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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#101 StalaggtIKE

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Posted 01 February 2013 - 07:47 PM

View PostIrvine, on 01 February 2013 - 11:50 AM, said:


I had already pointed out that the A1 is inferior to the C1/C4. YOU LEARN TO READ

Then what the hell are you talking about? :) Both of your statements have nothing to do with what I originally posted.

Edited by StalaggtIKE, 01 February 2013 - 07:48 PM.


#102 Kaspirikay

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Posted 01 February 2013 - 08:06 PM

I like my A1

I like my A1

#103 ParasiteX

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Posted 01 February 2013 - 08:07 PM

Just spot em early and stay about 100m away from them, and keep moving. And they are a piece of cake to deal with.
The SRM spread is just too high beyond 100m, to do any major damage.

Edited by ParasiteX, 01 February 2013 - 08:08 PM.


#104 Umbra8

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Posted 01 February 2013 - 08:18 PM

C4 is better anyway. A large laser in your CT gives you more range flexibility, the 4xsrm6 will keep your close in punch high and the weight and ammo savings allow a better engine. That and you won't be out of the game when your arms are sniped.

I've died to C1's, no doubt, but I never once thought it was because they were OP. It's invariably because I was outplayed or I decided to go Leeroy Jenkins and paid the price.

#105 Suki

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Posted 02 February 2013 - 12:21 AM

View PostSuper Mono, on 01 February 2013 - 09:00 AM, said:

Thread's already filled with people making excuses for the Catapult hoping to divert attention away from the fact that the torso twist on the catapult is completely overpowerd.

Why do youthink they all are not right?
As I see by the threads poll answers to most players torso twist means nothing, they know how and they're capable to kill A1 with or without it.
These people didn't start this really stupid thread andif you don't like the results it's all your problem.... :) ;) :wub:

#106 Taurick

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Posted 02 February 2013 - 12:38 AM

Catapult A-1 is broken in that there is abug with SRM preventing them from doing their full damage

Standing still, fired 32 SRM's directly into the back of a stationary atlas. Was from a range of about 3m, crosshair blinked red and I saw every single one of those SRM hit directly into CTR.
Enemy paper doll confirmed that CTR was the only location hit by SRM

Enemy atlas turned from internal yellow to internal red



What is wrong with SRM? That should have been 80 damage, enough to kill the atlas. His CT internal structure is roughly 60HP, and he had already taken internal damage when I fired on him

#107 Velba

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Posted 02 February 2013 - 12:40 AM

/Tactics

#108 Taron

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Posted 02 February 2013 - 12:42 AM

Well, i had an SRM A1, but i sold it. Sure, you can oneshot some enemies, but i thnk, it's more ore less useles to have a mech with only srms. For a week, it was funny to play it, but it got boring after a while.

#109 GalaxyBluestar

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Posted 02 February 2013 - 12:43 AM

DON'T NERF A1!

the most attention it should get is the slightest tweak in that 90 alpha -80's FINE FINE FINE.

it's weapons can be blown off and you can't miss them so it has a disvantage, although i voted it's slightly better than average and 90's a heavy alpha for 65 tons worth of mobile glory it has enough weaknesses to balance it. just the k2 needs a trim.

#110 CECILOFS

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Posted 02 February 2013 - 01:55 AM

View PostForestGnome, on 02 February 2013 - 12:09 AM, said:

they are OP as **** on two maps, frozen and river city. Whole teams of them just sitting behind buildings and whatnot, and the ability to randomly one shot any mech, even an atlas. That's just ****** up. On caustic or forest though they are just fine, they can't really just hide because the ears stick out to much.


If you are saying an A1 can 1 shot an Atlas, you are wrong.

If you are saying a whole team can 1 shot an Atlas...well yeah any team could probably do that if they literally all alpha struck at the same time.

#111 CECILOFS

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Posted 02 February 2013 - 01:59 AM

View PostTaurich, on 02 February 2013 - 12:38 AM, said:

Standing still, fired 32 SRM's directly into the back of a stationary atlas. Was from a range of about 3m, crosshair blinked red and I saw every single one of those SRM hit directly into CTR.
Enemy paper doll confirmed that CTR was the only location hit by SRM

Enemy atlas turned from internal yellow to internal red

What is wrong with SRM? That should have been 80 damage, enough to kill the atlas. His CT internal structure is roughly 60HP, and he had already taken internal damage when I fired on him


Doesn't sound right. If you are point blank range the missiles should hit the side torsos since they are directly in front of your ears, not the CT. So you should have 40 damage to each rear side torso and possibly blow them off. Otherwise no idea what happened, never seen that before.

Possibly due to lag/bug when mechs walk into each other and teleport around? Maybe he was not actually where you thought he was and only some missiles hit him?

#112 Irvine

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Posted 02 February 2013 - 02:54 AM

People who say the torso twist is OP forget that the catapult has 0 degrees of lateral arm movement...play a cat before you b!tch about its vaunted OPness

#113 ConnorSinclair

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Posted 02 February 2013 - 04:11 AM

Roughly 80 speed

Phallic shape makes it more durable

Best Torso twist, you can see from behind

And most damage, minimum heat issues.

Smalles Missile Cone

Heavy Mech




LAWL BALANCED

#114 Chrithu

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Posted 02 February 2013 - 04:20 AM

I voted just like any other mech. Because that's what it is. Like for any other mech you know what the hardpoints are (at least you should know) know the usual loadouts that are used on it and know how to handle them. The only situation in which they are more of a harm than other builds is when you are unaware of their presence.

From observing quite some SRM Cats after death I can tell you they usually try to stay unseen until they can close in and fire away. Also they usually stick with other heavies and assaults to not give themselves away. That's the reason why scouting is important. If a scout spots an A1 he should relay that info to his team, which in turn tells them to not blindly charge into a brawl with that group, but rather try to pick em at a distance.

The way I see it is such build that actually enforce tactical choices instead of just blindly charging and firing away at anything that has legs. Most of the time Splattercats tear enemy teams apart because they simply made the wrong choices. One thing I hate for instance, is light mechs sticking with the assaults instead of scouting. In 4 out of 5 matches this very wrong decision at the start of the match leads to the team losing as the pack blindly wanders over the map not knowing what the enemy does and where e is.

#115 Noth

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Posted 02 February 2013 - 04:26 AM

View PostConnorSinclair, on 02 February 2013 - 04:11 AM, said:

Roughly 80 speed


So? My 86kph Centurion has taken down the SRM6 Cat

Quote

Phallic shape makes it more durable


This actually is not true. the shape make nearly all torso damage hit the CT which is bad. Plus the Catapult is very easy to headshot.

Quote

Best Torso twist, you can see from behind


True but really if you can maneuver well it is not much of an issue

Quote

And most damage, minimum heat issues.


Actually they do have pretty decent heat issues. Just the play style mitigates it.

Quote

Smalles Missile Cone


The cone is no different than any other mechs that boat SRMs.

Quote

Heavy Mech


I don't see a point to this.


Quote

LAWL BALANCED



Overall I feel the AC20 cat is more dangerous brawler, due to the more precise damage. Dual GR mechs at range are also scarier than the SRM Cat. They do pretty light damage out beyond 100 meters and no damage beyond 270. Their firepower is extremely easy to remove and teh missile pods are very easy to hit. You simply can't just rush at them like you can other mechs and you simply need to be aware of your flanks. Far too many people get tunnel vision allowing any SRM boat to unload on you.

#116 F lan Ker

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Posted 02 February 2013 - 04:29 AM

S!

Seeing a FOTM build and while playing with a team = priority target. Boating or not concentrated fire renders it useless in matter of moments. Facing them alone is a lot harder and have to use every darned cover to get away from them.

Edited by F lan Ker, 02 February 2013 - 04:30 AM.


#117 Karl Split

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Posted 02 February 2013 - 04:48 AM

Man i love this thread, for all the QQ from the moaning self entitled minority who endlessly peddle their sh*t ideas on the forums, we can see that the vast majority of MWO users have no issue dealing with the very flawed onetrick cheese build that is the SRM cat.

For all those who cry about them on the forums, learn to use cover, team play and long range weapons. If you cant do that I hear planetside 2 is a very good game AND it has respawns ;)

#118 Fate 6

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Posted 02 February 2013 - 04:51 AM

As catapults go, the A1 is the easiest to deal with because all of the weapons are in two giant, easy-to-hit boxes. The K2 is questionable because of the side torso hitboxes. The C1 might have that going for it as well, but it can't abuse huge ballistics. I could see a PPC Cat being decent now though

#119 HurlockHolmes

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Posted 02 February 2013 - 04:57 AM

View PostLoxx, on 01 February 2013 - 08:44 AM, said:

So after you get this one nerfed, are you gonna go after the Stalkers next that can boat more + lasers? There's nothing wrong with the build because it has a ton of limitations. This mech only gives brawlers problems. The simple solution is have your snipers/lrm boats take it out before it reaches your brawlers. Problem solved.


While I believe larger maps would balance srm heavy builds, comparing the catapult to the stalker is just silly. One is a heavy with an extreme amount of torso twist, the other is a assault with what I think is the smallest torso twist in the game.

Not only that, the side torsos on the stalker are massive, while the ears on the cat are huge. And I am convinced the biggest reason people complain about them in the first place is because when they run around a corner and see one right in their face, if that cat is paying any attention, you will suffer significant consequences, instantly.

#120 Suki

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Posted 02 February 2013 - 06:20 AM

View PostConnorSinclair, on 02 February 2013 - 04:11 AM, said:

Roughly 80 speed

Phallic shape makes it more durable

Best Torso twist, you can see from behind

And most damage, minimum heat issues.

Smalles Missile Cone

Heavy Mech




LAWL BALANCED

What the **** is this "minimum heat issues"? Ever played Cata before?
You forgot "global warming" - it's also all Catas fault. ;)

Edited by Suki, 02 February 2013 - 06:20 AM.






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