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Gauss rifles


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#1 Oderint dum Metuant

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Posted 27 May 2012 - 02:27 AM

Fastest? Probably looking at the Dragon or Centurion

#2 LordDeathStrike

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Posted 27 May 2012 - 02:28 AM

atlas. the stock current gauss rifle is 10 crits 15 tons. torso mounted only. that disqualifies the cent and the dragons arm mounts, and i believe its more crit space then the hunchbacks shoulder mount can handle.

so for now, the atlas right torso is the only place we can put a G rifle.

#3 Alfred VonGunn

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Posted 27 May 2012 - 02:32 AM

I just hope they move away from teh TT bs and make it so Gauss RIfle ammo DOES NOT EXPLODE... There is no reason that is should since it has no gun powder and no other explosive in it.. A ammo hit to Gauss rifle should just destroy the feed and disable the gun.. nothing else...

#4 Nik Van Rhijn

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Posted 27 May 2012 - 02:35 AM

A Gauss Rifle will fit in an arm with 1 crit to spare or in a torso with 4 or 5 crits to spare. Hunchback makes a good "Hollander" with more armour and ammo, you can even have an ML as backup. Should be no minimum range for GR either. Expect to see a number of these, the alternative of course is the 2 PPC Hunchback.
Gauss Rifle ammo does not explode - the rifle does but for only 20 damage.

Edited by Nik Van Rhijn, 27 May 2012 - 02:36 AM.


#5 Kanatta Jing

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Posted 27 May 2012 - 02:40 AM

Also the Hunchback, it's about as fast as the Centurion.

But the actual and true fastest mech that can carry the Gauss is the Cicada CDA-3M, Removing all other weapon and all but 1.5 tons of armor you can have a top speed of 129 KpH.

The main problem would be that you would only have 8 rounds and only one weapon.

#6 Deathz Jester

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Posted 27 May 2012 - 02:42 AM

Battlemech Time Table - Not all of the dates are listed, some are listed when reading the actual description of the mech.

http://www.sarna.net...eMech_Timetable


Battlemech Categories

http://www.sarna.net...ttleMech_Portal


I believe the Hollander did not exist until after 3049, which is when the game starts.


CTRL + F then type the name of the mech, and you should see it scroll to it. (when browsing the timetable.)

#7 LordDeathStrike

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Posted 27 May 2012 - 02:46 AM

View PostAlfred VonGunn, on 27 May 2012 - 02:32 AM, said:

I just hope they move away from teh TT bs and make it so Gauss RIfle ammo DOES NOT EXPLODE... There is no reason that is should since it has no gun powder and no other explosive in it.. A ammo hit to Gauss rifle should just destroy the feed and disable the gun.. nothing else...

G rifle capacitors explode, the ammo does not. case still keeps it from taking out other things.

#8 Kanatta Jing

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Posted 27 May 2012 - 02:51 AM

View PostRealSoladrin, on 27 May 2012 - 02:48 AM, said:


There's no year mentioned on it. :D

Sarna is sucky like that sometimes

The 35 ton Hollander enters into production in 3054

#9 Sesambrot

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Posted 27 May 2012 - 02:56 AM

going off of this screenshot, you should very well be able to mount a gauss in the hunchbacks sidetorso...

so basically a hunchlander :D

#10 Lanc3rz3r0

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Posted 27 May 2012 - 02:59 AM

being that the Hollander is a 35 ton mech, any mech of the same weight should be able to mount a GR, having said that, the critical space needed (as mentioned) prevents the lights from mounting one, i believe. Because Inner Sphere mechs has specific hardpoints available to them on specific designs (which is why, if you played MW4 the mechs has the red/yellow/green boxes on the equip screen) and it was not until omni mechs were first "discovered" by IS engineers that the IS mechs started to use the omni-technology. now, why the IS never looked into omni tech is beyond me... seems to me, building a modular design for one system (IE ballistic weapons, or energy or missile) it seems only natural that you would, in the interest of decreasing overall maint. cost and difficulty make all your weapons use the same modular system, meaning no more square, triangular, or round pegs/holes, only round holes/pegs for everything, only makes too much sense. but hey, what do I know, right? lol

My understanding was that mechs with a specific loadout (IE every single mech except omni's) had to have the same loadout unless it was a specific variant, which had been produced for specifically those and no other weapons. so no matter what unless it was a variant, your hunchback had to have that AC in the shoulder, and nothing else and nowhere else. some of that was, in my eyes, an agent of the "fall of man" after the starleague, and how nobody knew how to change things and the rest was to keep the visually striking silhouettes so targeting comps and sensors and eyes and everything could tell a mech apart from 1-2 km away by look alone.

#11 chaz706

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Posted 27 May 2012 - 02:59 AM

For those looking for a Hollander: sorry... Please wait until time advances to allow it's creation. It just doesn't exist yet.

BUT you can get the Hunchback and have secondaries! Just strip the AC20 and slap that bad boy in.

#12 Cruxshadow

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Posted 27 May 2012 - 03:02 AM

View PostAlfred VonGunn, on 27 May 2012 - 02:32 AM, said:

I just hope they move away from teh TT bs and make it so Gauss RIfle ammo DOES NOT EXPLODE... There is no reason that is should since it has no gun powder and no other explosive in it.. A ammo hit to Gauss rifle should just destroy the feed and disable the gun.. nothing else...


It not the ammo that explodes it is the power feedback / overload that causes the damage with Gauss weapons. At least that is the way they explain it.

#13 Adridos

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Posted 27 May 2012 - 03:07 AM

There is a variant for a Cataphract vielding gauss rifle. :P

But it is made later, so it may not be possible to put a gauss on it with tech available to us. :D

#14 Alfred VonGunn

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Posted 27 May 2012 - 03:08 AM

View PostCruxshadow, on 27 May 2012 - 03:02 AM, said:

It not the ammo that explodes it is the power feedback / overload that causes the damage with Gauss weapons. At least that is the way they explain it.


WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?

#15 Mercurial

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Posted 27 May 2012 - 03:11 AM

View PostAlfred VonGunn, on 27 May 2012 - 03:08 AM, said:


WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?


Because Gauss Rifles are finicky new tech compared to Lasers and PPCs. But the more important reason is because game-balance wise it's ridiculous to make Gauss Rifles the only ballistic that doesn't have this drawback. As if it wasn't good enough already.

#16 Alfred VonGunn

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Posted 27 May 2012 - 03:11 AM

View PostAlexander Johannisburg, on 27 May 2012 - 02:59 AM, said:

being that the Hollander is a 35 ton mech, any mech of the same weight should be able to mount a GR, having said that, the critical space needed (as mentioned) prevents the lights from mounting one, i believe. Because Inner Sphere mechs has specific hardpoints available to them on specific designs (which is why, if you played MW4 the mechs has the red/yellow/green boxes on the equip screen) and it was not until omni mechs were first "discovered" by IS engineers that the IS mechs started to use the omni-technology. now, why the IS never looked into omni tech is beyond me... seems to me, building a modular design for one system (IE ballistic weapons, or energy or missile) it seems only natural that you would, in the interest of decreasing overall maint. cost and difficulty make all your weapons use the same modular system, meaning no more square, triangular, or round pegs/holes, only round holes/pegs for everything, only makes too much sense. but hey, what do I know, right? lol

My understanding was that mechs with a specific loadout (IE every single mech except omni's) had to have the same loadout unless it was a specific variant, which had been produced for specifically those and no other weapons. so no matter what unless it was a variant, your hunchback had to have that AC in the shoulder, and nothing else and nowhere else. some of that was, in my eyes, an agent of the "fall of man" after the starleague, and how nobody knew how to change things and the rest was to keep the visually striking silhouettes so targeting comps and sensors and eyes and everything could tell a mech apart from 1-2 km away by look alone.


The thing your forgetting in the WHY of this is that.. If you know a certian Regiment has X number of Hunchbacks and Y number of Ravens ect.. You also know EXACTLY what they will need for ammo and parts... Toss in customized mechs and Omni-mechs and you have created an logistical nightmare... since you now have to have a LOT more different things shiped to that unit just in case..

#17 Sesambrot

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Posted 27 May 2012 - 03:13 AM

View PostAlfred VonGunn, on 27 May 2012 - 03:08 AM, said:

WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?

I'm not sure about Lasers and PPC, but the GaussRifle uses very big capacitors to provide the enormous amount of energy required when firing. Those capacitors, when hit, may overload and explode... Exploding capacitors are nasty!!!

#18 Sesambrot

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Posted 27 May 2012 - 03:18 AM

View PostRealSoladrin, on 27 May 2012 - 03:15 AM, said:

A partical cannon also has capacitators, that's for certain. XD

agreed, at least it should...
...but I'm not sure it does in BT...

#19 Cruxshadow

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Posted 27 May 2012 - 03:18 AM

View PostAlfred VonGunn, on 27 May 2012 - 03:08 AM, said:


WHich is first came out YEARS ago it was ammo.. didn;t know of teh change.. But that makes no sense either... WHy would teh Gauss RIfle overload and explode but Lasers and PPCs don't?


Supposedly Gauss weapons require large banks of capacitors that lasers and PPCs don't require. It has to do with energy to heat ratio.

#20 Anixantheas

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Posted 27 May 2012 - 03:21 AM

View PostAlexander Johannisburg, on 27 May 2012 - 02:59 AM, said:

building a modular design for one system (IE ballistic weapons, or energy or missile) it seems only natural that you would, in the interest of decreasing overall maint.


Depends on how much you want to go into "actual mechanics" Think of it this way. Different size lasers require different power couplings, power requirments, and coolant leads. A small laser may only require a single coupling while a large laser may require far more to adequately power the sytsem. Most producers of mechs did not want to put all the spare parts in. An ammo feed for a 50 Cal gun is going to be huge while the ammo feed for a 22 is much smaller, combine that with the requirements of a Guass ammo feed system you are going to have a nightmare for the IS who is currently slowing beating themselves back to the stone age.

Also as a side history note the 2750 (tech manual) Mercury IS an "omni" design, the mounted laser was designed to be swaped out with other lasers of a certain style, however it was only designed to work with a laser system and was mainly in place for easy field maintainence.





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