Chunkylad, on 05 February 2013 - 08:07 PM, said:
It's the game culling cats
Posted 05 February 2013 - 08:36 PM
Edited by DesertRat, 05 February 2013 - 08:38 PM.
Posted 05 February 2013 - 08:39 PM
Edited by Big Grimm, 07 February 2013 - 03:57 PM.
Posted 05 February 2013 - 09:00 PM
Posted 05 February 2013 - 09:34 PM
Delas Ting Usee, on 05 February 2013 - 08:20 PM, said:
Edited by Chunkylad, 05 February 2013 - 10:39 PM.
Posted 06 February 2013 - 01:37 AM
Posted 06 February 2013 - 01:44 AM
Edited by Jeye, 06 February 2013 - 04:00 AM.
Posted 06 February 2013 - 02:18 AM
Edited by Stringburka, 06 February 2013 - 02:20 AM.
Posted 06 February 2013 - 02:20 AM
BackupNameAttachment=" Build(4418) 06 Feb 13 (13 49 57)" -- used by backup system Log Started at 02/06/13 13:49:57 Running 32 bit version Executable: F:\MW_Online\MechWarrior Online\Bin32\MWOClient.exe FileVersion: 3.4.1.4418 ProductVersion: 3.4.1.4418 Using STLport C++ Standard Library implementation Added MOD directory <engine> to CryPak Executable Command Line: "F:\MW_Online\MechWarrior Online\Bin32\MWOClient.exe" flowthru Total number of logical processors: 2 Number of available logical processors: 2 Total number of system cores: 1 Number of cores available to process: 1 Processor 0: CPU: AMD AMD Athlon(tm) II X2 255 Processor Family: 15, Model: 6, Stepping: 3 FPU: On-Chip CPU Speed (estimated): 3.6 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default Windows XP 32 bit SP 2 (build 5.1.2600) System language: Russian Windows Directory: "C:\WINDOWS" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 13:49:57 02/06/13, system running for 30 minutes 3327MB physical memory installed, 2679MB available, 2047MB virtual memory installed, 19 percent of memory in use PageFile usage: 28MB, Working Set: 17MB, Peak PageFile usage: 28MB, Current display mode is 1920x1080x32, VGA IBM enhanced (101/102-key) keyboard and 16+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization GameName: MechWarrior Online BuildTime: Feb 4 2013 11:54:04 Windows Error Reporting is enabled setting exception handler Font initialization Physics initialization Sound initialization <Sound> Initializing AudioDevice now! <Sound> Initialize FMOD with dynamic memory callbacks <Sound> Starting to initialize DirectSound output! <Sound> Drivers found: 2 <Sound> Available drivers: 1. VIA HD Audio Output 2. NVIDIA High Definition Audio <Sound> FmodEx-AudioDevice: Now running on driver: VIA HD Audio Output <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO <Sound> Initializing FMOD-EX now! <Sound> Initialized FMOD-EX <Sound> Available record drivers: 0 VIA HD Audio Input ! <Sound> Record config is set to autodetect using record driver 0 <Sound> Using FMOD version: 00044004 and internal 00044004! <Sound> Initializing SoundSystem now! Renderer initialization [Error] NVAPI: Unable to get SLI state (-113) used GeomInstancingThreshold is 8 Localized language content(english) not available or modified from the original installation. Localized language content(english) not available or modified from the original installation. Network initialization [net] using Select socket io management network hostname: microsof-959230 ip:10.10.112.34 [Network Version]: RELEASE PURE CLIENT MovieSystem initialization Console initialization Time initialization Input initialization AI initialization Initializing Animation System Initializing 3D Engine Initializing default materials... Script System Initialization Entity system initialization Initializing AI System Patch Complete Received Patch Complete Received Patch Complete Received Patch Complete Received ============================ Loading level mechlab ============================ ======== mechlab is loaded in 11.5 sec ======== could not free all buffers from CDevBufferMan! UnLoadLevel End: 0.6 sec Game rules class: Assault ============================ PrepareLevel frozencity ============================ Initializing default materials... [Error] Runaway thread [Error] locomotion-group not found: animations/mechs/stalker/lmg_files/land_to_fwd_fp.lmg [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName ======== frozencity is loaded in 24.1 sec ======== [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf CGameClientChannel::Release could not free all buffers from CDevBufferMan! UnLoadLevel End: 0.6 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 18.3 sec ======== could not free all buffers from CDevBufferMan! UnLoadLevel End: 0.5 sec Game rules class: Assault ============================ PrepareLevel rivercity ============================ Initializing default materials... [Error] locomotion-group not found: animations/mechs/stalker/lmg_files/land_to_fwd_fp.lmg [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName ======== rivercity is loaded in 25.7 sec ======== [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetCount [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf CGameClientChannel::Release could not free all buffers from CDevBufferMan! UnLoadLevel End: 0.9 sec sv_gamerules = mechlab [] ============================ Loading level mechlab ============================ Initializing default materials... ======== mechlab is loaded in 16.9 sec ======== could not free all buffers from CDevBufferMan! UnLoadLevel End: 0.5 sec Game rules class: Assault Level rivercity does not support Assault gamerules. ============================ PrepareLevel rivercity ============================ Initializing default materials... [Error] locomotion-group not found: animations/mechs/stalker/lmg_files/land_to_fwd_fp.lmg [Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName ======== rivercity is loaded in 27.6 sec ======== [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf [Error] CryAnimation: no valid character file-format: EngineAssets/Objects/Default.cgf *** Memory allocation for 11141848 bytes failed ****
Edited by Gray 46rus, 06 February 2013 - 04:30 AM.
Posted 06 February 2013 - 02:33 AM
Stringburka, on 06 February 2013 - 02:18 AM, said:
Posted 06 February 2013 - 03:37 AM
Jeye, on 06 February 2013 - 01:44 AM, said:
Edited by Von Falkenstein, 06 February 2013 - 03:53 AM.
Posted 06 February 2013 - 05:18 AM
Edited by Taron, 06 February 2013 - 06:36 AM.
Posted 06 February 2013 - 05:51 AM
Edited by Ricktor Black, 06 February 2013 - 05:54 AM.
Posted 06 February 2013 - 06:14 AM
Posted 06 February 2013 - 06:16 AM
Posted 06 February 2013 - 06:21 AM
Edited by Murilo Specht, 06 February 2013 - 06:22 AM.
Posted 06 February 2013 - 06:21 AM
Posted 06 February 2013 - 06:59 AM
Posted 06 February 2013 - 07:12 AM
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