The Real Way To Stop Boats
#1
Posted 09 February 2013 - 03:13 AM
#2
Posted 09 February 2013 - 03:26 AM
#3
Posted 09 February 2013 - 04:30 AM
#4
Posted 09 February 2013 - 04:39 AM
FrupertApricot, on 09 February 2013 - 03:13 AM, said:
Trst me Heat sinks are NOT working up to TT standards. My Pretty Baby with 2 PPCs and 2 SRM6(28 heat running) and 21 Dubs(42 Heat disipation TT) should never even come close to overheating on Caustic Valley, Alpha Striking in the Cauldron! But I can overheat in Ice Colony! A Thug fires the same payload nonstp on 16 Dubs TT. Funny thing is it did it since it's introduction back in the 80s.
#5
Posted 09 February 2013 - 04:45 AM
Quote
*ba dum tss*
#6
Posted 09 February 2013 - 04:54 AM
It's the only way.
#7
Posted 09 February 2013 - 07:12 AM
FrupertApricot, on 09 February 2013 - 03:13 AM, said:
actually, yes... on the other hand, my non boating mechs work pretty well at 16+ DHS... the disipation rate is good at those numbers...
#9
Posted 09 February 2013 - 07:42 AM
#12
Posted 09 February 2013 - 07:48 AM
Joseph Mallan, on 09 February 2013 - 04:39 AM, said:
Check your Maths Joseph. Of those 21 Dubs, only 13 are engine based provided the use of a 325 XL, so that leaves 8 @1.4. thus 26 + 11 = 37(.2)
Edited by MaddMaxx, 09 February 2013 - 07:49 AM.
#13
Posted 09 February 2013 - 07:49 AM
#15
Posted 09 February 2013 - 07:58 AM
FrupertApricot, on 09 February 2013 - 03:13 AM, said:
This doesn't stop boats. It just stops you from firing large numbers of *any* weapons at a time. Sure, it'd also knock out the PPC boats, but that'd be more in the way of collateral damage. The heat system doesn't care where your heat comes from - the 24 points of heat generated when that catapult fires its 6 SRM6s is the exact same as the 24 points of heat generated when a stock HBK-4SP fires its 4 mlas + 2 SRM6s. If you try to penalize the catapult for 'boating' by reducing heat capacity enough that firing that battery of SRMs causes issues, you do the exact same thing to a perfectly normal stock design like the 4SP.
#16
Posted 09 February 2013 - 08:00 AM
..WHY should we stop boating? O_o
i dont think they are OP, it requires tonnage, crits and hardpoints to boat properly, and when you see some enemy boating, you know what to expect, and where to strike?
#17
Posted 09 February 2013 - 08:01 AM
Joseph Mallan, on 09 February 2013 - 04:39 AM, said:
Correct me if I'm wrong, but doesn't the TT alpha also take place over the span of ten seconds? As opposed to MWO, where every weapon is fired at once.
I do like the idea of a lower maximum heat, with faster cooling though. Even if it would make my 4xPPC Cat much less fun.
#18
Posted 09 February 2013 - 08:01 AM
MaddMaxx, on 09 February 2013 - 07:48 AM, said:
Check your Maths Joseph. Of those 21 Dubs, only 13 are engine based provided the use of a 325 XL, so that leaves 8 @1.4. thus 26 + 11 = 37(.2)
which is still well over the 28 points I fire. I was also using TT Heat factors since I am an opponent of the silly less than double double sinks.
#19
Posted 09 February 2013 - 08:05 AM
That or have dissipation lessen on boating.
#20
Posted 09 February 2013 - 08:05 AM
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