IceCase88, on 03 February 2013 - 09:06 PM, said:
My understanding of real world ECM is sound. Do your research. Additionally, it is reasonable to infer that 10 centuries from now that technology would advance enough so they can put several different types of ECM into a single container that weighs roughly the same as a modern car as well as being similar in size to a car.
Who cares if 60% of players polled in an opinion poll, not a scientific poll, think ECM is OP. Before ECM probably about 60% of the players boated LRMs and SSRMs. So the 60% of the players who actually go to the forums and actually voted in one of the many anti-ECM polls, to include you, feel their playing style has been hampered. L2P. I have a Stalker with 2 LRM20s and I do just fine. ECM, one item, has 2 counters (ECM and TAG). That is more than sufficient. The 60% of players you state are not even 60% of the player base so the alleged number is not even relevant.
I am aware how jamming works and there is a bit more to it than what you stated. It is not easy to defeat ECM as you say nor does it affect all combatants within its area. This is not WW2 where tinfoil is being used to confuse radar and all the soldiers know to do is blast broad range frequency bursts to interefere with the enemy detection equipment. Your forces are able to adjust their equipment to a different frequency so as to not effect your own equipment. This is how US forces are able to jam enemy SAMs yet still able to drop precision GPS and other smart bombs on the enemy.
Oh no! You got me! You used 1/4 of one sentence to say my entire post is invalid. lol. Really, Guy? Come up with something better. Sorry to ask you to tax your mind a bit more.
Work is slow and I am using a smartphone to type. Sorry for not adding bulletpoints and footnotes. It can be quite daunting to reply in these forums on it. Most equipment in the game has a basis in reality. We are not talking about magic and dragons. There is plenty of balance in the game. The balance may not suit your play style but it is balance nonetheless. By all means do not let the facts get in the way of your impassioned argument. Facts can be a tricky thing when they conflict with your ideas. The devs have said ECM works as intended and a good number of posters agree. Acting like petulant children and crying about your playing style being hampered is not going to change anyone's mind. ECMis fine. It has 2 counters and only effects 2 weapons systems (LRMs and SSRMs). That is not OPed and is pretty reasonable. The only thing that is unreasonable is all the QQing about it and the stupid demands. Overall the game is balanced. Maybe not in your favor but it is balanced.
Bullet points? You trying to make me sound unreasonable? It was a semi-incoherent jumble of sentences and though doable, it was hard to comprehend the point you were trying to make.
And we might as well be talking about magic and dragons, for all the relevance it's worth. I realize the game is going for that simulator feel, but this is a game that takes place a millenia from now, where long range missiles have a max range of 1000 meters, and targeting lasers weigh a ton. Reality was checked at the door a long time ago.
As for the devs saying ECM is "working as intended", didn't they say that about the CBill accumulation rates back in late closed beta, I think? And about repair and rearm? Didn't "a good number" of posters agree those were fine as well? What happened to those issues? Just because it's working as intended doesn't mean that intention is best for the game as it is.
I have ONE CPLT-C1 with 2xLRM15 that I don't even use that often, and now that the movement code is worth a damn I don't even use streaks. I'm actually more of a ballistics/PPC guy. I could care less how it effects those two weapons systems.
And countering ECM with more ECM, though an effective counter, and just serves to make the entire game revolve around it even further. Worse than how it revolved around LRMs prior.
The amount of skill and effort required to use TAG is disproportionate to the effort required to use ECM.
The problem I see with ECM is the TOTAL INFORMATION BLACKOUT it causes, combined with the extremely lacking communication tools in your typical pub game (don't tell me join a premade and use 3rd party, I do. That would be missing the point; F2P survives on its ability to get pubs interested, and ECM will hamper that right now), leads to complete routs where one side flat out ambushes the other one thanks to ECM cover, and the other team couldn't/didn't bother to warn them.
Keep your damn missile lock denial; I just want to be able to detect them with radar.
Yes, the game may be balanced, but it's currently balanced almost entirely around this little 1.5 ton piece of equipment.