Elandyll, on 04 February 2013 - 08:38 AM, said:
So ... wait.
Are you telling us that -only- Premades on TS/ Mumble/etc should play this game?
Say .. what? -Only- 4 man premades? Or -only- 8 man premades then? Right? (because the strict 8v8 seems so popular these days)
Because, if it's -only- for premades, and you have a 2 or 3 man premade joining in with a 4 pre made, that leave a 1 man spot, right?
Wait ... even better. Say we go back and allow any size of premade in.
But, as you seem to say, the game is -only- for premades.
What happens to a pre-made of 6, when no pre-made of 2 are available to fill it in?
Or a premade of 5 with no premade of 3 available?
I wish people saying this nonsense would wake up and realize that given how the game is made, Premades -NEED- solo players to fill in blank spots in a way that Solo players do not -NEED- premades in return.
That's why too many (not all) premades call Puggers "Meat" or "Canon Fodder", because that's literally how they are treated. And it sucks (I have been a strict Pugger until recently).
How about a minimum of
1) respect
2) making the game a little more palatable for new players and solo players alike, by not only limiting the drops to an actual 4 man and NO sync drops, and when a premade is on one side, making sure that an "equivalent" (+ or - 1 man) premade is also on the other side?
That alone would go a long way.
Now, about the OP's suggestion, I see the potential underlining of premades in the roster as a possible good and bad thing.
On the good side, it would entice (decent) Solo players to follow the premade Lance, and coordinate with them instead of running off and get killed right away.
On the bad side, it would also entice many players who simply do not want to go through pugstomp after pugstomp to quit the game right away if they see a premade on the opposing side.
Solution? What I proposed, put a premade on each side automatically, and disable synch drops (which should already be a no no since the rule of 4 man pre made limit).
First of all, Respect? Try exasperation.
The "Team Play" vs "I wanna be ALONE" argument has been going on since game inception now, and all "respect" has gotten is people jumping up and down on the launch button screaming "it says I can go it alone, so that;s a great idea, nerf teams more!!!" Were this logic applied to anything else in the competitive world, a basketball team would be forced to grab half of it's team from the audience. It makes no sense.
Look, if someone is new to the game and doing solo runs til they get down controls, fine. If they don't know how to find Teamspeak or Vent channels with people to game with, fine. However, once they realize there are plenty of people who just want people to game and talk with, REGARDLESS OF SKILL LEVEL (check the link in my sig if you don't believe me), and still go alone, then gripe about getting shot to boogers by an organized team, that is entirely THEIR FAULT. They have every option available to them to play the TEAM GAME as intended, and they still ignore it.
I'm not saying that solo launch should be removed, Some people do it all the time, and enjoy it. They, however, aren't on here complaining about it.
If you solo drop, the game is going to be harder, and you will die more. If you choose to continue this, you deal with it.
Also, if the solution you want is for premades to be nerfed more, thus reducing team play, I frankly don't want you on my team. You, by your own admission, are not a team player, and therefore are a detriment to any team.
I'm tired of people soft-pawing around this subject. I LOVE new players coming to the game, and will do anything I can to help get them acclimated, including TELLING THEM IT IS A TEAM GAME AND SHOWING THEM THE MANY, MANY, MANY GROUP GAMEPLAY OPTIONS AVAILABLE TO THEM.