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:( Goodbye To All The Players


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#81 QuantumButler

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Posted 10 February 2013 - 12:01 PM

View PostDemoned, on 10 February 2013 - 11:59 AM, said:

i would love to play on a EU server, but i would first like to know
the numbers on said server are enough to keep the games rolling at all hours first,
i work nights so my play time is NA prime times

i'd just like to know if there is enough EU players playing stupid times for me to transfer first ;)


likely not!

#82 AlexEss

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Posted 10 February 2013 - 12:01 PM

View PostKharnZor, on 10 February 2013 - 11:58 AM, said:

This is going to suck. hard.


well it is this or no EU servers at all. So just ask your self.. what will suck the most.

#83 QuantumButler

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Posted 10 February 2013 - 12:02 PM

View PostAlexEss, on 10 February 2013 - 12:01 PM, said:


well it is this or no EU servers at all. So just ask your self.. what will suck the most.


This, most likely.

#84 Wieland

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Posted 10 February 2013 - 12:19 PM

View PostAndyHill, on 09 February 2013 - 06:01 AM, said:


The game servers themselves can be fairly dumb things. There are a lot of service providers renting servers on a monthly basis at a fairly affordable cost, of course building your own server farms is also an option if you have enough volume to justify it. You just install suitable software that launches your game server when the master service so wishes, whereever it wishes with the players it wishes. Maybe even one single master server for matchmaking that manages the queue and launches the games in one of a variety of locations based on algorithms that decide which the best location for this specific match is. That's cloud service basics and that's how the IT world runs in 2013.

Well, take a look at the patcher. Its an age old system. When you make a new install, you are patching from version 0 up to the newest version through downloading each and every patch. You are downloading alot more than you would need on a modern patcher, where you would only download the newest version of the files. Thats also the reason why they dont have a repair function.

Dont expect them to be able to interlink the regions.

Edited by Wieland, 10 February 2013 - 12:20 PM.


#85 Wintersdark

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Posted 10 February 2013 - 01:35 PM

View PostQuantumButler, on 10 February 2013 - 11:59 AM, said:


Uh, I do okay to above average with 220ms ping, thank you very much.

And I don't think Taiwan is going to be high on their local server priority, if ever, so yeah, sticking with the USA.

The problem really is with the whole Community Warfare feature PGI has promised, and the clan/merc corps structure framework of many groups in the community.

Most corps simply will not be able to handle segregation, and will choose not to do it.


Yeah, a figure a bunch of people will stay put with their friends on the NA servers - the Canadian servers, BTW, not US servers ;)

Clans/corps aside, though, expect a LOT of EU players to move. The game experience is substantially better at <100ms.

#86 Jel

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Posted 10 February 2013 - 01:42 PM

I'm in the U.S.

By day, I drop with my friends in Oceania/S.E. Asia. By night I drop with my N.A. friends. I'd really hate to have to choose between them.

#87 AndyHill

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Posted 10 February 2013 - 02:06 PM

I don't really see the technical or legal issues, if anything it would be simpler to just run game servers in the EU. They just need someone to host game servers or they can do it themselves. Basically that means renting or buying a win/linux box with a network cable attached and pop up the games there if you have people from EU in the queue. I doubt the games are run on the same computer that hosts the user databases at the moment, so there's really no change.

#88 Taizan

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Posted 10 February 2013 - 02:18 PM

View PostAndyHill, on 10 February 2013 - 02:06 PM, said:

I don't really see the technical or legal issues, if anything it would be simpler to just run game servers in the EU. They just need someone to host game servers or they can do it themselves. Basically that means renting or buying a win/linux box with a network cable attached and pop up the games there if you have people from EU in the queue

This is not like renting a BF2 server from some gamehost. Probably more in the line of an MMO with clustered servers, fail safe database setup, backup connection, security etc.Nevertheless aside from the setup I don't see any reason why the regions need to be separated except for the reason that they will "sell" the rights of Mechwarrior Online to a local gameprovider (Bigpoint, Gamigo etc.) - think Battlestar Galactica, Seafight etc. this is the only way they will host the game, this means also introducing the game provider's own payment system and community site.

As much as I do want local servers for EU, Australasia and Westcoast because of a better connection for everyone (resulting in better online game experience) - separating a "global" community, after it has been formed and in existence for over half a year or more, will leave a bitter after taste.

#89 Sephlock

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Posted 10 February 2013 - 02:29 PM

View PostDragonkindred, on 09 February 2013 - 04:28 AM, said:

Wow, too much doom and gloom. Unless someone posts a link stating we are all getting split up, you guys are totally making a storm in a tea cup.

PS- i'm in Aus, so you guys complaining about 120-150 ping need to wake up!

Explain how this will work without splitting us up, given the quotes cited. Most notably "Each region is has its own database and unique user names. Regions do not play with or against each other" As it is, I am sad about this for three reasons: Firstly, because I'll miss the foreign players and what they bring to the social aspect of the game. Secondly, because I'll miss the relatively easy targets, and the subsequent feeling that I am a badass (which lasts as long as I do not check the pings). Third, frankly I dread a uniformly Continental American playerbase because my experiences with it in other games has been.... spotty at best. I'm sorry, but you Canadians alone are not enough to make up for the loss of the entire rest of the world, and I can't speak Spanish all that well, so...

Edited by Sephlock, 10 February 2013 - 02:35 PM.


#90 QuantumButler

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Posted 10 February 2013 - 02:30 PM

someone should raise this concern during the next ATD.

#91 Wieland

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Posted 10 February 2013 - 02:34 PM

View PostTaizan, on 10 February 2013 - 02:18 PM, said:

this means also introducing the game provider's own payment system and community site.

Also think about special deals like Medium Madness and such. There might be the same deals, different deals, more deals, less deals, or worst no deals at all.

#92 Demoned

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Posted 10 February 2013 - 02:37 PM

View PostTaizan, on 10 February 2013 - 02:18 PM, said:



As much as I do want local servers for EU, Australasia and Westcoast because of a better connection for everyone (resulting in better online game experience) - separating a "global" community, after it has been formed and in existence for over half a year or more, will leave a bitter after taste.


i agree totally, another reason to have the community stay on one website (if not server for games) at least, this way
the community can stay as it is as a whole, and still share ideas and still feel part of the bigger picture in general.

plus like other F2Ps, the EU and other none NA players will still have a direct line to the Devs, that always lacks when
the community is split from the home base server.

View PostQuantumButler, on 10 February 2013 - 02:30 PM, said:

someone should raise this concern during the next ATD.


i did in the last 1 it didn't get answered :P

Edited by Demoned, 10 February 2013 - 02:39 PM.


#93 Adrienne Vorton

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Posted 10 February 2013 - 11:51 PM

View PostTaizan, on 10 February 2013 - 02:18 PM, said:

"sell" the rights of Mechwarrior Online to a local gameprovider (Bigpoint, Gamigo etc.)



if i read these 2 names ever again together with MWO in one sentence.... those 2 are very well known for their ripoff mentality... honestly,i can´t think about any of those distributors that would do any good to MWO in the long run...

Edited by Adrienne Vorton, 10 February 2013 - 11:59 PM.


#94 CrashieJ

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Posted 11 February 2013 - 12:01 AM

View PostSug, on 08 February 2013 - 07:03 PM, said:

Someone needs to drill a hole through the center of the earth and out the other side so we can run some fiber optics.


Better yet a giant server in the Earth's Core. Same distance everywhere.

BRILLIANT!

#95 CrashieJ

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Posted 11 February 2013 - 12:15 AM

The best course of action is to put sattelite servers originating from the Main server in Vancouver outwards to major hubs like San Francisco, New York, London, Germany, (China?) and other places, then from that have proxy servers branching from that as both flow-management and redundancy, which the user can then log into... all running back to VC's PGI mainframe (who holds all encrypted information) and then updated and resent out. Creating an illusion that there is ONE UNIVERSE while in fact that it is a bunch of smaller sectors updated frequently.

Posted Image

EVE online and a bunch of other MMO giants did the same thing where multiple player from multiple countries can log into the same instance and duke it out 1 am GMT and 3 pm Hawaii Standard Time with little loss of fidelity.

It will cost quite a bit to make do, but even having just a few servers reaching out can help drastically.

Edited by gavilatius, 11 February 2013 - 12:16 AM.


#96 HRR Mary

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Posted 11 February 2013 - 12:35 AM

I already stated that in previous threads :

I'm in France, and I have a 120ms ping.
My whole team and friends are in North America, and we played together since MW4.
I won't play on a separated EU server, nor will spend money there.

HENCE :

PGI, don't bother with an EU server with your current mindset, you will only loose money.

#97 Ghost_19Hz

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Posted 11 February 2013 - 12:49 AM

They should just like, put a West Coast NA server and have the East Coast NA server, then match NA players to Euro using the East Coast server, and then match NA players to SEA players using West Coast, and then maybe if Euro and W.Asia could have a server. But i dunno where you could put a server to do all locations at once w/o lag, doesn't seem possible.

#98 Zulu Alpha Irish

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Posted 11 February 2013 - 01:08 AM

View PostDragonkindred, on 09 February 2013 - 04:28 AM, said:

Wow, too much doom and gloom. Unless someone posts a link stating we are all getting split up, you guys are totally making a storm in a tea cup.

PS- i'm in Aus, so you guys complaining about 120-150 ping need to wake up!


I agree with you. In South Africa a ping of 250 is the best i can get and i can still enjoy the game.

#99 Mounty

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Posted 11 February 2013 - 01:16 AM

They told us that it was going to work like this back when they introduced the Founders program, it was a horrible idea then and it's horrible now. Lets just hope they haven't given it a lot of thought lately and the ask the devs answer was just the old line of thought being repeated.

Please PGI, central authentication, store and forum server, local game servers....don't make us beg.

#100 PlzDie

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Posted 11 February 2013 - 01:20 AM

View PostAssegia, on 11 February 2013 - 01:08 AM, said:

I agree with you. In South Africa a ping of 250 is the best i can get and i can still enjoy the game.


With the South Africans whether it is a Australian, European or US server it wont matter much we will probably have ± the same ping across all servers, I will just stay with the NA server for now. And as you said the ping is not so bad it is playable.

Edited by Duppie1974, 11 February 2013 - 01:27 AM.






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