Jump to content

Assault Minus The Base


23 replies to this topic

#1 Papewaio

    Member

  • PipPip
  • 23 posts

Posted 09 February 2013 - 03:45 PM

Simple really.

Can we have an assault mode minus the HQ base.

3 games in a row, hardly any shots fired. No real fighting just whole lances running up to tag the base.

Might as well be playing death racer not a mech fighting game.

Sure in as part of a strategic game a single undefended HQ might make sense.

But right now its not assault mode, its manoeuvre mode.

For the record I'm playing Commando's... so I understand the need for things other then toe-to-toe bashing.

#2 Monkey Bone

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 726 posts
  • LocationFinland

Posted 09 February 2013 - 03:46 PM

One day...

#3 Toong

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 427 posts
  • LocationHere

Posted 09 February 2013 - 03:48 PM

I wish I got your games. In my experience, assaults end in capture pretty rarely, perhaps one in eight games.

#4 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 09 February 2013 - 03:50 PM

That's called not only TDM, but the millionth thread like this. Petition PGI.

#5 hammerreborn

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,063 posts
  • LocationAlexandria, VA

Posted 09 February 2013 - 03:51 PM

Oh look it's this pos thread again.

Once they make this mode the QQ will be directed towards every light who runs to a far corner of the map and powers down to avoid death wasting everyone's time.

God you people are stupid. Defend your ******* base

#6 Papewaio

    Member

  • PipPip
  • 23 posts

Posted 09 February 2013 - 03:54 PM

Thanks for the personal attack. You sir are a genius.

#7 Lorcan Lladd

    Member

  • PipPipPipPipPipPipPipPip
  • 1,037 posts

Posted 09 February 2013 - 03:54 PM

Base capture is great.
At least you know where the enemy is headed when they're not hunting you down... So you can find them... And kill them.

But! I'm sure we'll get true TDM or even duels at some point.
Possibly in Solaris V. Or IV, I can never remember.

Edited by Lorcan Lladd, 09 February 2013 - 03:55 PM.


#8 Oppresor

    Member

  • PipPipPipPipPipPipPip
  • 997 posts
  • LocationPortsmouth, England

Posted 09 February 2013 - 04:02 PM

I see Assault as the forerunner of Siege (New mode being discussed in the threads). The emphasis should be on solid defence of your base where possible, not sending every unit out to take the opposing base at the expense of having your own captured before your Assaults reach the other side.

Things may be a little different when we get the AI controlled turrets, but for now it's up to us to hold the line.

#9 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 09 February 2013 - 04:03 PM

View PostPapewaio, on 09 February 2013 - 03:45 PM, said:

Simple really.

Can we have an assault mode minus the HQ base.

3 games in a row, hardly any shots fired. No real fighting just whole lances running up to tag the base.

Might as well be playing death racer not a mech fighting game.

Sure in as part of a strategic game a single undefended HQ might make sense.

But right now its not assault mode, its manoeuvre mode.

For the record I'm playing Commando's... so I understand the need for things other then toe-to-toe bashing.


I will gladly troll those matches in a shutdown light on top of a building to keep everyone's mech for 15 minutes while I go have a smoke.

#10 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 09 February 2013 - 04:10 PM

View PostLivewyr, on 09 February 2013 - 04:03 PM, said:


I will gladly troll those matches in a shutdown light on top of a building to keep everyone's mech for 15 minutes while I go have a smoke.

and that´s when PGI has to kick idlers off the match, with a death towards their KDR :P

#11 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 09 February 2013 - 04:13 PM

View PostLorcan Lladd, on 09 February 2013 - 03:54 PM, said:

Base capture is great.
At least you know where the enemy is headed when they're not hunting you down... So you can find them... And kill them.

But! I'm sure we'll get true TDM or even duels at some point.
Possibly in Solaris V. Or IV, I can never remember.



I think Solaris would literally be a lot better an arena for this kind of free-for-all sans objective combat than TDM on regular maps. There'd be no hiding in Solaris, it's gladiator combat. All about the pew, and intentionally. You'd either fight for real or take it out of your mode rotation. It could be setup for teams or every man for himself, both of those modes would get played I'm sure. TDM in a regular setup is going to lead to Livewyr getting cancer from all the smoking he's going to be doing.

#12 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 09 February 2013 - 04:19 PM

View PostAdrienne Vorton, on 09 February 2013 - 04:10 PM, said:

and that´s when PGI has to kick idlers off the match, with a death towards their KDR :P


Guess I would have to adapt and just put an ECM mech in an obscure spot on the map.. :P

(kinda like sometimes when ECM spiders park on top of the citadel in River City)

Edited by Livewyr, 09 February 2013 - 04:20 PM.


#13 IceCase88

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 689 posts
  • LocationDenzien of K-Town

Posted 09 February 2013 - 04:26 PM

I cannot wait for objective style maps where one side is defending a base and the assaulting team has to plant a charge or blow something up. Or even a multiple objective map where you have to blow up a comm center or power plant before assaulting a base. Hopefully when 12 v 12 arrives they will have these style of games.

#14 Darvaza

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 160 posts

Posted 09 February 2013 - 04:28 PM

How about a single base located at Theta position for the capture maps. Wait... then it is nothing but a brawl fest without any tactics...

Learn to guard your base....

#15 Mounty

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 220 posts
  • LocationOrange, NSW, Australia

Posted 09 February 2013 - 04:30 PM

Seriously it's not that hard, one base not two. King of the hill style games would make alot more sense.

EDIT: Doh, beat me to it. Sort of.

Edited by Mounty, 09 February 2013 - 04:31 PM.


#16 Vulkan

    Member

  • PipPipPipPipPip
  • 178 posts
  • LocationCanada

Posted 09 February 2013 - 04:31 PM

The current assault mode would only really be viable on linear maps where it wouldn't be possible to entirely circumvent each-other's teams. Until we get more maps, presumably some linear ones, I don't see the point to it.

Edited by Vulkan, 09 February 2013 - 04:32 PM.


#17 HurlockHolmes

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 294 posts

Posted 09 February 2013 - 04:40 PM

View PostDarvaza, on 09 February 2013 - 04:28 PM, said:

How about a single base located at Theta position for the capture maps. Wait... then it is nothing but a brawl fest without any tactics...

Learn to guard your base....


No, I think you might be on to something. if the maps had one single base in a spot, equal for both teams to get to. And the bases were smaller so you couldn't hide behind them. You could have lrms and snipers being able to watch and pick people off of the base. But there would also need to be some obstructions on the way to the base so that brawlers and Skirmishers could be viable as well.

I think it would more exciting then what we have now imo.

#18 hammerreborn

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,063 posts
  • LocationAlexandria, VA

Posted 09 February 2013 - 04:41 PM

View PostLivewyr, on 09 February 2013 - 04:19 PM, said:


Guess I would have to adapt and just put an ECM mech in an obscure spot on the map.. :P

(kinda like sometimes when ECM spiders park on top of the citadel in River City)


Spider on top of the small ice bridge above the cave in frozen city. No one ever looks up there and it's nearly impossible to shoot up there either

#19 Zylo

    Member

  • PipPipPipPipPipPipPipPip
  • 1,782 posts
  • Locationunknown, possibly drunk

Posted 09 February 2013 - 05:03 PM

View PostIceCase88, on 09 February 2013 - 04:26 PM, said:

I cannot wait for objective style maps where one side is defending a base and the assaulting team has to plant a charge or blow something up. Or even a multiple objective map where you have to blow up a comm center or power plant before assaulting a base. Hopefully when 12 v 12 arrives they will have these style of games.

I see a potential problem with attack/defend style maps.

Players would design their mechs for a specific playstyle, either attacking or defending. If a player launched with a mech set up for defending and got placed on the attacking side, what do you think the chances are that this player would just quit the match immediately?

#20 Tarman

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,080 posts

Posted 09 February 2013 - 05:03 PM

View Posthammerreborn, on 09 February 2013 - 04:41 PM, said:

Spider on top of the small ice bridge above the cave in frozen city. No one ever looks up there and it's nearly impossible to shoot up there either



For any kind of real deathmatching the regular maps we have now would be ridiculous amounts of cover and hideyholes for matchgriefers and chicken gladiators. Imagine it on the upcoming maps that are up to twice this size.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users