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Everyone Playing The Same?


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#61 Megacromulent

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Posted 11 February 2013 - 10:09 PM

View PostGeist Null, on 11 February 2013 - 09:41 PM, said:

1. iirc they announced larger maps coming recently. 2. zoom has ALWAYS been iffy with the quality you could see 3. I snipe all the time with my ERPPC on my cent. instead of standing on a building like some kind of inbred vulture, I place 75% of my torso behind cover and only expose the arm to do it. 4. now that I explained how I do number 3, you have proof that were not forced to play the same.


1. yah to larger maps, but they just removed sniping perches from current map... so it's likely to have all high places as out of bounds or impossible to reach. (like all current maps)

2. Nope, it looks crystal clear to me:
Posted Image


I NEVER said you COULDNT SNIPE. I _said_ the game has intentional elements that make it so hard for long range direct fire that it pushes everyone into close range.

#62 One Medic Army

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Posted 11 February 2013 - 10:15 PM

View PostMegachromulent, on 11 February 2013 - 10:09 PM, said:

I NEVER said you COULDNT SNIPE. I _said_ the game has intentional elements that make it so hard for long range direct fire that it pushes everyone into close range.

If your definition of sniping is to find a place to sit at the start of the match, and then never move from there, I'm glad you can't play the way you want to in this game.
That style of play makes the game boring for everyone.

#63 Megacromulent

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Posted 11 February 2013 - 10:35 PM

View PostOne Medic Army, on 11 February 2013 - 10:15 PM, said:

If your definition of sniping is to find a place to sit at the start of the match, and then never move from there, I'm glad you can't play the way you want to in this game.
That style of play makes the game boring for everyone.

Did I actually say that.... or are you just trolling?

#64 One Medic Army

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Posted 11 February 2013 - 10:38 PM

View PostMegachromulent, on 11 February 2013 - 10:35 PM, said:

Did I actually say that.... or are you just trolling?

You want a high-up place with lots of cover, you want high zoom, to me it sounds like you want to camp with a sniper rifle like this was Call of Duty.

#65 Megacromulent

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Posted 11 February 2013 - 10:47 PM

View PostOne Medic Army, on 11 February 2013 - 10:38 PM, said:

You want a high-up place with lots of cover, you want high zoom, to me it sounds like you want to camp with a sniper rifle like this was Call of Duty.

Also, I said they _removed_ a high place that was completely wide open with no cover at all... I want a "working" advanced zoom module (and I presented a fix, code and all in another thread). I said I want "clear graphics" (instead of blurry) I commented on the very obvious nature of the current situation, and that the trend is (last patch even) to push fighting into closer quarters...

Edited by Megachromulent, 11 February 2013 - 10:48 PM.


#66 Alex Warden

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Posted 12 February 2013 - 01:19 AM

View PostDavers, on 11 February 2013 - 06:47 PM, said:


I think they have tried to make the maps able to handle a variety of play styles. Just that 'run at the other guy and hug him while firing SRMs' is easier than sniping so you see it more often.

this...it´s the players, not the design in the first place... i hate brawling personally,and i try toavoid it... and most of the time it works out :)

the last thing i wanna see is snipers being able to camp themselves out somewhere and headshot gaussing everything below... a sniper in MWO is not a sniper with a rifle, it´s a Battlemech with extreme range ability...and btw, there ARE many good spots that have a good overview AND cover on RC and all other Maps

for that 1 special spot they removed - which seems to be so precious to you - i know that it was THE sniperspot, and i know it was a huge advantage... maybe too much for PGI to leave it

Edited by Alex Warden, 12 February 2013 - 01:24 AM.


#67 Alex Warden

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Posted 12 February 2013 - 01:30 AM

View PostMegachromulent, on 11 February 2013 - 10:09 PM, said:


Posted Image


that´s MW4... i guess geistnull was refering to OUR MWO zoom module...and that was always horrible... and we even know why... because PGI (not the engine per se) has issues with the double rendering... the zoom module requires the same scene the user sees to be rendered twice, and right now they can´t do that properly w/o creating very heavy performance issues...as everything in the game, they are working on optimizing it...

but yea, probably they did it to prevent you from sniping... (i for my part can snipe w/o it, and i don´t think that guaranteed headshots on 1000m+ should be that easy anyway)

Edited by Alex Warden, 12 February 2013 - 01:35 AM.


#68 Bleary

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Posted 12 February 2013 - 01:58 AM

View PostMischiefSC, on 11 February 2013 - 08:03 PM, said:


The problem is that it destroys the concept and balance of Battletech. Exactly why mechs in BT rarely boat . . .

'Mechs in BT rarely boat? Maybe if you're only playing with designated stocks. If you let players choose their own or build their own, you will have a sea of boats.

#69 GalaxyBluestar

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Posted 12 February 2013 - 02:13 AM

View PostMegachromulent, on 11 February 2013 - 06:37 PM, said:

Yes, but you are a piloting a brawler mech...



Exactly, there are no high places with any cover...




Which is not what a sniper does, they get a good view of their targets, preferablly up high, not at ground level.

Again, my point in my OP is that even the high places are being actively removed (as in last patch). The only people this benefits is those that prefer to brawl. I am not debating value or technique.

I am asking is "Pgi Against Different Playing Styles, Forcing Everyone To Play The Same?"


sorry but sniping is either being secretive with your shots "WTF hit me" stuff or ranged play.

tell every erlrglaser/erppc boat they are not doing the snipers play {i know you can see them so they're not 100% sniper material} hiting mechs with alphas beyond the 700m {like i do} they'll want to see you in a match. tell gauss users that their shots aren't snipers shots when they're rally hard to pin point and they'll eat you alive.

sure the maps are small but that just means you're imediately in snipers range {rivercity and forest colony suffer this with erppc blasts at the start of many matches} and it's effective.

like one medic army says, you have er energies and gauss/ac2s equipped and use them exclusively under 500m then you're playing wrong, it's possible to to kill mechs at ranged when done properly, have won many a brawl confrontation for my side by shooting from afar {sorry if you see it as kill stealling guys :wacko: }

although i understand the sentiment and it would appear that fast short range min/maxers are rulling me and i'm sure others will agree that longrange play is doable with practice and discipline to know when to stick with a team and know when to pulls some distance for the advantage. {gootta love creaming srm/ac20 boats before they know to advance on you}

just think a little differently about your position on the map with regards to your teammates and you'll soon find fire support sniping being very viable indeed. :)

Edited by GalaxyBluestar, 12 February 2013 - 02:15 AM.


#70 JPsi

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Posted 12 February 2013 - 02:59 AM

I'll be honest here, I don't think of it as "against sniping" but being very wary of how easy it is to imbalance sniping.

At a high enough skill tier in many first person shooter games, sniping can become overpowered to the point where no other method of play is viable.

A sniping weapon still does full damage close range, it can very easily just get to the point where a sniping weapon can be just as effective if not better than a brawling weapon at close range.

This game has so far avoided doing many of the cheesy methods of attempting to balance sniping weapons employed in other games. For example: mild randomisation so sniping weapons dont always hit exactly where targeted.
That it is managing to balance them without doing such cheese is only to this games advantage. The thing to be avoided is "all 16 players with ppc/gauss and not one person able to step out of cover".

For the record, I enjoy playing a sniper role from time to time, I don't want it to be easy and I don't want to see them being the only thing on the battlefield.





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