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You're Doing A Good Job, Pgi. Keep Up The Good Work!


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#1 JohnnyC

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Posted 09 February 2013 - 11:43 AM

I know you guys catch a lot of flak here on the forums, but I just wanted to say that I think you're doing a good job these days. You've been making some good improvements to the game, shown that you're listening to constructive feedback, and working to make this your best title yet.

So keep up the good work! I'm looking forward to continued improvements, additions, and badass mech battles. ;)

#2 Jordan Youngblood

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Posted 09 February 2013 - 11:51 AM

View PostJohnnyC, on 09 February 2013 - 11:43 AM, said:

I know you guys catch a lot of flak here on the forums, but I just wanted to say that I think you're doing a good job these days. You've been making some good improvements to the game, shown that you're listening to constructive feedback, and working to make this your best title yet.

So keep up the good work! I'm looking forward to continued improvements, additions, and badass mech battles. ;)



I absolutely agree. The game is not perfect, and I look forward to the additional changes made to make the game even better! The upcoming ELO matchmaking I am incredibly excited for, as well as, further in the future, CW!

Thanks PGI!

#3 Codejack

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Posted 09 February 2013 - 11:53 AM

Heh

View PostJohnnyC, on 09 February 2013 - 11:43 AM, said:

You've been making some good improvements to the game,


Like what?

View PostJohnnyC, on 09 February 2013 - 11:43 AM, said:

shown that you're listening to constructive feedback,


A-HAHAHAHAHA!


View PostJohnnyC, on 09 February 2013 - 11:43 AM, said:

and working to make this your best title yet.


I'll give you this one.

Of course, this is PGI's only title....

#4 Joseph Mallan

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Posted 09 February 2013 - 11:53 AM

*SNIFF SNIFF*
Was that fresh air? ;)

:) And now its gone!

Edited by Joseph Mallan, 09 February 2013 - 11:54 AM.


#5 Tennex

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Posted 09 February 2013 - 11:53 AM

yeah they are..the last two patches have been great.

anyway i hope they follow this traditon i nthe future patches. and with a good ECM nerf. hopeful for missile mechanic reevaluation.
hopeful to see the future of this game.

and have more confidence in the devs now. if they continue to develop like this community warfare will come out great.

Edited by Tennex, 09 February 2013 - 11:55 AM.


#6 JohnnyC

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Posted 09 February 2013 - 12:06 PM

View PostCodejack, on 09 February 2013 - 11:53 AM, said:

Like what?


Like better heat balancing, changes to the paint pricing setup, framerate optimizations, startup routine animations, better battle start and finish screens, and various other things.

And you know what... I saw your thread throwing a big fit a few minutes ago. How about you stick to your own threads to throw a fit in instead of polluting mine with your negativity and malcontent behavior? You know... show some class.

#7 Andravor

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Posted 09 February 2013 - 12:31 PM

I dont think they are on the right way.they going for more and more mc.no real development,just new contents for mc.
contents for mc is a good think,but there is problem with the priorities.i wont spend any more money until i got real developments in the game(plz fix that dark screen after lrms bug,etc)

#8 Jordan Youngblood

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Posted 10 February 2013 - 07:37 AM

View PostAndravor, on 09 February 2013 - 12:31 PM, said:

I dont think they are on the right way.they going for more and more mc.no real development,just new contents for mc.
contents for mc is a good think,but there is problem with the priorities.i wont spend any more money until i got real developments in the game(plz fix that dark screen after lrms bug,etc)


Really? The game is beta, and the spending of MC is completely optional. There have been many bugs fixed, including just recently, I believe the power shutdown screen bug, retuned laser heat levels, tuned jump jets to be more useful, and added new more useful before and after match screens / ability to chat.

On top of that, ELO matchmaking is on its way (major development), finally a way to interrupt ECM with PPCs and a new map this month as well as a new map next month.

All of that does not even cover everything, but development is producing far more than just more MC content

#9 Codejack

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Posted 10 February 2013 - 08:10 AM

View PostJohnnyC, on 09 February 2013 - 12:06 PM, said:


Like better heat balancing,


You mean the weapons? Meh, I was hoping that they would fix the actual heat system not just the most obvious symptoms.


View PostJohnnyC, on 09 February 2013 - 12:06 PM, said:

changes to the paint pricing setup,


Um, OK. Not something I pay any attention to, so I will take your word for it.

View PostJohnnyC, on 09 February 2013 - 12:06 PM, said:

framerate optimizations,


I keep hearing about this and netcode improvements, but haven't seen it myself.


View PostJohnnyC, on 09 February 2013 - 12:06 PM, said:

startup routine animations,


**** NO! Oh, crap, this sucks! Are you kidding? That's the worst thing they have done since implementing ECM.


View PostJohnnyC, on 09 February 2013 - 12:06 PM, said:

better battle start and finish screens,


Some things are better, some are worse. At best, I consider the new screens to be about as good as the old ones.


View PostJohnnyC, on 09 February 2013 - 12:06 PM, said:

and various other things.


Please, go on.


View PostJohnnyC, on 09 February 2013 - 12:06 PM, said:

And you know what... I saw your thread throwing a big fit a few minutes ago. How about you stick to your own threads to throw a fit in instead of polluting mine with your negativity and malcontent behavior? You know... show some class.


Dude, you made an absolutely ridiculous post; quit making outrageous claims and I will at least be more polite in my criticism.

As for leaving you alone, have you seen what the trolls do in my threads?

#10 Codejack

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Posted 10 February 2013 - 08:16 AM

View PostJordan Youngblood, on 10 February 2013 - 07:37 AM, said:


Really? The game is beta, and the spending of MC is completely optional. There have been many bugs fixed, including just recently, I believe the power shutdown screen bug, retuned laser heat levels, tuned jump jets to be more useful, and added new more useful before and after match screens / ability to chat.


Yes, the after game chat is quite useful; it lets me know how many other people absolutely hate all of the new changes. Oh, and I still get the bugs, along with some new ones.

View PostJordan Youngblood, on 10 February 2013 - 07:37 AM, said:

On top of that, ELO matchmaking is on its way (major development),


It won't do anything; aside from people trashing their scores on purpose, the most likely outcome is that there will be a huge split in scores and premades will fill out with low-scoring veterans against new, inexperienced players who haven't trashed their ELO yet. In other words, more PUGstomp bull****.


View PostJordan Youngblood, on 10 February 2013 - 07:37 AM, said:

finally a way to interrupt ECM with PPCs


Yea, now, when you are fighting a fast light that you can't hit with anything but missiles, you can use missiles after you hit it with- wait a minute!

If you could hit a lagshielded Raven with a PPC in the first place, you wouldn't need the EMP effect.


View PostJordan Youngblood, on 10 February 2013 - 07:37 AM, said:

All of that does not even cover everything, but development is producing far more than just more MC content


They're just shuffling deck chairs on the Titanic.

#11 Death Weasel

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Posted 10 February 2013 - 08:22 AM

View PostCodejack, on 10 February 2013 - 08:10 AM, said:


As for leaving you alone, have you seen what the trolls do in my threads?


Just to gain some understanding.
You get trolled when you post.
So you think that trolling is required? Someone else wasn't doing it so you decided to take on the responsibility yourself?

.........Interesting.........

#12 Jordan Youngblood

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Posted 10 February 2013 - 08:38 AM

View PostCodejack, on 10 February 2013 - 08:16 AM, said:

It won't do anything; aside from people trashing their scores on purpose, the most likely outcome is that there will be a huge split in scores and premades will fill out with low-scoring veterans against new, inexperienced players who haven't trashed their ELO yet. In other words, more PUGstomp bull****.


I am not going to address the other parts of what you said, as I fear it's likely just going to be opinionated arguing and accomplish nothing. This though, I believe to be factually inaccurate. I think trashing your ELO ranking is going to be too time consuming to be worth it for all but the most hardcore PUGstomping trolls...quoted from my own previous post:


Quote

The maximum amount a player’s score can change in a single match is ±50.


Quote

If the Match Maker determines that you're going to win and you actually win, then your Elo score isn't going to change very much (if at all). The same applies to a prediction of loss and you actually lose, your score may drop but it will be slight.


So the probability of a win for the group is what modifies the amount of ELO change for each member of the group. As an example, here are 2 teams...the probability of a win for Team A is 93.024% and Team B's is 6.976%.

Team A (Group Rating = 1575):

Win:

800 = 800 + 50 x (1 - .9302) = 803.49
1300 = 1300 + 50 x (1 - .9302) = 1303.49
2200 = 2200 + 50 x (1 - .9302) = 2203.49
2000 = 2000 + 50 x (1 - .9302) = 2003.49

Loss:

800 = 800 - 50 x (1 - .0698) = 753.49
1300 = 1300 - 50 x (1 - .0698) = 1253.49
2200 = 2200 - 50 x (1 - .0698) = 2153.49
2000 = 2000 - 50 x (1 - .0698) = 1953.49

Team B (Group Rating = 1125):

WIn:

500 = 500 + 50 x (1 - .0698) = 546.51
1000 = 1000 + 50 x (1 - .0698) = 1046.51
2000 = 2000 + 50 x (1 - .0698) = 2046.51
1000 = 1000 + 50 x (1 - .0698) = 1046.51

Loss:

500 = 500 + 50 x (1 - .9302) = 496.51
1000 = 1000 + 50 x (1 - .9302) = 996.51
2000 = 2000 + 50 x (1 - .9302) = 1996.51
1000 = 1000 + 50 x (1 - .9302) = 996.51

So the process to drop your ELO would be tedious, especially because scores are averaged for the group and involve letting yourself get stomped repeatedly. As soon as you started to PUGstomp again though, you would begin quickly rising in ELO. Yes, some dedicated few may go through the process of getting rolled over and over again to drop, and then win some, and then get rolled, etc... but I find it hard to imagine that will be the norm.

Edited by Jordan Youngblood, 10 February 2013 - 08:41 AM.


#13 Codejack

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Posted 10 February 2013 - 08:41 AM

View PostPanzershriek, on 10 February 2013 - 08:22 AM, said:

Just to gain some understanding.
You get trolled when you post.
So you think that trolling is required? Someone else wasn't doing it so you decided to take on the responsibility yourself?

.........Interesting.........


I wasn't trolling, I was giving my honest opinion.

#14 Codejack

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Posted 10 February 2013 - 08:45 AM

View PostJordan Youngblood, on 10 February 2013 - 08:38 AM, said:


I am not going to address the other parts of what you said, as I fear it's likely just going to be opinionated arguing and accomplish nothing. This though, I believe to be factually inaccurate. I think trashing your ELO ranking is going to be too time consuming to be worth it for all but the most hardcore PUGstomping trolls...quoted from my own previous post:
.
.
.
So the process to drop your ELO would be tedious, especially because scores are averaged for the group and involve letting yourself get stomped repeatedly. As soon as you started to PUGstomp again though, you would begin quickly rising in ELO. Yes, some dedicated few may go through the process of getting rolled over and over again to drop, and then win some, and then get rolled, etc... but I find it hard to imagine that will be the norm.


Wow, that's a lot of wasted work.

You see, the biggest problem is that it is going to balance teams by ELO, which means that high ELO players will get matched with very low ELO players, both of which groups are likely to be more experienced, since, as you note, it takes a while to change your score, matched against a team of mostly new players, since they're ELO will be in the middle.

Beyond that, I fear that you seriously underestimate the tenacity of serious game jerks.

#15 Jordan Youngblood

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Posted 10 February 2013 - 09:07 AM

View PostCodejack, on 10 February 2013 - 08:45 AM, said:


Wow, that's a lot of wasted work.

You see, the biggest problem is that it is going to balance teams by ELO, which means that high ELO players will get matched with very low ELO players, both of which groups are likely to be more experienced, since, as you note, it takes a while to change your score, matched against a team of mostly new players, since they're ELO will be in the middle.

Beyond that, I fear that you seriously underestimate the tenacity of serious game jerks.


Perhaps I do underestimate serious game jerks, but I am not seeing the issue with ELO.

If you have a team of new players with average ELO, and a team of veterans with half high ELO and half low ELO creating an average team ELO, the win percentage will be close, meaning the team that wins will get a decently sized boost to their score, and the losing team will take a decently sized loss. After several matches the veteran squad will be pushed up as each individually has their scores are raised after every match. They would then have to lose to drop, etc...and that process would yes, result in some PUGstomps, but also at least an equal amount of times of letting PUGs beat them...

And the calculations I posted took about 5 minutes, and I did it for another thread, where people had a complete misunderstanding about how ELO would be calculated. Its a public service. Ha, ha.

#16 valkyrie

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Posted 10 February 2013 - 09:10 AM

PGI has been making great strides as of late with this game, and I do congratulate them on that.

BUT!

A few great strides does not mean they are now exempt from all criticism. People on this forum would be well served to remember that "Beta" is not an excuse for flaws, but rather a reason that flaws must be pointed out loudly and repeatedly until they are addressed and fixed. "IT'S A BETA!" is not a valid excuse, but should be the rallying cry for people to air their grievances and complaints without pause.

#17 Death Weasel

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Posted 10 February 2013 - 09:10 AM

View PostCodejack, on 09 February 2013 - 11:53 AM, said:

A-HAHAHAHAHA!.

View PostCodejack, on 10 February 2013 - 08:10 AM, said:

**** NO! Oh, crap, this sucks! Are you kidding?
Dude, you made an absolutely ridiculous post; quit making outrageous claims and I will at least be more polite in my criticism.
As for leaving you alone, have you seen what the trolls do in my threads?

View PostCodejack, on 10 February 2013 - 08:16 AM, said:

It won't do anything; aside from people trashing their scores on purpose, the most likely outcome is that there will be a huge split in scores and premades will fill out with low-scoring veterans against new, inexperienced players who haven't trashed their ELO yet. In other words, more PUGstomp bull****.
Yea, now, when you are fighting a fast light that you can't hit with anything but missiles, you can use missiles after you hit it with- wait a minute.


Right.
That is what THESE look like.
Telling someone that their opinion / post is wrong / ridiculous based on your opinion. TROLLING.
If you don't agree, that is fine. Some of the statements you have made are valid points, and you can have your own thoughts and ideas, dislikes, etc.
However, the OP gets the same freedom of opinion.
If you don't like getting trolled, don't do it to someone else.

Now. If we are done, I suggest we all go take out our aggression on some unsuspecting Raven 3L.

#18 Codejack

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Posted 10 February 2013 - 09:14 AM

View PostJordan Youngblood, on 10 February 2013 - 09:07 AM, said:


Perhaps I do underestimate serious game jerks, but I am not seeing the issue with ELO.

If you have a team of new players with average ELO, and a team of veterans with half high ELO and half low ELO creating an average team ELO, the win percentage will be close, meaning the team that wins will get a decently sized boost to their score, and the losing team will take a decently sized loss. After several matches the veteran squad will be pushed up as each individually has their scores are raised after every match. They would then have to lose to drop, etc...and that process would yes, result in some PUGstomps, but also at least an equal amount of times of letting PUGs beat them...



No, as the vets scores inch up, they will get matched with newbies, who will lose and drag them back down.

You're really just not thinking this through.

#19 Jordan Youngblood

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Posted 10 February 2013 - 09:34 AM

View PostCodejack, on 10 February 2013 - 09:14 AM, said:


No, as the vets scores inch up, they will get matched with newbies, who will lose and drag them back down.

You're really just not thinking this through.


I am not understanding your point. Is this to mean you think the vets with low ELO will never rise, because as they do, they will eventually hit the average ELO range where newbies start, and lose matches with those new PUG players they are grouped with, and drop again?

Am I understanding you correctly?

#20 Codejack

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Posted 10 February 2013 - 09:39 AM

View PostJordan Youngblood, on 10 February 2013 - 09:34 AM, said:


I am not understanding your point. Is this to mean you think the vets with low ELO will never rise, because as they do, they will eventually hit the average ELO range where newbies start, and lose matches with those new PUG players they are grouped with, and drop again?

Am I understanding you correctly?


Yep; and it turns into a never-ending cycle as even without new players, they will inch up, start getting matched against premades, and drop again.





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