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Ngng Shame On You


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#1 ConnorSinclair

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Posted 09 February 2013 - 09:47 PM

This is what a real SplatCat looks like

Indoorsman video
http://youtu.be/2JFHRZhGvzk


Kong Member video


Second Kong Member video
http://youtu.be/jxTX5VXLPYQ

Kong 4man run video
( SOON )

Edited by ConnorSinclair, 10 February 2013 - 03:20 PM.


#2 Infernus1986

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Posted 09 February 2013 - 10:17 PM

View PostConnorSinclair, on 09 February 2013 - 09:47 PM, said:

This is what a real SplatCat looks like


http://youtu.be/2JFHRZhGvzk


no no splatcat is not good your just cheating by using a mouse.

#3 ConnorSinclair

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Posted 09 February 2013 - 10:24 PM

View PostInfernus1986, on 09 February 2013 - 10:17 PM, said:


no no splatcat is not good your just cheating by using a mouse.



It's still hard to believe people use joysticks on this game

#4 Vassago Rain

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Posted 09 February 2013 - 10:25 PM

View PostConnorSinclair, on 09 February 2013 - 10:24 PM, said:



It's still hard to believe people use joysticks on this game


Steering wheel master race.

#5 Tabrias07

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Posted 09 February 2013 - 10:31 PM

View PostVassago Rain, on 09 February 2013 - 10:25 PM, said:


Steering wheel master race.

I use a logitech gamepad.

#6 Team Leader

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Posted 09 February 2013 - 10:33 PM

Buying A1 tomorrow. Sorry world.

#7 Helbourne

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Posted 09 February 2013 - 10:34 PM

I gave up on a joystick after playing like 3 games back in closed beta.

#8 Vassago Rain

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Posted 09 February 2013 - 10:39 PM

View PostTeam Leader, on 09 February 2013 - 10:33 PM, said:

Buying A1 tomorrow. Sorry world.


Posted Image

Join me, and we will rule the galaxy!

View PostVassago Rain, on 09 February 2013 - 10:37 PM, said:


Posted Image

Join me, and we will rule the galaxy!


Posted Image

NEVER!

#9 Nuck Fewton

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Posted 09 February 2013 - 10:39 PM

I blame torso twist

#10 General Taskeen

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Posted 09 February 2013 - 10:40 PM

S'what happens when SRMs don't ripple fire PGI. Make it so.

#11 ConnorSinclair

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Posted 09 February 2013 - 10:44 PM

View PostGeneral Taskeen, on 09 February 2013 - 10:40 PM, said:

S'what happens when SRMs don't ripple fire PGI. Make it so.



But mah 90 damage instant backstab atlas killer!

#12 Infernus1986

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Posted 09 February 2013 - 10:46 PM

View PostGeneral Taskeen, on 09 February 2013 - 10:40 PM, said:

S'what happens when SRMs don't ripple fire PGI. Make it so.

clearly the srms are the problem here i mean its not like the 2xac20 cat is any good either

#13 ownka

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Posted 09 February 2013 - 10:46 PM

Shameless bump. This video should be mandatory watching for anyone discussing the OP/nonOP status of the A1.

doubleAC20 is harder to use and puts out less damage. Less QQ, more attention to actual OP builds.

Edited by ownka, 09 February 2013 - 10:47 PM.


#14 Kobold

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Posted 09 February 2013 - 10:49 PM

View PostGeneral Taskeen, on 09 February 2013 - 10:40 PM, said:

S'what happens when SRMs don't ripple fire PGI. Make it so.


Make the SRMs a tighter spread and lower damage, and things will be fine.

#15 Vassago Rain

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Posted 09 February 2013 - 10:51 PM

View PostKobold, on 09 February 2013 - 10:49 PM, said:


Make the SRMs a tighter spread and lower damage, and things will be fine.


It's not the SRM that's the problem, but the fact the cat can go anywhere it pleases, and take on anyone it wants.

#16 Infernus1986

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Posted 09 February 2013 - 10:51 PM

View Postownka, on 09 February 2013 - 10:46 PM, said:

Shameless bump. This video should be mandatory watching for anyone discussing the OP/nonOP status of the A1.

doubleAC20 is harder to use and puts out less damage. Less QQ, more attention to actual OP builds.

Catapult outbrawling all other mechs definitely not op

View PostKobold, on 09 February 2013 - 10:49 PM, said:


Make the SRMs a tighter spread and lower damage, and things will be fine.


and then what happens to all of the builds with 2 or less srm's ?

Edited by Infernus1986, 09 February 2013 - 10:53 PM.


#17 Nuck Fewton

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Posted 09 February 2013 - 10:52 PM

View Postownka, on 09 February 2013 - 10:46 PM, said:

Shameless bump. This video should be mandatory watching for anyone discussing the OP/nonOP status of the A1.

doubleAC20 is harder to use and puts out less damage. Less QQ, more attention to actual OP builds.


honestly most of the problems stem from the hardpoint problems, then you put the catapault's crazy torso twist and side torso on top of that and you have big issues

#18 Kobold

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Posted 09 February 2013 - 10:55 PM

View PostInfernus1986, on 09 February 2013 - 10:51 PM, said:


and then what happens to all of the builds with 2 or less srm's ?


They fire them at longer range, and hit more often, doing a similar total aggregate damage over time.

Right now, SRMs are too good when all the missiles hit. However since it is trivial for a mech loaded with only SRMs and an engine to get into close range to actually hit with the missiles, their spread is not a real drawback.

Lower alpha and the problem is solved.

#19 Infernus1986

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Posted 09 February 2013 - 10:57 PM

View PostKobold, on 09 February 2013 - 10:55 PM, said:


They fire them at longer range, and hit more often, doing a similar total aggregate damage over time.

Right now, SRMs are too good when all the missiles hit. However since it is trivial for a mech loaded with only SRMs and an engine to get into close range to actually hit with the missiles, their spread is not a real drawback.

Lower alpha and the problem is solved.

this doesn't fix the a1 tho it just makes it better because i can now do the same thing only further away from you

#20 Nuck Fewton

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Posted 09 February 2013 - 10:59 PM

View PostKobold, on 09 February 2013 - 10:55 PM, said:


They fire them at longer range, and hit more often, doing a similar total aggregate damage over time.

Right now, SRMs are too good when all the missiles hit. However since it is trivial for a mech loaded with only SRMs and an engine to get into close range to actually hit with the missiles, their spread is not a real drawback.

Lower alpha and the problem is solved.

all this does in hurt other builds that use SRMs and the A1 can keep doing what it's doing from farther away





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