***** n stuff, on 27 May 2012 - 04:39 AM, said:
Actually it is, you don't need to have an inventory for every single mech as the military as a whole will be using every available weapon and ammo type anyway because there aren't that many of them. There aren't nearly as many kinds of weapons you can put on a mech as you've got for warfare in real life. There are dozens or hundreds of different kinds of weapons and ammo available for any modern weapon class that's why modern militaries standardise their equipment. Not doing so would be a logistical nightmare.
It's /ALREADY/ a logistical nightmare.
For example: Your force is defending a planet. That planet may not even have the capability to make ammunition or replacement weapons for your mech's. Therefor you've got to import them from another planet that is /weeks/ away, minimum, as they're not going to use a command circuit for ammo distribution.
This lack of real supply chain, lack of instant communication with the people who make the decisions, and lack of ability to even commandeer supplies on many battlefields means that no matter how you try to standardize it just won't work.
Take into account also that not every Successor State can even produce every mech. Let alone the type of weapon that is in use for that mech. Standardization simply cannot exist because of the technological aspects of interstellar travel and the vagaries of mech construction.
Given the wide range of weights available for mech's alone standardization simply isn't an option, and this isn't even counting things like conventional forces like infantry, tanks, aerospace fighters, vtol's, etc.
The PPC in a Panther isn't the same PPC in an Awesome. They might share stats, but they have different connection sequences, mounting options, etc. Then add in Dropship weapons, varying autocannon ammunitions etc.
Standardization simply does not exist in the BattleTech universe, not on the scale that it exists in modern day militaries. The closest to do /that/ are the Clans with their omnimechs.