kurbutti, 05 February 2013 - 12:15 AM.


#329 Indoorsman

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Posted 05 February 2013 - 12:15 AM

View PostKurbutti, on 05 February 2013 - 12:09 AM, said:


I was unaware of the fact that ammo in arms is used first - In that light it makes perfect sense. Nice to know for future reference. :D

To expand a bit, what actually is the correct way a mech uses ammunition? Arms go first, then what?

Edit:

Also one thing I've been wondering about but haven't had a chance to test yet. As you all know, SRMs have a very interesting flight trajectory. At one point they could be neatly clustered up, while at other times they can be pretty much spread apart. So there is probably some kind of optimum range(s) for the SRM. This could become more important if you have to fire at targets that are further away from you. So, anyone know what I mean?

http://mwomercs.com/...mmo-being-used/

#330 ConnorSinclair

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Posted 05 February 2013 - 12:39 AM

Lol 3 second jenners, we can't have dhs!

1 second A1 BOOMcat.

#331 Indoorsman

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Posted 05 February 2013 - 01:45 AM

View PostConnorSinclair, on 05 February 2013 - 12:09 AM, said:


That's why I like to pug lol. Or 8 man.

#332 ConnorSinclair

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Posted 05 February 2013 - 04:16 AM

View PostIndoorsman, on 05 February 2013 - 01:45 AM, said:

That's why I like to pug lol. Or 8 man.



You know whats best about Operation Steak Sauce?

The trial is a Cataphract, meaning pubbies will get A1 Splat cats every time for a trial Cataphract.

#333 Sifright

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Posted 05 February 2013 - 04:25 AM

Hey guys I heard a jenner can core an atlas in 3 seconds. thats why we dont have DHS.

Good thing I can core an atlas in 1/10th of a second with my catapult Eh eh? :lol:

#334 Ralgas

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Posted 05 February 2013 - 04:35 AM

View PostConnorSinclair, on 05 February 2013 - 04:16 AM, said:



You know whats best about Operation Steak Sauce?

The trial is a Cataphract, meaning pubbies will get A1 Splat cats every time for a trial Cataphract.

you should be dropping 2 srmcats with 2 lrmcats, would be much more annoying than you boys atm

#335 Stingz

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Posted 05 February 2013 - 04:39 AM

View PostLindonius, on 04 February 2013 - 11:59 PM, said:

The ammo in the arms gets used up first so if you can use up 3 tons of ammo before they get through your arm armour you're ok.


I still load ammo in the side-torso for the same reason as Gauss in a K2, it's very hard to hit at all. 48 ammo/alpha means it's a minor problem.


View PostRalgas, on 05 February 2013 - 04:35 AM, said:

you should be dropping 2 srmcats with 2 lrmcats, would be much more annoying than you boys atm


Hahah no, ECM shuts down LRMs quickly.

Edited by Stingz, 05 February 2013 - 04:41 AM.


#336 LaserAngel

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Posted 05 February 2013 - 04:40 AM

View PostRalgas, on 05 February 2013 - 04:35 AM, said:

you should be dropping 2 srmcats with 2 lrmcats, would be much more annoying than you boys atm
I'm bringing my Founder's C1. I hit the enemy A1's with LRM 30s at 600 m.

#337 Sam Slade

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Posted 05 February 2013 - 04:48 AM

Before the point of impact on Gauss and PPCs was widened these 'boomcats' never really bothered me... the head hitbox of a reckless cat driver was food(like a light mech that runs directly towards or away from you)... now the damned things get the head cap damage spread over their centre and side torsos. Way to nerf Assaults.

A1s are very annoying and way too easy to use.

#338 Karl Streiger

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Posted 05 February 2013 - 04:50 AM

Well... there is the chance to maul A1 and K2 in their brawler role seriously, without making build like dual AC 20 or dual Gauss or hex SRM 6 impossible.
Same goes for Stalker eg.

Devs want to introduce perks and quirks... as you know the Catapult or the Stalker were never designed for brawl tactics, but for fire support or heavy cavalry tactics.

Could mean improved performance in using indirect LRMs, and less performance - (pinpoint issues, more heat eg.) when using direct firing weapons at short ranges.

#339 Stingz

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Posted 05 February 2013 - 04:52 AM

View PostSam Slade, on 05 February 2013 - 04:48 AM, said:

Before the point of impact on Gauss and PPCs was widened these 'boomcats' never really bothered me... the head hitbox of a reckless cat driver was food(like a light mech that runs directly towards or away from you)... now the damned things get the head cap damage spread over their centre and side torsos. Way to nerf Assaults.

A1s are very annoying and way too easy to use.


A big enough target to take a perfect x2 AC/20, try getting higher ground(or hardpoints) to hit catapults in the head.

They are definitely too easy to use though.

#340 ConnorSinclair

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Posted 05 February 2013 - 04:54 AM

View PostRalgas, on 05 February 2013 - 04:35 AM, said:

you should be dropping 2 srmcats with 2 lrmcats, would be much more annoying than you boys atm



Ralgas mad, Ralgas smash.





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