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Video: Catapult A1/splat Cat/i Win Button


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#61 Karl Streiger

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Posted 12 February 2013 - 05:46 AM

View Postqki, on 12 February 2013 - 04:21 AM, said:

What's funny is when you realize the Hunchback IIC packs more burst with 2x UAC20 and 2xERML...

More? Just 4 points and you have to consider that...omg....Ultra 20s....every 2.5 sec a round in single firing - not to mention the double burst. .. nerf the U AC 20.

Seriously Sean Drake said it right... nerf just the weapon ... and cause more balancing issues on all Mechs

Edited by Karl Streiger, 12 February 2013 - 05:50 AM.


#62 Indoorsman

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Posted 18 February 2013 - 11:00 AM

Updated

View PostIndoorsman, on 03 February 2013 - 09:15 AM, said:

New build after JJ tweaks:
http://mwo.smurfy-ne...9f833de89099763

65/65 Tons
90 Firepower
1.5 Heat Efficiency
400/422 Standard Armor
Endo-Steel Structure
Double Heatsinks
15 Total DHS
XL315 Engine
6x SRM6 x7 Ammo
1/4 Jump Jets
1x Hula Girl(optional)



The engine size and # of jumpjets are the primary changes. After the jumpjet tweaks 1 acted and felt like 3 did before so I upgraded the engine with the weight savings. Better speed/maneuverability/aiming.


#63 Indoorsman

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Posted 25 March 2013 - 12:25 PM

Still really good with the current missile changes:


#64 MadPanda

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Posted 25 March 2013 - 01:16 PM

Feels kinda hot, but I guess if you get those <50m shots at someones back you can't call it bad. That fight with the stalker though showed a little realism when it comes to a brawl. You had to unload 3 alphas on his arm (ear) before it was destroyed, and you got him through an ammo explosion, otherwise the fight would have continued quite a bit.

#65 Indoorsman

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Posted 25 March 2013 - 01:37 PM

View PostMadPanda, on 25 March 2013 - 01:16 PM, said:

Feels kinda hot, but I guess if you get those <50m shots at someones back you can't call it bad. That fight with the stalker though showed a little realism when it comes to a brawl. You had to unload 3 alphas on his arm (ear) before it was destroyed, and you got him through an ammo explosion, otherwise the fight would have continued quite a bit.


Well the first Alpha missed mostly cause he stepped off a rock :-/ Also somehow one of my alphas hit his leg and nothing else despite me aiming at his torso. SRM anomalies have become more frequent since the changes lol.

#66 Indoorsman

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Posted 25 March 2013 - 08:44 PM

View PostElLocoMarko, on 25 March 2013 - 07:12 PM, said:

LIES LIES LIES.
Video #2 and Video #3 were posted in February!

The only honest post-patch damage looked like Vid #1 because the light mechs took at least two if not four shots and that was with an SRM trebuchet backing him up.

This is subtle anti-splat propaganda to try to get them to further hurt SRM for the rest of us.

That's right, the first video is this patch. The other two are from two different patches. I am not trying to hide anything, I am showing how the splat cat is changing over time.

#67 Ninjamoose

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Posted 26 March 2013 - 02:31 PM

Posted Image

#68 ElLocoMarko

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Posted 26 March 2013 - 02:37 PM

OK, I apologize. Post deleted.
I found the title misleading as there are so many "eradicate the splat cat... nerf it more!" folks out there. I see you added dates to the videos.

Vid #1 makes the splat look a bit more powerful than it really is because it had teammates. No splat solos an enemy team anymore... (which is wrong, soloing indicates brokenness)

Vid #2 and Vid #3 are great at showing how broken it was... single shotting assaults in the back. Any hit on a light would send it up like a roman candle. It was fun while it lasted.

But these SRM damage levels can still be effective. The splat is not completely dead. But it would be nice for them to throw us a bone in the form of lower heat and/or more ammo per ton.

Edited by ElLocoMarko, 26 March 2013 - 02:41 PM.


#69 SPencil

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Posted 26 March 2013 - 04:30 PM

Cool, this thread is still going :D

As a Spider pilot now...I feel that guy's pain....

It funny though, recently match came down to me and an enemy splatcat. I stayed about 200-250 meters away at all times and kept scratching his armour with lasers until he finally died. Took 5 minutes and the match almost ended on time, but it goes to show the splatcat's primary weakness: range ;)

#70 Indoorsman

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Posted 26 March 2013 - 09:32 PM

View PostElLocoMarko, on 26 March 2013 - 02:37 PM, said:

OK, I apologize. Post deleted.
I found the title misleading as there are so many "eradicate the splat cat... nerf it more!" folks out there. I see you added dates to the videos.

Vid #1 makes the splat look a bit more powerful than it really is because it had teammates. No splat solos an enemy team anymore... (which is wrong, soloing indicates brokenness)

Vid #2 and Vid #3 are great at showing how broken it was... single shotting assaults in the back. Any hit on a light would send it up like a roman candle. It was fun while it lasted.

But these SRM damage levels can still be effective. The splat is not completely dead. But it would be nice for them to throw us a bone in the form of lower heat and/or more ammo per ton.

Hey np, you had a point which is why I added dates.

View PostSPencil, on 26 March 2013 - 04:30 PM, said:

Cool, this thread is still going ;)

As a Spider pilot now...I feel that guy's pain....

It funny though, recently match came down to me and an enemy splatcat. I stayed about 200-250 meters away at all times and kept scratching his armour with lasers until he finally died. Took 5 minutes and the match almost ended on time, but it goes to show the splatcat's primary weakness: range :angry:

Ya range for sure, especially w/o artemis. But add artemis and you lose speed, alpha and/or ammo. Accuracy increases range but speed closes distance, which is better!? I prefer speed cause it's useful even when you're not shooting. Accuracy vs alpha damage is kinda counterproductive, more accurately place less damage. Accuracy vs ammo... ACCURATELY RUN OUT OF AMMO AMIRITE!?

#71 SPencil

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Posted 26 March 2013 - 09:58 PM

I'd agree that speed is the better option. In my opinion, the point of the splatcat is to get close enough that accuracy doesn't matter too much and for that you need speed. It also requires a bit of discretion, since being out in the open is a surefire way to get splatted yourself.

still, it's gonna be difficult to keep up with that blur running 150 :angry:

#72 Indoorsman

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Posted 26 March 2013 - 10:28 PM

View PostSPencil, on 26 March 2013 - 09:58 PM, said:

I'd agree that speed is the better option. In my opinion, the point of the splatcat is to get close enough that accuracy doesn't matter too much and for that you need speed. It also requires a bit of discretion, since being out in the open is a surefire way to get splatted yourself.

still, it's gonna be difficult to keep up with that blur running 150 :angry:

Agreed

#73 ElLocoMarko

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Posted 27 March 2013 - 07:50 AM

I really enjoyed killing lights in the splat, but it was always circumstantial. Either I was defending a very tight space or an ECM/Streak mech just couldn't resist making a near pass to try to get at my backsides. Bless them and their greed... that "jousting pass" makes for such an easy shot.

#74 Hex Pallett

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Posted 27 March 2013 - 08:56 PM

I actually feel like it is okay-ish now. I mastered my A1 with 6xASRM4 already, and dusted it off a few days ago just to see how it works now. Did over 400 damage for both matched I played, both on the large maps. So I'd say it's fair now.

#75 Indoorsman

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Posted 28 March 2013 - 02:19 AM

View PostHelmstif, on 27 March 2013 - 08:56 PM, said:

I actually feel like it is okay-ish now. I mastered my A1 with 6xASRM4 already, and dusted it off a few days ago just to see how it works now. Did over 400 damage for both matched I played, both on the large maps. So I'd say it's fair now.

Ya I don't feel it's OP anymore, still very good.

#76 ZeProme

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Posted 02 April 2013 - 05:18 PM

I watched your videos OP and I am impressed by this mech's overall performance.

However, just after upgrading double heat sinks on my CPLT-A1, I checked the loadout and price of each equipment. My god, the XL 315 engine costs 5.145mil. I could so buy another mech with this amount.

Persistent and at high hopes that my CPLT-A1 will once again be useful on the battlefield, I stripped all the unnecessary equipments. Now it lies there collecting dust while I'm trying to earn enough money to buy parts for it.

Frankly, I don't think the A1 has any other potential other than the splat cat build. With 6 missile hard points, it's pretty much not versatile. I wish I could at least have some energy hard points so I can fit in some medium lasers for self defense and also a TAG. I wish I knew earlier not to buy the A1 variant because I thought "Hey LRM boats should be fun and awesome!". Turns out that it's the opposite.

OP, my hopes are at your splat cat build. I don't want to sell my CPTL-A1 for something else because it's just not worth it. (I'm out of slots and not willing to spend money yet)

#77 ZeProme

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Posted 02 April 2013 - 05:42 PM

BTW, why not have 4 SRM 6 and 2 SSRM 2? It might be useful against hard to trace targets. Have you tried it with SSRMs and SRMs?

#78 Indoorsman

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Posted 02 April 2013 - 08:50 PM

View PostZeProme, on 02 April 2013 - 05:18 PM, said:

I watched your videos OP and I am impressed by this mech's overall performance.

However, just after upgrading double heat sinks on my CPLT-A1, I checked the loadout and price of each equipment. My god, the XL 315 engine costs 5.145mil. I could so buy another mech with this amount.

Persistent and at high hopes that my CPLT-A1 will once again be useful on the battlefield, I stripped all the unnecessary equipments. Now it lies there collecting dust while I'm trying to earn enough money to buy parts for it.

Frankly, I don't think the A1 has any other potential other than the splat cat build. With 6 missile hard points, it's pretty much not versatile. I wish I could at least have some energy hard points so I can fit in some medium lasers for self defense and also a TAG. I wish I knew earlier not to buy the A1 variant because I thought &quot;Hey LRM boats should be fun and awesome!&quot;. Turns out that it's the opposite.

OP, my hopes are at your splat cat build. I don't want to sell my CPTL-A1 for something else because it's just not worth it. (I'm out of slots and not willing to spend money yet)

An XL315 engine is a pretty specific engine actually. If you used an XL300 engine you would be able to use that in a lot of other mechs and perhaps you could add more ammo or swap to Artemis. I wouldn't buy a 315 if you aren't sure you like a splatcat yet. Also with the SRM changes it's not as good as it used to be but it is still really good.

View PostZeProme, on 02 April 2013 - 05:42 PM, said:

BTW, why not have 4 SRM 6 and 2 SSRM 2? It might be useful against hard to trace targets. Have you tried it with SSRMs and SRMs?

I didn't really try too much other than 6srm6.

#79 ZeProme

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Posted 03 April 2013 - 05:35 AM

Hmmm... XL 300 engine. I guess that would be much more useful for sharing among other mechs.





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