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How Exactly Does Ecm Prevent You From Kicking Shiny Metal Butt? [Serious][Poll][Therapy]


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Poll: Tell me how ECM makes you feel. (445 member(s) have cast votes)

ECM makes my game worse because...

  1. I feel I do less damage when ECM is up. (29 votes [2.09%])

    Percentage of vote: 2.09%

  2. I often get lost as I cannot see my PUG-mates. (102 votes [7.34%])

    Percentage of vote: 7.34%

  3. I am frustrated that I am unable to target a mech, therefore I cannot shoot as often. (60 votes [4.32%])

    Percentage of vote: 4.32%

  4. I boat LRMs. (38 votes [2.73%])

    Percentage of vote: 2.73%

  5. I boat sSRMs. (19 votes [1.37%])

    Percentage of vote: 1.37%

  6. I don't know why I hate ECM, but I do. Its not fair. (12 votes [0.86%])

    Percentage of vote: 0.86%

  7. Team-mates cannot see me, which results in my death more quickly. (117 votes [8.42%])

    Percentage of vote: 8.42%

  8. ECM is fine. (164 votes [11.80%])

    Percentage of vote: 11.80%

  9. My teammates don't utilize ECM, which frustrates me. (53 votes [3.81%])

    Percentage of vote: 3.81%

  10. My teammates don't use TAG, which frustrates me. (65 votes [4.68%])

    Percentage of vote: 4.68%

  11. I feel my other mechs are useless as I feel the Atlas D-DC is superior to all others. (59 votes [4.24%])

    Percentage of vote: 4.24%

  12. I feel that the ECM bubble cripples the ability to coordinate group tactics, especially when playing with people who are not using a 3rd party chat protocol, like teamspeak. (147 votes [10.58%])

    Percentage of vote: 10.58%

  13. I feel that ECM gives an unfair advantage to Light ECM mechs over all other Light non-ECM mechs. (142 votes [10.22%])

    Percentage of vote: 10.22%

  14. I believe that ECM is fine. LRMs and sSRMs are broken. (21 votes [1.51%])

    Percentage of vote: 1.51%

  15. ECM removes my ability to communicate effectively through chat with my PUG group mates. (48 votes [3.45%])

    Percentage of vote: 3.45%

  16. I feel that there is no easy/ effective way to call for help if I can't put the problem on the sensor net. (61 votes [4.39%])

    Percentage of vote: 4.39%

  17. I often don't know the enemy's load out until you are too close for it to matter. (50 votes [3.60%])

    Percentage of vote: 3.60%

  18. Its power+effects to weight relation is completely skewed. (153 votes [11.01%])

    Percentage of vote: 11.01%

  19. Friendly fire was never an issue and now it is. (50 votes [3.60%])

    Percentage of vote: 3.60%

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#61 Orthodontist

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Posted 03 February 2013 - 08:30 PM

I've read through all the posts and I have to say:

Awesome intelligent conversations. Cool heads, not a whole lot of trolling.

I've added some additional questions to the poll as some people feel I haven't completely encompassed all the issues. I'd rather be repetitive than not.

Please feel free to revisit your poll choices and select the ones you find most similar to your complaints!

Cheers!

Orthodontist!

Edited by Orthodontist, 03 February 2013 - 08:31 PM.


#62 shintakie

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Posted 03 February 2013 - 08:45 PM

View PostDocBach, on 03 February 2013 - 02:55 PM, said:

Communication and coordination is already non-existent in this game for most casual players - ECM destroys what little cohesion they have even further. It's also pretty much narrowed gameplay and tactics towards everything revolving around it.


This is the basis of every argument I've had about ECM. Ignorin the effectiveness of ECM compared to its weight. Ignorin its ability to negate LRM's, SSRM's. Ignorin the fact that it doesn't even allow me to get a target readout to know where I should be shootin at in order to down someone. Ignorin basically every gameplay part of ECM, it still is incredibly obnoxious because there is nothin for a pug team to do about it.

You can't do the most basic call outs because you can't get a lock on anyone. Unless you have TAG there's no easy way to tell if the mech in front of you is friendly or hostile unless they start shootin at you (even then it might be a mistake because they can't tell either). Not only that you can't even count on herd mentality when ECM is around because there's no easy way to direct your team to go in one direction or another.

In a PUG match without ECM, at the very least people will see the triangle pop up on their screen and know that there are enemies in whatever direction that is. If you're quick you might even be able to tell them what it is. In a match with ECM you don't even get that unless someone happens to run TAG, happens to see the opposin mechs, and happens to light one of the mechs up for a long enough time that your team realizes they're there. Its frustratin to deal with because it has removed basically every single tool that one could use to get a pug team to work together.

#63 Chou Senwan

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Posted 03 February 2013 - 09:01 PM

What Shintakie said.

Also, in duel's between light mechs, ECM ravens pretty much always win. I think that's honestly more a problem with Streaks being too accurate; I'd rather they be an ammo-loss-prevention weapon, as opposed to an auto-hit weapon.

#64 IceCase88

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Posted 03 February 2013 - 09:06 PM

View PostNightcrept, on 03 February 2013 - 06:06 PM, said:

Ecm is op.
In the polls that have asked the question approx 60% of voters thought so.
It does too much for too little with inadequate counters.

The people who run around saying learn to shoot or it doesn't affect me because I don't use lock on weapons are actually part of the problem not the solution. The problem is ecm is just too powerful. It does more then any other 5 items in the game.
Most other weapons, modules etc have limited effects and or are balanced. ie. Lrm's with a minimum range.


@icecase88
Seriously? Stupid post.
Your reasoning not to mention your understanding of real world ecm is seriously flawed.


My understanding of real world ECM is sound. Do your research. Additionally, it is reasonable to infer that 10 centuries from now that technology would advance enough so they can put several different types of ECM into a single container that weighs roughly the same as a modern car as well as being similar in size to a car.

Who cares if 60% of players polled in an opinion poll, not a scientific poll, think ECM is OP. Before ECM probably about 60% of the players boated LRMs and SSRMs. So the 60% of the players who actually go to the forums and actually voted in one of the many anti-ECM polls, to include you, feel their playing style has been hampered. L2P. I have a Stalker with 2 LRM20s and I do just fine. ECM, one item, has 2 counters (ECM and TAG). That is more than sufficient. The 60% of players you state are not even 60% of the player base so the alleged number is not even relevant.

View PostFgump, on 03 February 2013 - 06:21 PM, said:



Bro there are plenty of ways to defeat ECM. All ECM is is a signal at a certain dB that is overpowering your sensors or comms. You can use frequency modulation(change the operating frequency), increase the power on your transmitter, or put filters in your receiver to take out the noise produced by the ECM pod.

Your jammer effectiveness is relative to :
transmit power of the signal you want to jam
transmit power of the ECM signal
distance from the reciever
line of sight(refraction of the signal)


The thing about jamming is that it has no IFF. So if you jam in real life you jam everyone in range on that frequency.


I am aware how jamming works and there is a bit more to it than what you stated. It is not easy to defeat ECM as you say nor does it affect all combatants within its area. This is not WW2 where tinfoil is being used to confuse radar and all the soldiers know to do is blast broad range frequency bursts to interefere with the enemy detection equipment. Your forces are able to adjust their equipment to a different frequency so as to not effect your own equipment. This is how US forces are able to jam enemy SAMs yet still able to drop precision GPS and other smart bombs on the enemy.

View PostMoromillas, on 03 February 2013 - 06:38 PM, said:

Your last sentence just invalidated your entire argument.


Oh no! You got me! You used 1/4 of one sentence to say my entire post is invalid. lol. Really, Guy? Come up with something better. Sorry to ask you to tax your mind a bit more.

View PostMegaBusta, on 03 February 2013 - 07:22 PM, said:


ELLIPSES!

Your formatting is horrible and you're silly for using real life as a basis for balance in a video game. And you really offered no counterargument that was worth anything other than "devs says it's good, L2P". Maybe people are on here complaining about it in order to change their mind? Novel idea, right?


Work is slow and I am using a smartphone to type. Sorry for not adding bulletpoints and footnotes. It can be quite daunting to reply in these forums on it. Most equipment in the game has a basis in reality. We are not talking about magic and dragons. There is plenty of balance in the game. The balance may not suit your play style but it is balance nonetheless. By all means do not let the facts get in the way of your impassioned argument. Facts can be a tricky thing when they conflict with your ideas. The devs have said ECM works as intended and a good number of posters agree. Acting like petulant children and crying about your playing style being hampered is not going to change anyone's mind. ECMis fine. It has 2 counters and only effects 2 weapons systems (LRMs and SSRMs). That is not OPed and is pretty reasonable. The only thing that is unreasonable is all the QQing about it and the stupid demands. Overall the game is balanced. Maybe not in your favor but it is balanced.

#65 GalaxyBluestar

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Posted 03 February 2013 - 09:16 PM

ecm makes my game worse because... forums can't get rid of ecm threads.

i'm not prepaired to read the same argument that's being going on for months.

Edited by GalaxyBluestar, 03 February 2013 - 09:18 PM.


#66 Scryed

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Posted 03 February 2013 - 09:18 PM

View PostIceCase88, on 03 February 2013 - 09:06 PM, said:

My understanding of real world ECM is sound. Do your research. Additionally, it is reasonable to infer that 10 centuries from now that technology would advance enough so they can put several different types of ECM into a single container that weighs roughly the same as a modern car as well as being similar in size to a car.

Who cares if 60% of players polled in an opinion poll, not a scientific poll, think ECM is OP. Before ECM probably about 60% of the players boated LRMs and SSRMs. So the 60% of the players who actually go to the forums and actually voted in one of the many anti-ECM polls, to include you, feel their playing style has been hampered. L2P. I have a Stalker with 2 LRM20s and I do just fine. ECM, one item, has 2 counters (ECM and TAG). That is more than sufficient. The 60% of players you state are not even 60% of the player base so the alleged number is not even relevant.



I am aware how jamming works and there is a bit more to it than what you stated. It is not easy to defeat ECM as you say nor does it affect all combatants within its area. This is not WW2 where tinfoil is being used to confuse radar and all the soldiers know to do is blast broad range frequency bursts to interefere with the enemy detection equipment. Your forces are able to adjust their equipment to a different frequency so as to not effect your own equipment. This is how US forces are able to jam enemy SAMs yet still able to drop precision GPS and other smart bombs on the enemy.



Oh no! You got me! You used 1/4 of one sentence to say my entire post is invalid. lol. Really, Guy? Come up with something better. Sorry to ask you to tax your mind a bit more.



Work is slow and I am using a smartphone to type. Sorry for not adding bulletpoints and footnotes. It can be quite daunting to reply in these forums on it. Most equipment in the game has a basis in reality. We are not talking about magic and dragons. There is plenty of balance in the game. The balance may not suit your play style but it is balance nonetheless. By all means do not let the facts get in the way of your impassioned argument. Facts can be a tricky thing when they conflict with your ideas. The devs have said ECM works as intended and a good number of posters agree. Acting like petulant children and crying about your playing style being hampered is not going to change anyone's mind. ECMis fine. It has 2 counters and only effects 2 weapons systems (LRMs and SSRMs). That is not OPed and is pretty reasonable. The only thing that is unreasonable is all the QQing about it and the stupid demands. Overall the game is balanced. Maybe not in your favor but it is balanced.


Stop trying to compare real world weapons with this fantasy world called battletech, it doesn't work.

Make ECM work how it worked in table top or remove it, FIXES ALL THE ECM ISSUES

THE END.

Edited by Scryed, 03 February 2013 - 09:19 PM.


#67 DocBach

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Posted 03 February 2013 - 09:28 PM

View PostIceCase88, on 03 February 2013 - 09:06 PM, said:



I am aware how jamming works and there is a bit more to it than what you stated. It is not easy to defeat ECM as you say nor does it affect all combatants within its area. This is not WW2 where tinfoil is being used to confuse radar and all the soldiers know to do is blast broad range frequency bursts to interefere with the enemy detection equipment. Your forces are able to adjust their equipment to a different frequency so as to not effect your own equipment. This is how US forces are able to jam enemy SAMs yet still able to drop precision GPS and other smart bombs on the enemy.



You know the guy you are trying to correct is a EC-130H pilot in the US Air Force? Like, he literally just got back from running Electronic Warfare missions in Afghanistan a week and a half ago.

#68 gamingogre

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Posted 03 February 2013 - 09:32 PM

TAG should work against ECM period. Doesn't make sense that it works on one but not on two or more.

#69 MegaBusta

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Posted 03 February 2013 - 09:40 PM

View PostIceCase88, on 03 February 2013 - 09:06 PM, said:

My understanding of real world ECM is sound. Do your research. Additionally, it is reasonable to infer that 10 centuries from now that technology would advance enough so they can put several different types of ECM into a single container that weighs roughly the same as a modern car as well as being similar in size to a car.

Who cares if 60% of players polled in an opinion poll, not a scientific poll, think ECM is OP. Before ECM probably about 60% of the players boated LRMs and SSRMs. So the 60% of the players who actually go to the forums and actually voted in one of the many anti-ECM polls, to include you, feel their playing style has been hampered. L2P. I have a Stalker with 2 LRM20s and I do just fine. ECM, one item, has 2 counters (ECM and TAG). That is more than sufficient. The 60% of players you state are not even 60% of the player base so the alleged number is not even relevant.



I am aware how jamming works and there is a bit more to it than what you stated. It is not easy to defeat ECM as you say nor does it affect all combatants within its area. This is not WW2 where tinfoil is being used to confuse radar and all the soldiers know to do is blast broad range frequency bursts to interefere with the enemy detection equipment. Your forces are able to adjust their equipment to a different frequency so as to not effect your own equipment. This is how US forces are able to jam enemy SAMs yet still able to drop precision GPS and other smart bombs on the enemy.



Oh no! You got me! You used 1/4 of one sentence to say my entire post is invalid. lol. Really, Guy? Come up with something better. Sorry to ask you to tax your mind a bit more.



Work is slow and I am using a smartphone to type. Sorry for not adding bulletpoints and footnotes. It can be quite daunting to reply in these forums on it. Most equipment in the game has a basis in reality. We are not talking about magic and dragons. There is plenty of balance in the game. The balance may not suit your play style but it is balance nonetheless. By all means do not let the facts get in the way of your impassioned argument. Facts can be a tricky thing when they conflict with your ideas. The devs have said ECM works as intended and a good number of posters agree. Acting like petulant children and crying about your playing style being hampered is not going to change anyone's mind. ECMis fine. It has 2 counters and only effects 2 weapons systems (LRMs and SSRMs). That is not OPed and is pretty reasonable. The only thing that is unreasonable is all the QQing about it and the stupid demands. Overall the game is balanced. Maybe not in your favor but it is balanced.

Bullet points? You trying to make me sound unreasonable? It was a semi-incoherent jumble of sentences and though doable, it was hard to comprehend the point you were trying to make.

And we might as well be talking about magic and dragons, for all the relevance it's worth. I realize the game is going for that simulator feel, but this is a game that takes place a millenia from now, where long range missiles have a max range of 1000 meters, and targeting lasers weigh a ton. Reality was checked at the door a long time ago.

As for the devs saying ECM is "working as intended", didn't they say that about the CBill accumulation rates back in late closed beta, I think? And about repair and rearm? Didn't "a good number" of posters agree those were fine as well? What happened to those issues? Just because it's working as intended doesn't mean that intention is best for the game as it is.

I have ONE CPLT-C1 with 2xLRM15 that I don't even use that often, and now that the movement code is worth a damn I don't even use streaks. I'm actually more of a ballistics/PPC guy. I could care less how it effects those two weapons systems.

And countering ECM with more ECM, though an effective counter, and just serves to make the entire game revolve around it even further. Worse than how it revolved around LRMs prior.
The amount of skill and effort required to use TAG is disproportionate to the effort required to use ECM.

The problem I see with ECM is the TOTAL INFORMATION BLACKOUT it causes, combined with the extremely lacking communication tools in your typical pub game (don't tell me join a premade and use 3rd party, I do. That would be missing the point; F2P survives on its ability to get pubs interested, and ECM will hamper that right now), leads to complete routs where one side flat out ambushes the other one thanks to ECM cover, and the other team couldn't/didn't bother to warn them.

Keep your damn missile lock denial; I just want to be able to detect them with radar.

Yes, the game may be balanced, but it's currently balanced almost entirely around this little 1.5 ton piece of equipment.

#70 p00k

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Posted 03 February 2013 - 09:45 PM

it's not about lrm's and streaks. it's about intel.

being able to see what the enemy's loadout is, and what armor components are injured, is a huge advantage.

being able to see where the enemy is on the minimap and where your teammates are arranged is a huge advantage (voice coms only go into so much detail, and being a bit overextended can be fatal

no it's not an automatic win button, but it's a bigger advantage than any other piece of equipment in the game, and the fact that only certain mechs can take it makes those mechs dramatically preferable, thereby leading to less variety in the game

#71 endeceive

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Posted 03 February 2013 - 10:31 PM

Crippling the enemy's communications is a great tactic in war, and would feel great in a more organized setting, where both teams had voice comms and plenty of UI help for them to coordinate. I would think ECM may be really fun in 8v8 once that is actually balanced.

Most pug games have really poor communication -- partly because of the nature of pugging, but also definitely because MWO does not have systems that really support people trying to communicate. Jump into a WoT game and you will typically see way more communication going on, because there is a system of hotkeys that let you call for common actions and call out targets without having to completely shift focus and type out an entire sentence.

To me, ECM seems to take the communication issues and compound them. Not only does your team have trouble coordinating, now their UI isn't really working, and some of their weapons work poorly or don't function at all, while the other team remains unimpaired. It's not a fun situation to jump into.

It seems like ECM is aimed at well-coordinated teams, and I could see it being super fun there. But I think it runs the risk of making MWO even more of a niche game, as it makes casual fun harder to come by. I just played a match after taking a break for a while and it was pretty disheartening.

#72 Orzorn

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Posted 03 February 2013 - 10:38 PM

2 Things (one of which is not represented well in the poll):
ECM devalues light mechs that do not carry it, BECAUSE OF ITS MISSILE BLOCKING CAPABILITIES, which causes an exclusivity issue with SSRMs.

Second, ECM makes it very difficult to use SSRMs and LRMs if you don't also carry a TAG or have an ally do that for you. If you aren't a missile boater, taking those weapons is effectively out of the question now. I used to take LRM 10s on my Dragons to provide some minor fire support. I no longer do that, because it would be a waste to do so, as I can't guarantee my allies will have a TAG, nor would I take one of my own to support a single LRM 10. The issue is that this was not represented in the poll well, from what I can see (unless I missed something).

SSRMs and LRMs are totally too strong (but that's no excuse for ECM to do what it does. They BOTH need reduction in power, although in different ways). People will say "wait, but aren't you complaining about ECM stopping you from using missiles?" Yes. I am. I used missiles in small amounts as indirect fire support, not as a wall of boated death. I think those weapons need looking at, but that doesn't mean its okay for ECM to cut out moderate use of those weapons.

Also, its power to weight ratio is skewed, for the reasons above. Its nuts that ECM does AMS' job way better than AMS ever did. Stacked ECM is better than stacked AMs, by several orders of magnitude.

Quote

it's not about lrm's and streaks. it's about intel.

I think it is. Why is the Spider with ECM not as powerful as the Commando or Raven with ECM? Why not even the Cicada? Streaks and light mechs. That's why. Streaks are effectively exclusive to ECM using light mechs, and streaks can't be used against them. I can't put streaks on my Dragon to fight a Raven, because their ECM will nullify them. I don't want streaks against a D-DC (and the D-DC doesn't use streaks) anyways, so it isn't nearly as bad there.

And its bad with LRMs because ECM killed using moderate amounts of LRMs as support weapons. Some people used to take an LRM 10 or a single LRM 15 to provide indirect fire support while on the move. This lead to some really neat team comps. Those are gone now. You either go all out with LRMs and TAG, or you don't bother. It absolutely destroyed the LRM as a support weapon, and practically forces you to boat them. Taking a TAG for a single LRM 10 or 15 isn't worth wasted energy slot.

Edited by Orzorn, 03 February 2013 - 10:44 PM.


#73 Nightcrept

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Posted 03 February 2013 - 10:41 PM

View PostIceCase88, on 03 February 2013 - 09:06 PM, said:

My understanding of real world ECM is sound.  Do your research.  Additionally, it is reasonable to infer that 10 centuries from now that technology would advance enough so they can put several different types of ECM into a single container that weighs roughly the same as a modern car as well as being similar in size to a car.
Who cares if 60% of players polled in an opinion poll, not a scientific poll,  think ECM is OP.  Before ECM probably about 60% of the players boated LRMs and SSRMs.  So the 60% of the players who actually go to the forums and actually voted in one of the many anti-ECM polls, to include you, feel their playing style has been hampered.  L2P.  I have a Stalker with 2 LRM20s and I do just fine.  ECM, one item, has 2 counters (ECM and TAG).  That is more than sufficient.  The 60% of players you state are not even 60% of the player base so the alleged number is not even relevant.
I am aware how jamming works and there is a bit more to it than what you stated.  It is not easy to defeat ECM as you say nor does it affect all combatants within its area.  This is not WW2 where tinfoil is being used to confuse radar and all the soldiers know to do is blast broad range frequency bursts to interefere with the enemy detection equipment.  Your forces are able to adjust their equipment to a different frequency so as to not effect your own equipment.  This is how US forces are able to jam enemy SAMs yet still able to drop precision GPS and other smart

1st there are a lot of us current and former military types who work with, fix and install real world internal ecm and decm pods. Like me and the ecmo someone else mentioned. In real life for every counter there is a counter and if you create a, new counter the enemy and your own side are already working on a counter for that. It's paper, rock ,scissors on steroids. There are even missiles purposely built to home in on ecm.  I am being way way way simplistic on purpose. Non-scientific poll? Are you high? I'm seriously asking.Your playing a online game...lol. People playing a online game voting on the website for the online game would be fairly accurate. With that being said most players use brawlers and pretty much always have. Except possibly for the artemis LRM op patch that lasted for a week or two. Fact is most semi-intelligent people without a personal bias will see that ecm is out of balance itself and even worse further exacerbates other previously known balance issues. Telling people to learn to play is infantile considering we all can and do and most of us win. But we are intelligent enough to recognize when something dum's down the game.

Edited by Nightcrept, 03 February 2013 - 10:42 PM.


#74 DerHuhnTeufel

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Posted 03 February 2013 - 10:52 PM

My primary issue with ECM is that light mechs without it are basically fodder - SSRMs eat them up quickly, and the ability to target them from 800+ meters away means stealth and scouting are virtually impossible. When you take into consideration that the 2D and 3L have heavy streak loadouts on top of ECM...well, why would you use any other light mech? Sure the jenner is a bit faster or has more dps, but a mediocre streak raven will beat a good jenner pilot 9 times out of 10 because 40% of their damage is being focused in a very small area, while the jenner is going to be spread out significantly.

#75 IceCase88

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Posted 03 February 2013 - 11:00 PM

The size of the piece of equipment is entirely irrelevant. The argument is entirely without merit. Comparing the usefulness of a piece of equipment compared to similar sized piece of equipment that perform entirely different functions is comparing apples to oranges. Ultimately, ECM can be countered by ECM and TAG which means there are reasonable counters. It seems your issue is not really with a 1.5 ton piece of equipment but the lack of a training grounds for new players. I pug exclusively and suffer the same fate as the new players more often than not so I understand their pain. They cannot expect to come into this game and be the best like you expect them to. They will have to L2P like we all did and adapt like we all did. Thinking any other way is unreasonable. Would it make you feel better if the ECM unit weighed 7 tons like the Liao experimental ECM? Saying the game is cornered around a 1.5 ton piece of equipment is not only without merit it is just a lie.

Yes I do believe you are unreasonable. Starting by attacking the formating of a post to prove it wrong without attacking the facts of the post is unreasonable. I cannot help it if your eading comprehension skills are lacking. Next time I am at my computer I will be sure to format it in a manner you find acceptable. Bullet points, footnotes, simple words, etc..

I play several different roles for my different mechs and one of them is LRM heavy. I still do not have a probelm with ECM and I am not in the minority.

Ec-130H? What would be the point of making a statement no one can confirm? If I said I was an engineer that designs ECW equipment would you believe it? If he is one than he knows there is more to it than what he said and what I said, though basic, is pretty spot on. What would his explanation of bombers dropping precision guided bombs while ECW is being conducted on SAMs? Gps signal is pretty easy to jam. Who knew so many "ECM experts and specialists" played MWO? Wow!

The poll has far too many options. Not one of the options says why it is allegedly broken or OP. It is more complaints of infringing upon playing style with feeble attempts to prove it is OP by talking about its size and what not. All of these excuses are straw men to hide the fact it i fringes on your playing style. All the complaints amount to people being upset ECM was even implemented. By far the biggest winner so far is people are fine with ECM as it stands. Again, ECM is functioning like it should and as intended.

Edited by IceCase88, 03 February 2013 - 11:30 PM.


#76 Nightcrept

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Posted 03 February 2013 - 11:26 PM

@IceCase88

Do you actually read what you post?

Quote
"The size of the piece of equipment is entirely irrelevant. The argument is entirely without merit."

Just because you say so doesn't make it true. And unfortunately for you your wrong. Your counter argument is juvenile at best.
I can sum it up with L2P. And that ignorant statement has nothing to do with the issue as we have all learned to play.

The issue is that ecm breaks game balance. The MAJORITY of players know it for a fact.



Quote
"ECM can be countered by ECM and TAG which means there are reasonable counters" "Saying the game is cornered around a 1.5 ton piece of equipment is not only without merit it is just a lie."

So your saying that you need ecm to counter ecm or use a weapons slot and those are reasonable counters? And it doesn't make the game ecm centric to require ecm to counter ecm.....lol?

I'll tell you what you show me that you can hold tag lock on a random ecm mech and I might listen to you.



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"I play several different roles for my different mechs and one of them is LRM heavy. I still do not have a probelm with ECM and I am not in the minority."

Actually from the polls and opinions given and the prevalence of the said weapons system in game I would say you are.




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"Ec-130H? What would be the point of making a statement no one can confirm? "

Actually he didn't make the claim his clan mates and the rest of us did. It has been known for some time what he was.

#77 SpiralRazor

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Posted 03 February 2013 - 11:27 PM

LRMS travel at 100 rather then 1080.

Thats why.

#78 Ralgas

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Posted 03 February 2013 - 11:27 PM

To be truly honest i don't believe anything is grossly op yet, a few things possibly need dialing down a notch... but not to the level most qq indicates. Us in the land of pug still have to grapple with poor and slow team communication, which imo is crippling the experince of mwo far more than splatcats, lrm boats or ecm combined. Try calling for team help when a light is chewing on your butt, or giving a light/med info on a covered attack path in towards that lrm hiding in a corner to shut him up. Even calling a teammate back who is straying too far due to ecm blindness or calling the location of an enemy under ecm cover

Atm the best you can do is draw that raven into the middle of your team (if they bothered to stick together) and hope someone feels like making a roast, and can shoot stright enough not to blow half your torso armor off doing it... as for the lrm, i just do it myself

Edited by Ralgas, 03 February 2013 - 11:31 PM.


#79 SpiralRazor

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Posted 03 February 2013 - 11:38 PM

View PostIceCase88, on 03 February 2013 - 11:00 PM, said:

The size of the piece of equipment is entirely irrelevant. The argument is entirely without merit. Comparing the usefulness of a piece of equipment compared to similar sized piece of equipment that perform entirely different functions is comparing apples to oranges. Ultimately, ECM can be countered by ECM and TAG which means there are reasonable counters. It seems your issue is not really with a 1.5 ton piece of equipment but the lack of a training grounds for new players. I pug exclusively and suffer the same fate as the new players more often than not so I understand their pain. They cannot expect to come into this game and be the best like you expect them to. They will have to L2P like we all did and adapt like we all did. Thinking any other way is unreasonable. Would it make you feel better if the ECM unit weighed 7 tons like the Liao experimental ECM? Saying the game is cornered around a 1.5 ton piece of equipment is not only without merit it is just a lie.

Yes I do believe you are unreasonable. Starting by attacking the formating of a post to prove it wrong without attacking the facts of the post is unreasonable. I cannot help it if your eading comprehension skills are lacking. Next time I am at my computer I will be sure to format it in a manner you find acceptable. Bullet points, footnotes, simple words, etc..

I play several different roles for my different mechs and one of them is LRM heavy. I still do not have a probelm with ECM and I am not in the minority.

Ec-130H? What would be the point of making a statement no one can confirm? If I said I was an engineer that designs ECW equipment would you believe it? If he is one than he knows there is more to it than what he said and what I said, though basic, is pretty spot on. What would his explanation of bombers dropping precision guided bombs while ECW is being conducted on SAMs? Gps signal is pretty easy to jam. Who knew so many "ECM experts and specialists" played MWO? Wow!

The poll has far too many options. Not one of the options says why it is allegedly broken or OP. It is more complaints of infringing upon playing style with feeble attempts to prove it is OP by talking about its size and what not. All of these excuses are straw men to hide the fact it i fringes on your playing style. All the complaints amount to people being upset ECM was even implemented. By far the biggest winner so far is people are fine with ECM as it stands. Again, ECM is functioning like it should and as intended.



LOL...you are either completely delusional or so bad at game design&theory that you have no business commenting on such.

Please go troll under a bridge, k thanx.

#80 Volthorne

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Posted 03 February 2013 - 11:53 PM

IceCase88 (and other users like him) is the reason why we can't have nice things.

So it has been stated and so it shall come to pass.





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