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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#121 ConnorSinclair

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Posted 02 February 2013 - 06:34 AM

View PostSuki, on 02 February 2013 - 06:20 AM, said:

What the **** is this "minimum heat issues"? Ever played Cata before?
You forgot "global warming" - it's also all Catas fault. ;)


considering the highest damage alpha with a lower heat than alot of mechs?

#122 Vassago Rain

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Posted 02 February 2013 - 06:36 AM

There's no CONNOR SINCLAIR! HE'S COVERED IN HAIR!-option.

#123 Super Mono

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Posted 02 February 2013 - 06:45 AM

View PostIrvine, on 02 February 2013 - 02:54 AM, said:

People who say the torso twist is OP forget that the catapult has 0 degrees of lateral arm movement...play a cat before you b!tch about its vaunted OPness


They can aim all their weapons nearly behind them with the amount of twist they have. I would trade arm movement on all of my mechs for that type of twist ability.

#124 Wolf Clearwater

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Posted 02 February 2013 - 07:04 AM

First, know how to exploit their weakness. Most 6x6 A1's have almost zero leg armor. It pays (literally) to leg them quickly. Second, use the right equipment. I like ER PPC vs the 6x6. I kill them frequently with my commando.

#125 Vassago Rain

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Posted 02 February 2013 - 07:12 AM

View PostWolf87535, on 02 February 2013 - 07:04 AM, said:

First, know how to exploit their weakness. Most 6x6 A1's have almost zero leg armor. It pays (literally) to leg them quickly. Second, use the right equipment. I like ER PPC vs the 6x6. I kill them frequently with my commando.


You people don't understand the whole 'mutually assured destruction,' do you?

#126 Wolf Clearwater

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Posted 02 February 2013 - 07:15 AM

View PostVassago Rain, on 02 February 2013 - 07:12 AM, said:


You people don't understand the whole 'mutually assured destruction,' do you?


I didn't say stand still at 100m in front of it. Lol.

#127 Vassago Rain

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Posted 02 February 2013 - 07:23 AM

View PostWolf87535, on 02 February 2013 - 07:15 AM, said:


I didn't say stand still at 100m in front of it. Lol.


It doesn't matter if you move or not. A competent cat ruins you for bothering to target him.

No, we don't actually turn around to try and run away from the ATLAS shooting our ears.

#128 SpajN

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Posted 02 February 2013 - 07:31 AM

nothing is wrong with this mech, everytime i see it sure.. it blows someone away instantly if it manages to sneak to brawling range but it dies soon after aswell.. i dont think i have ever seen a srm cat score 1000+ damage.. and i do that every other game with my atlas.. if anything they should nerf assault mechs.. not the damage but the speed and agility of assault mechs.

Problem as i see it is that there are never a reason to take a heavy over an assault mech.. heavy are barely any faster than an modified assault mech but has lower armor and firepower.

#129 M4NTiC0R3X

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Posted 02 February 2013 - 07:31 AM



That, is why they call them ears.

Edited by M4NTiC0R3X, 02 February 2013 - 07:31 AM.


#130 SpajN

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Posted 02 February 2013 - 07:35 AM

Also you gotta understand there should be builds thats powerful at one thing and weak at other things, if you nerf every build to average you get a shallow game.

#131 Gorthaur

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Posted 02 February 2013 - 09:20 AM

I run the 6 SRM 6 A-1 for lol's every now and then. I don't put jump jets on it because I don't feel any point at this moment. It may hit hard but the 'Mech dies pretty easily and is easily stripped so I think its alright. I get killed by head shots more than I'd like in any one of my Catapaults.

#132 Wolf Clearwater

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Posted 02 February 2013 - 09:30 AM

I like to run my A1 with 2x SRM6, 2x SRM4, 2x SSRM2, Artemis, AMS, full armor, lots of ammo. Does it hit as hard? No. Is it good for a fun run from time to time? Hell yeah. Another great build I have seen swaps some ammo, some armor, artemis and the SRM4's for 2 LRM 10's....... evil.

#133 Protection

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Posted 02 February 2013 - 09:52 AM

They aren't that hard to deal with if identified early and disarmed -- but that usually requires being in an organized group with good communication.

When they are allowed to get in close they can obliterate teams, but it is an all in bet.

The design does still benefit from the extremely good Catapult torso twist and side torso hitboxes.

#134 Fenix0742

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Posted 02 February 2013 - 09:56 AM

View PostSpajN, on 02 February 2013 - 07:31 AM, said:

nothing is wrong with this mech, everytime i see it sure.. it blows someone away instantly if it manages to sneak to brawling range but it dies soon after aswell.. i dont think i have ever seen a srm cat score 1000+ damage.. and i do that every other game with my atlas.. if anything they should nerf assault mechs.. not the damage but the speed and agility of assault mechs.

Problem as i see it is that there are never a reason to take a heavy over an assault mech.. heavy are barely any faster than an modified assault mech but has lower armor and firepower.

Wow, there's a lot of wrong here. 84kph is much faster than 62kph. And yeah, you can score 1000+ easy if you know the map.
Posted Image

#135 MischiefSC

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Posted 02 February 2013 - 10:01 AM

I don't have any real issue with A1s. I have more trouble with a solid ballistic 'phract build. Dangerous at range and up close and that screen shake is a PAIN.

Cats have no arm twist. They have to turn their torso so that they can aim to the same position that a mech with arms can. You can aim your arms on other mechs to shoot at the exact same position that a cat can. The difference is that a cat has to swing its whole torso around to point that huge cockpit right in your face to do the same thing you can do more quickly by swinging your arms side to side.

Neither the A1 nor any other Catapult is tougher than any other mech. Cataphracts give my Atlas far more trouble.

#136 CodeNameValtus

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Posted 02 February 2013 - 10:09 AM

6x SRM 6's A-1 Catapult is fine. I pilot one.

But it has it's weaknesses. Range, have to get inside of 270m (ideally inside of 150m). You shoot once every 4 seconds (little bit more if you don't toggle missle bay doors, decreasing your door armor bonus). You have a VERY large head hit box, and you are close to people, so it's easier for them to selectively target. You have to carry a decent amount of ammo, because let's face it, 800 missles at 36 missles a shot is still only 22 shots, considering that if you fire off all your ammo, and all the enemy isn't dead, you are screwed, 0 back-up weapons systems, and it takes you 2-5 alphas to take down many mechs.

Vulnerability. Shoot off one of the ears, and you are reduced to a 45 point alpha (if all the missles hit). I've many times lost an ear before getting off 2 salvos. At that point, you are at 50% damage capacity and many other mediums can out DPS you in a prolonged fight. This also comes down to having all your eggs in 1 basket, or in this case two baskets that you hold out up in the air at your sides, as if you are begging someone to shoot them out from you.

The mech is mediocore at best. There's plenty of other builds I would worry about before even once complaining about A1-SRM6's Catapult.

#137 Fenix0742

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Posted 02 February 2013 - 10:16 AM

View PostCodeNameValtus, on 02 February 2013 - 10:09 AM, said:

800 missles at 36 missles a shot is still only 22 shots, considering that if you fire off all your ammo, and all the enemy isn't dead, you are screwed, 0 back-up weapons systems, and it takes you 2-5 alphas to take down many mechs.

If you blow through 2000 damage worth of ammo without killing the enemy team, you deserve to die. 90 damage every 4 seconds is hardly mediocre.

#138 Noth

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Posted 02 February 2013 - 10:31 AM

View PostFenix0742, on 02 February 2013 - 10:16 AM, said:

If you blow through 2000 damage worth of ammo without killing the enemy team, you deserve to die. 90 damage every 4 seconds is hardly mediocre.


I've see it happen against teams and players that know how to fight a SRM Cat.

#139 Ngamok

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Posted 02 February 2013 - 10:42 AM

View PostSuper Mono, on 02 February 2013 - 06:45 AM, said:


They can aim all their weapons nearly behind them with the amount of twist they have. I would trade arm movement on all of my mechs for that type of twist ability.


Play a Hunchback. I can hit stuff off my screen with one.

#140 Redmond Spiderhammer

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Posted 02 February 2013 - 10:47 AM

Its a good build that requires something from the pilot to remain effective. It comes with risks and trade offs in exchange for excellent damage capacity. Unless you engage at point blank range a good chunk of that 90 damage alpha will not hit or be spread across locations. Its dangerous but not broken or unfair. the SSRM version is broken, but that's the weapon system not the chassis.





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