

End Of Round Screen Needs To Show Who Dropped Together
#1
Posted 06 February 2013 - 07:32 AM
The new stats are nice and all. And showing factions will be interesting once CW starts up but is not really all that useful or interesting now.
And I'm not suggesting adding it to the Pre-Round screen because I'm betting people would complain or worry about PUGs DC-ing more if they see they're going to get steam rolled.
But we see all this QQ-ing about Premades vs PUGs and imbalance and steamrolls, and we debate and argue about it ad nauseum on the forums here, and I'M SURE PGI has the data, so just show it at the End Of Round screen.
Then *we'll know* what happened in that round. There will be less finger pointing and bleating about this or that based on ASSumptions.
At least we can then argue about real situations since it will be visible right there on the End Of Round screen.
Don't even need to add a new column to the grid: PGI can color-code those who've dropped together.
Thoughts?
#3
Posted 06 February 2013 - 07:33 AM
#4
Posted 06 February 2013 - 07:38 AM
Hillslam, on 06 February 2013 - 07:32 AM, said:
Would that (increase in DCs) be worse than getting steamrolled or watching your team steamroll the opposition?
#5
Posted 06 February 2013 - 07:39 AM
#6
Posted 06 February 2013 - 07:40 AM
Teamspeak is OP? I think not.
#7
Posted 06 February 2013 - 07:40 AM
#8
Posted 06 February 2013 - 07:42 AM
first - they could have better communications
second - they can use "broken" builds
i have won and lost fights in a premade facing pugs team, and i have won and lost vs premade teams starting as single player.
Its comes down just one point.
the team with the better basic skills (when to use wich weapon, don't spread...take a look at the minimap eg.) wins
#9
Posted 06 February 2013 - 07:45 AM
Tikkamasala, on 06 February 2013 - 07:38 AM, said:
Steamrolls are going to happen no matter what the matchmaker throws at you. D/c before the match even starts just tells me one should never play a PvP game.
#10
Posted 06 February 2013 - 07:46 AM
Karl Streiger, on 06 February 2013 - 07:42 AM, said:
first - they could have better communications
second - they can use "broken" builds
i have won and lost fights in a premade facing pugs team, and i have won and lost vs premade teams starting as single player.
Its comes down just one point.
the team with the better basic skills (when to use wich weapon, don't spread...take a look at the minimap eg.) wins
No, you are missing hands down the biggest advantage premades have, in a pre-ELO world. The can guarantee that up to 4 spots on a team arent filled with newbies in trial mechs, team killers or complete morons. This hands down is the biggest advantage a premade currently has in the game. Of course, instant comms for those on TS and coordinating mechs are two other big advantages that ELO wont solve.
In seeing how the screen looks, I cant fathom why PGI didn't implement an indicator of who premades are... the community has been screaming for it... kinda makes you think they dont want that information public.
#11
Posted 06 February 2013 - 07:47 AM
hammerreborn, on 06 February 2013 - 07:39 AM, said:
It's understandable. Just ignore it. I prefer to have the factual information shown and ignore the idiots who post crap.
#13
Posted 06 February 2013 - 07:51 AM
Bguk, on 06 February 2013 - 07:45 AM, said:
I never claimed anything else. Just that players who disconnect after seeing the pre-made warning wouldn't have changed the outcome anyway. So let them opt out, i don't care.
#14
Posted 06 February 2013 - 07:54 AM
Tikkamasala, on 06 February 2013 - 07:51 AM, said:
It's this attitude that makes me sad for the world at times.
#15
Posted 06 February 2013 - 08:31 AM
http://mwomercs.com/...ost__p__1851403
This is not always true, for example if a premade is composed by people who joined on a free ts, they can have different nameplates.
For example today in a prematch screen i saw that 6 enemis are from the same faction and two lone wolfes, ask them if the dropsynced, and they answered yes
Edited by Vessiel, 06 February 2013 - 09:00 AM.
#16
Posted 06 February 2013 - 08:34 AM
WoT nailed it with 3 person maximum platoons. And i think the model they use is a great way to go, Premium Accounts can make 3 man lances and non premium accounts can make a 2 man lance.
Regards Masikai
#17
Posted 06 February 2013 - 08:36 AM
Vessiel, on 06 February 2013 - 08:31 AM, said:
This is not always true, for example if a premade is composed by people who joined on a free ts, they can have different nameplates.
For example today in a prematch screen i saw that 6 enemis are STN and two lone wolfes, ask them if the dropsynced, and they answered yes
Entry order into the match is ping related. It is my hope that the affiliations will soon include Corps/Clan tags. This still wouldn't help to identify the random premades though.
#18
Posted 06 February 2013 - 08:36 AM
Quote
As someone who adores the new screen because it makes my data gathering about a billion times simpler (only need to take a screenie than count by hand every mech seen), I really couldn't care less. People will just use the fact that theres a premade when they lose to flame the other team and blame anyone but their own ****** piloting when they do 20 damage.
It's useless to know unless it shows the actual name of the merc group as a way of recruitment. It's not like knowing theres a premade allows you to tell if its 4 new players in the public TS or a RHOD merc group anyways.
#19
Posted 06 February 2013 - 08:38 AM
Vessiel, on 06 February 2013 - 08:31 AM, said:
This is not always true, for example if a premade is composed by people who joined on a free ts, they can have different nameplates.
For example today in a prematch screen i saw that 6 enemis are from the same faction and two lone wolfes, ask them if the dropsynced, and they answered yes
The factions right now have absolutely nothing to do with actual player groups.
#20
Posted 06 February 2013 - 08:47 AM
Edited by MaddMaxx, 06 February 2013 - 08:49 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users