- Happens on all maps
- Totaly random


#61
Posted 07 February 2013 - 10:01 AM
#62
Posted 07 February 2013 - 11:00 AM
#63
Posted 07 February 2013 - 11:54 AM
My ping has gotten slightly better, however I also switched from wireless to wired connection so it is hard to say if it was the patch or the change - anyways ping in the high 80s is good enough for me:)
AMD Phenom II x6@4ghz, 8gb ram, AMD 6970 video
#64
Posted 07 February 2013 - 12:11 PM
#65
Posted 07 February 2013 - 12:49 PM
my PC is slow loading since its low spec...and thus...i end up never seeing who is in the match, so i have to take a peek when ingame and lose a few seconds while watching it (disadvantage for low spec and slow system players).
as for the startup sequence...since i am loading slow i end up seeing nothing of the startup sequence (only if someone is much slower) and only see my cockpit like i would have shutdown my mech until the game starts which is even more boring since i can even use the time to look at whos with me in the team and what mechs.
i love the after match screen...but why is the time limited at the end? why cant we stay and chat a little if we want to? or wont the mechs return for others until the last one left the end screen? the force exit is just not needed if its not bound to other players not getting their mechs back...but if it is i sure can understand the reason.
saying this...anyone else out there with a slow and low end system that has this troubles? and feels like a disadvantage due to it? or even misses the startup sequence and start roster screen?
Edited by Julian Tifflor, 07 February 2013 - 12:51 PM.
#66
Posted 07 February 2013 - 01:25 PM
DaLurka, on 06 February 2013 - 01:26 AM, said:
during countdown 60FPS.
when mechs are moving (including me) 25-40FPS
10-25 fps in battle (depends on how many mechs are in the screen)
Settings on low. v-sync off
Intel QuadCore i5-3450 3.1GHz
Nvidia GeForce GTX 560 Ti
8GB of RAM
Windows 7 64 bit
it sounds strange but,
my first game today ran fluid (50-60FPS) for the most time! on caustic.
the next games were as descriped above?! really worse.
now whats that?
#67
Posted 07 February 2013 - 01:32 PM
The UI on the scoring screens is a huge improvement and I think the designers should be applauded for this change.
#68
Posted 07 February 2013 - 01:47 PM
I have not had this kind of crash issue since the MechLab bug a while ago. Its making the game barely playable when 2/3 of the matches I join crashes me.
#69
Posted 07 February 2013 - 01:53 PM
Malsumis, on 07 February 2013 - 06:50 AM, said:
You're in Croatia and you have a better ping than I do and I'm in the north east region of the US! I've been playing with a ping of around 150ms since the Jan 15th patch and have been in contact with my ISP (Verizon) to see if the problem is related to them or the game servers. I can ping other servers as far as California and still be below 80ms. I've posted on Verizon's support forums and have not seen any response from them at all. I'm considering going back to Comcast cable internet as this is rediculous.
And how are your PPC's? Is that lag directly proportional to ping, or are there other factors influencing it?
#70
Posted 07 February 2013 - 02:17 PM
#71
Posted 07 February 2013 - 02:45 PM
Snib, on 07 February 2013 - 11:00 AM, said:
I have similar ping rates and am fine most of the time. I would suggest that you uninstall the game then re-download it. I found in the past that the patcher left performance behind in comparison to a fresh download. While I have not had this recently, I did find this helped against patches that lowered my performance.
#72
Posted 07 February 2013 - 03:36 PM

Edited by Helly, 07 February 2013 - 03:40 PM.
#73
Posted 07 February 2013 - 05:22 PM
Tested at custom, medium and low graphics levels.
A brief glimmer of hope while it's loading in the cockpit above 30fps then down 7-20max for the game, usually near 12.
i7-260QM @ 2.20ghz
8GB Ram
Radeon 6990M
I'm getting 30fps at the main screen even, crazy...
I'm going to update my drivers and edit this post, could be that.
Edit: Same after reference driver install, perhaps a little worse. The second I look at a 3d object in the interface the fps goes to half, load in game and it's cut in half again at least. Not sure whats going on.
Edited by Tallnob, 07 February 2013 - 07:25 PM.
#74
Posted 07 February 2013 - 05:41 PM
#75
Posted 07 February 2013 - 07:28 PM
I had some older drivers so dl the latest catalyst reference drivers, about the same. I'll try to find some beta drivers.
Edit: Latest Beta drivers had no effect. Main screen 60fps, click on mechlab 30fps, in game is worse.
back to main screen, 60fps.
Edited by Tallnob, 07 February 2013 - 08:02 PM.
#76
Posted 07 February 2013 - 07:50 PM

At least I would describe it as a rubberband effect.
When I use my Centurion and Commandos (both +80KPH) I have been running into a bug that causes both my Torso and Vector(?) to move.
EXP: Commando
I start the game by Running straight forward. No issues.
I then attempt to follow a fellow light. Turn 45 degrees left. A moment after I have finished turning, my mech will suddenly shift, as if I had only made a 40 degree left turn.
This also happens with my torso twisting when moving at high speeds.
It is unnoticeable/non-existent in my Awesome (sub 70KPH).
#77
Posted 07 February 2013 - 07:58 PM
Here are my Specs:
OS: Windows 7 64bit Professional Edition
Motherboard: Gigabyte GA-890XA-UD3
CPU: AMD Phenom II X4 965 Processor (4 CPUs), ~3.4GHz + OC'd and tweaked to 3.9GHZ
RAM: 8GB 2 sets of XMS3 4GB Dual Channel DDR3 Memory Kit (TW3X4G1333C9)
GPU: Gigabyte GeForce GTX 660 Ti OC'd Edition
Monitor: Samsung 27" LED Monitor S27A950D True 120hrz 3DTV Enabled.
Soundcard: Creative Sound Blaster Recon3D Fatal1ty Professional PCIe
SSD: Force Series 3 240GB SATA 3 6Gb/s Solid-State Hard Drive
PSU: HX Series HX750 Power Supply 750 Watt 80 PLUS Gold Certified Modular PSU
Edited by EternalCore, 07 February 2013 - 08:04 PM.
#78
Posted 07 February 2013 - 08:06 PM
All I know is that I can finally play while having a stream or movie open on a second monitor while also having a web browser open.
If I tried to even run chrome before this patch at the same time as MWO it would tank my fps to 20 or lower, now I can hold 30-40 while running everything I mentioned before.
I did however do a complete uninstall and reinstall as of this patch, have you tried that?
No problems here so far.
All I know is that I can finally play while having a stream or movie open on a second monitor while also having a web browser open.
If I tried to even run chrome before this patch at the same time as MWO it would tank my fps to 20 or lower, now I can hold 30-40 while running everything I mentioned before.
I did however do a complete uninstall and reinstall as of this patch, have you tried that?
No problems here so far.
All I know is that I can finally play while having a stream or movie open on a second monitor while also having a web browser open.
If I tried to even run chrome before this patch at the same time as MWO it would tank my fps to 20 or lower, now I can hold 30-40 while running everything I mentioned before.
I did however do a complete uninstall and reinstall as of this patch, have you tried that?
#79
Posted 07 February 2013 - 08:10 PM

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