Alexander Johannisburg, on 27 May 2012 - 02:59 AM, said:
being that the Hollander is a 35 ton mech, any mech of the same weight should be able to mount a GR, having said that, the critical space needed (as mentioned) prevents the lights from mounting one, i believe. Because Inner Sphere mechs has specific hardpoints available to them on specific designs (which is why, if you played MW4 the mechs has the red/yellow/green boxes on the equip screen) and it was not until omni mechs were first "discovered" by IS engineers that the IS mechs started to use the omni-technology. now, why the IS never looked into omni tech is beyond me... seems to me, building a modular design for one system (IE ballistic weapons, or energy or missile) it seems only natural that you would, in the interest of decreasing overall maint. cost and difficulty make all your weapons use the same modular system, meaning no more square, triangular, or round pegs/holes, only round holes/pegs for everything, only makes too much sense. but hey, what do I know, right? lol
My understanding was that mechs with a specific loadout (IE every single mech except omni's) had to have the same loadout unless it was a specific variant, which had been produced for specifically those and no other weapons. so no matter what unless it was a variant, your hunchback had to have that AC in the shoulder, and nothing else and nowhere else. some of that was, in my eyes, an agent of the "fall of man" after the starleague, and how nobody knew how to change things and the rest was to keep the visually striking silhouettes so targeting comps and sensors and eyes and everything could tell a mech apart from 1-2 km away by look alone.
I'm a little late to the game in this post, but no, that is not how mechs work, and its not how the Battletech Universe works, that is how MW4 worked.
In the Battletech universe you can find multiple different loadouts for every chassis, and you are not locked to that, most mechs allow you to customize weapons loadouts.
MW3 was closer to true Battletech than MW4.
You have to remember, some mechs were no longer made, as well as some weapons systems hard to find ammo and parts for. So are you supposed to just decommission a mech because you ran out of AC-20 ammo? Nope, you rip off the AC-20 and put something else in its place.
wanderer, on 28 May 2012 - 09:56 AM, said:
We can do better, as the whole thing about what happens when a fusion reactor goes critical is actually IN THE RULEBOOKS, IN DETAIL.
Most of a fusion reactor's chamber is...empty space. And a vaccuum at that. Chamber failure is more like your thermos cracking than it is a nuclear boomsplosion, as the lack of said vaccuum is also aces at quenching the whole reaction. Usually messes up the engine itself pretty fierce, but the big ol' explosions of Mechwarrior 4 or Stackpole's fiction are just that in-canon. Fiction.
According to Battletech rules, the reactor CAN explode, granted the radius is small and not like a nuclear explosion, but its an explosion nonetheless
Edited by CommieGIR, 28 May 2012 - 04:58 PM.