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Lights And Meds In Decline?


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#21 M4NTiC0R3X

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Posted 09 February 2013 - 09:11 AM

I have been mastering my Awesome and Stalker.. trust me... you don't want me to get the raven out but I will if I have to ;)

#22 Cantatta

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Posted 09 February 2013 - 09:26 AM

Love my Raven-3L and Spider-5D, play them often and do well most of the time. Also love my Hunchie-4SP and Centurion-9D, usually do well in those, but am much better in light mechs than any other class. I own a Cataphract and an Atlas, too, but they are not really suited to my particular play style. Still, it's fun now and then to take out a big mech and throw down some serious firepower, even if I am not as successful in these weight clases.

I certainly don't mind seeing fewer lights in the game, as those still left tend to be somewhat skilled, providing a good challenge. I am happy to pilot lights and provide EW for my team, battlefield intelligence simply cannot be ignored. Smart use of ECM, TAG, BAP and NARC can make the difference in any given battle.

#23 Syncline

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Posted 09 February 2013 - 09:44 AM

"Real men" don't need to hide behind 100 tons of armor (or lagshields). Lights / mediums will always be my favorites.

#24 Magitek

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Posted 09 February 2013 - 09:45 AM

I used to play a Raven 3L, but I'm just not as skilled as I thought I was with the lagshield stuff. Now, I run a Flame with a large engine. I run nearly as fast as the lights. I having much more fun in it than my Raven, so it all work out for the better. Hats off to the skilled light pilots.

#25 jper4

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Posted 09 February 2013 - 09:57 AM

part of the reasoning may be because of this also

-------------
Repair and Ream:
blinkin - Will repair and rearm ever come back? if not please explain the reasoning behind removing it.
A: No plans to bring back RNR. RNR was removed to create a balanced economy. In the end it created more problems than solved, and was essentially a tax. The system was prone to abuse by farmers and active players. The decision was made to protect the integrity of the game at the cost of removing a feature most people did not use (based on telemetry).
-----------------

so maybe more people are dusting off their heavier mechs again since they know all the time on it won;t be wasted because it won't end up turning into an R&R money sink where they end up losing money after each match?

i still play hunchie most of the time til treb comes out- so more medium goodness for me.

#26 Percimes

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Posted 09 February 2013 - 10:01 AM

I, too, think the trebuchet will bring a lot of meds back into matches, but will it last? I don't see many spiders anymore.

Too much is like not enough. The craze over the ECM-Streak-lagshield combo may have past and some may be looking for the next "cheese built"/easy-mode mech and I hope it's only that: something that will move on with time. Reminds me of all the warrior-monk when the original Guilds War launched.

#27 Targetloc

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Posted 09 February 2013 - 10:09 AM

Fast lights still have a very important role in finding and relaying info on the enemy.


There's currently no good reason to drive a medium, besides personal preference, since PGI removed repair costs. But that's always been the case in the board game and all the Mechwarrior games.


Hopefully they can come up with a few perks for mechs with less tonnage. I believe in the Mechcommander games that heavier mechs could be detected from further away and you got targeting info sooner.

#28 pistolero

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Posted 09 February 2013 - 10:14 AM

View PostExodus 2pt0, on 09 February 2013 - 08:11 AM, said:

Brings back memories of when piloting a light took skill.

I'm happy to fill the role, never underestimate what a lance of lights with coordinated pilots can do.


piloting a light was , is and probably will be easy mode

a lance of lights feels like cheating

#29 Mystere

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Posted 09 February 2013 - 10:20 AM

Nope. I myself have just been dusting off my Founder's Catapult and Atlas. And I really just had to try the Pretty Baby.

But, once I'm done, I'll be back riding my ECM/TAG/LL-equipped Cicada, tagging and sniping your butt far away from a position where you can't see me. ;)

Edited by Mystere, 09 February 2013 - 10:23 AM.


#30 Merky Merc

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Posted 09 February 2013 - 10:30 AM

None of the mediums offer anything that a much more heavily armored heavy can't do even better, in most cases. I love my hunchback 4SP, but when I keep getting stuck brawling against heavies by myself as my team derps about it just doesn't have the armor to stick in there the way my Phracts or Cats do.

Once we start seeing clan mediums and IS mediums built as a response to clans, I suspect there will be a resurgence in the popularity of medium mechs.

And I still see approx. 1-2 light mechs per match, unless it's one of the 6+ assault mechs matches.

#31 zhaocore

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Posted 09 February 2013 - 10:34 AM

Lights, nah. Mediums? nah. I still use my CENT A/D a lot.

#32 Braggart

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Posted 09 February 2013 - 10:34 AM

They are on the decline because the game favors the abililty to drop alot of damage on a single location. Boating is the only way to play this game.

If your mech isnt a boat, LRM/SRM, PPC, AC. Sporting as many of said item as possible, you are going to lose against someone who is doing it. The ability to pack so much damage in a single volley, allows mechs capable of boating like that the ability to cripple light and medium mechs with a single volley.

Light and medium mechs are also not quite as capable of boating like the heavier mechs, There are 1 or 2 variants that are capable, but then they lack the ability to take the damage being dished out.

Lights and mediums are currently a waste when it comes to competitive gameplay. The light serves some purpose in conquest.

PGI needs to do something about this problem. Mechs in Tabletop were not capable of pinpoint targetting, so 4 ppcs on a mech meant it dealt alot of damage, but not all that damage was going to hit that same location, at the same time, stripping the armor, and blowing out that section in a single volley.

#33 Chou Senwan

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Posted 09 February 2013 - 10:42 AM

I play lights a lot less now because I bought Jenners early on, and it's about 50% likely that the other side has a light with ECM and Streaks. And against those mechs I have very little chance to survive. If I try to scout, that means I'm away from the rest of my team, and in the 10 or 20 seconds it can take to retreat to allies, I might get my *** chewed off by Streaks.

When I do play lights now, I tend to stick with the team and wait to play a harrasser role, rather than scouting.

#34 Commander Kobold

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Posted 09 February 2013 - 10:48 AM

View PostExodus 2pt0, on 09 February 2013 - 08:11 AM, said:

Brings back memories of when piloting a light took skill.

I'm happy to fill the role, never underestimate what a lance of lights (+ECM) with coordinated pilots can do.


#35 TwigTech

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Posted 09 February 2013 - 10:48 AM

I've been noticing fewer lights and mediums, although Raven 3Ls still seem annoyingly prevalent. What irks me isn't the mech itself, but moreso that the people piloting them still flagrantly walk right in front of heavy / assault mechs in a way which no other light mech could do. A few SRMs puts them down, but they always seem to take way more of a beating than they should.

That being said, I'm having a great time in my ECM Spider now that the hitbox / netcode fixes have made my lasers as accurate as they're supposed to be.

#36 Commander Kobold

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Posted 09 February 2013 - 10:50 AM

I like trying to run a medium (currently mucking around with a centurion-AL) but they just seem to weak,heavies pop them light's outrun them...there's just no real reason not to simply run a heavy(or an ECM light, because if you dont have ECM on your light streaks will maul you)

it's be great if the mediums got a bit of a speed or armor boost something to draw them away from simply being lighter less armored lighter armed heavies

Edited by Omni 13, 09 February 2013 - 10:52 AM.


#37 The Trice

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Posted 09 February 2013 - 10:51 AM

I don't see lights ruining the game as long as you have 2 or 3 at the most in each team , but when you have 4 ravens with ecm in a group going a match after the other with winnings and no one can stop them , then this is just crap .

#38 hammerreborn

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Posted 09 February 2013 - 11:15 AM

Short answer: yes

Long answer: http://mwomercs.com/...etty-boy-patch/

ECM has held constant, but has shifted towards D-DCs since I last recorded it in December

Edited by hammerreborn, 09 February 2013 - 11:16 AM.


#39 Gremlich Johns

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Posted 09 February 2013 - 11:16 AM

View PostVassago Rain, on 09 February 2013 - 08:42 AM, said:


No, use of ECM mechs is in fact in decline, which is causing quite a few problems in the pub.


I beg to differ, At a minimum, any drop I am in sees 2-5 ECM mechs on one side - that's been the norm in any drop I have been in since ECM was implemented.

#40 StonedVet

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Posted 09 February 2013 - 11:18 AM

I still pilot only mediums and lights. Had a stalker, owned in it as its easymode and decided to go back to the hunchbacks and commandos for mor of a challenge ingame. Im thinking of heading Cataphract next as im trying to resist the urge to buy a catapult and run around in a splatcat to make money.





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