Taemien, on 03 February 2013 - 02:52 PM, said:
Sort of interested to see the results myself. You have players that say ECM kills the game, yet they turn around and hate on LRMs and Streaks so I'm trying to figure what in god's name they are talking about.
Someone made a great example of it in other thread, with the whole "invasive species".
LRMs used to be the top of the food chain, and pretty much defined how the game was played. Then ECM was introduced. This was good because it countered weapons dependent on missile lock, but its other effects had other, poisonous effects on the game. It would be fine, IMO, if it prevented missile lock and the player from gathering detailed information (Chassis variant, weapons loadout, damage skeleton), but still let you target the damn thing. You'd just get the red targeting square with a target designation letter and that's it. As it is it's pretty much a cloaking device.
The ability to COMPLETELY cloak an entire team from targeting, then cut off communications for any enemies within the bubble, is frankly ridiculous. Especially in public games, where there's poor communication to begin with and you can wipe out enitre teams without them knowing it's happening until the other team starts scoring kill points.
It's not as bad in premades but teams are still more or less forced to carry at least one or they're gimping themselves.
Pirahna's touting information warfare, and now all of a sudden we're greeted with an item that doesn't just disrupt information, it causes a total information blackout in its area of effect. All for one and a half tons.
BAP doesn't do nearly as much and is countered by ECM, to top it off.
BAP needs limited (no information outside of having a target) non-LoS radar for a certain range, and extended LoS radar (which it currently has). ECM cloaks users from BAP.