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Why Diversifying The Player-Base Is A Bad Idea


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#1 CrashieJ

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Posted 11 February 2013 - 06:25 PM

Brought on my an "Ask the Devs" answer, the way it was worded insisted that NA will not be able to play on EU servers and vice versa. That causes some problems for Merc Corps and Factions who rely on both areas to promote teamwork

Segregation... and yes this is "SEGREGATION" is disastrous to both the game and its players, and undermines the big over-looming delicious cake that is "Community Warfare" that keeps getting passed around like the most popular cheerleader in a frat party, only finding yourself banging her hidious twin sister who's 2 feet shorter and has no *******, butt, legs, or any redeeming factor... at all.

The InnerSphere is basically on alert 24/7 responding to threats from every House player on themselves and makes Covert-Plan missions capable, yet risky. "oh you want to take over the sector IV at 1 am GMT?", "Fine, but there are a bunch a players in Hawaii and California ready to pounce on your ***. good luck to you". Now we're taunted with "80% of the playerbase is asleep at 4 am in the morning... here's the keys to sectors II through VI".

unless PGI gets smart and realizes putting a third server in the middle that takes care of pretty much everything and using the other two as a gateway/repeater fr updates to and from the Dev-Center. We would see a rise in both the player base and effective fighting.

I don't think that most people will even switch to EU servers if it means that people will be divided from each other.

It is... horrible, and it throws a middle finger into the face that is "COMMUNITY... warfare."
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Posted Image

Edited by gavilatius, 11 February 2013 - 07:53 PM.


#2 Grabes

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Posted 11 February 2013 - 06:29 PM

sorry - saw ponies and lost the want to care.

#3 HurlockHolmes

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Posted 11 February 2013 - 06:33 PM

View Postgavilatius, on 11 February 2013 - 06:25 PM, said:

Brought on my an "Ask the Devs" answer, the way it was worded insisted that NA will not be able to play on EU servers and vice versa. That causes some problems for Merc Corps and Factions who rely on both areas to promote teamwork

Segregation... and yes this is "SEGREGATION" is disastrous to both the game and its players, and undermines the big over-looming delicious cake that is "Community Warfare" that keeps getting passed around like the most popular cheerleader in a frat party, only finding yourself banging her hidious twin sister who's 2 feet shorter and has no *******, butt, legs, or any redeeming factor... at all.

The InnerSphere is basically on alert 24/7 responding to threats from every House player on themselves and makes Covert-Plan missions capable, yet risky. "oh you want to take over the sector IV at 1 am GMT?", "Fine, but there are a bunch a players in Hawaii and California ready to pounce on your ***. good luck to you". Now we're taunted with "80% of the playerbase is asleep at 4 am in the morning... here's the keys to sectors II through VI".

unless PGI gets smart and realizes putting a third server in the middle that takes care of pretty much everything and using the other two as a gateway/repeater fr updates to and from the Dev-Center. We would see a rise in both the player base and effective fighting.

I don't think that most people will even switch to EU servers if it means that people will be divided from each other.

It is... horrible, and it throws a middle finger into the face that is "COMMUNITY... warfare."


I am going to ignore everything under that last line, now, as much as I dislike people who lag around, I agree 100%.

Not only would this mess with corps with diverse members, I can think of quite a few founders who would be VERY upset about this. Also is the player base even large enough to support such a change? When you couple it with ELO, If I constantly ran into the same few people playing, I might not keep playing...

*Edit* And yeah, posting ponies is sabotaging your own post.

Edited by HurlockHolmes, 11 February 2013 - 06:34 PM.


#4 Kaspirikay

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Posted 11 February 2013 - 06:33 PM

Maybe you don't care, but we with 250+ ping cares.

#5 Josef Nader

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Posted 11 February 2013 - 06:33 PM

Third server in the middle...

You realize that the Atlantic sits in the "middle", right? Any sort of uplink between Europe and the US has to be bounced across satellites. You can't just slap a server in the middle of the stormy North Atlantic and run cables between Europe and the US.

Giving folks regional servers is just good business. I find it extremely difficult to play with 300+ ping, yet there are huge swaths of players who don't really have a choice. Regional servers are vital for the longevity of this game.

Allow us to build lobbies, though. We can still play with our far-off friends, we just have to compromise on the latency. If we drop into a matchmaking game, we should get a local server with a good ping.

Edited by Josef Nader, 11 February 2013 - 06:35 PM.


#6 Davers

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Posted 11 February 2013 - 06:34 PM

At first I thought the picture said "Whip out your boners".

#7 Tennex

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Posted 11 February 2013 - 06:37 PM

why having enough people for community warfare is a bad idea

#8 Screech

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Posted 11 February 2013 - 06:37 PM

View PostDavers, on 11 February 2013 - 06:34 PM, said:

At first I thought the picture said "Whip out your boners".


I often use mine as a banner so I was covered either way.

#9 Davers

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Posted 11 February 2013 - 06:39 PM

View PostScreech, on 11 February 2013 - 06:37 PM, said:


I often use mine as a banner so I was covered either way.

You must have some epic ********.

Make that 4skin.

Edited by Davers, 11 February 2013 - 06:40 PM.


#10 CrashieJ

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Posted 11 February 2013 - 06:41 PM

View PostKaspirikay, on 11 February 2013 - 06:33 PM, said:

Maybe you don't care, but we with 250+ ping cares.


I play with a ping of 230 on a good day in Hawaii... and I dont care.

View PostJosef Nader, on 11 February 2013 - 06:33 PM, said:

Third server in the middle...

You realize that the Atlantic sits in the "middle", right?




figuratively, just because there's a middle man between two companies doesn't mean the guy is LITERALLY in the middle. It's a figure of speech.

View PostGrabes, on 11 February 2013 - 06:29 PM, said:

sorry - saw ponies and lost the want to care.


how incredibly daft.

#11 Joanna Conners

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Posted 11 February 2013 - 06:44 PM

View Postgavilatius, on 11 February 2013 - 06:41 PM, said:


I play with a ping of 230 on a good day in Hawaii... and I dont care.



figuratively, just because there's a middle man between two companies doesn't mean the guy is LITERALLY in the middle. It's a figure of speech.



how incredibly daft.


Dude, I'm a woman and as soon as I saw ponies I lost all interest too. Seriously. This is MechWarrior. :P

#12 Josef Nader

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Posted 11 February 2013 - 06:47 PM

View Postgavilatius, on 11 February 2013 - 06:41 PM, said:

figuratively, just because there's a middle man between two companies doesn't mean the guy is LITERALLY in the middle. It's a figure of speech.


Someone doesn't understand server architecture or networks.

In order to solve lag issues for worldwide players, you need a physical server that is physically closer to their location. You cannot shorten the distance between the EU and the US. You cannot run wired connections between the EU and the US. You have to rely on satellites to transmit across the ocean, and satellites are slow. Ergo, to eliminate the severe lag some players have to deal with, you must put a physical box in their locality and let them connect to that. There is no way to remove that lag that comes from hopping the Atlantic. The only way to do that would be to put a server equidistant between Europe and North America with a wired connection, and even then it would just split the latency evenly between the two areas and also BE IN THE MIDDLE OF THE ATLANTIC.

Giving non-US players their own local servers to connect to so they can play lag-free is vital to getting lots of players worldwide.

Edited by Josef Nader, 11 February 2013 - 06:48 PM.


#13 CrashieJ

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Posted 11 February 2013 - 06:52 PM

View PostDemona, on 11 February 2013 - 06:44 PM, said:


Dude, I'm a woman and as soon as I saw ponies I lost all interest too. Seriously. This is MechWarrior. :P


well it's gone now, you can get out from under your beds.

#14 Taurick

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Posted 11 February 2013 - 06:52 PM

From a matchmaking point of view local servers are good, makes sure everyone has a fun clean match

From a community warfare standpoint local servers are terrible. They will be metagamed to hell and back and territory changes will go down at like 3:30-4:30AM while everyone is asleep

#15 Joanna Conners

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Posted 11 February 2013 - 06:54 PM

View Postgavilatius, on 11 February 2013 - 06:52 PM, said:


well it's gone now, you can get out from under your beds.


I can't. I'm scared of cute baby animals in my Mech Bay. It keeps me up at night.

#16 CrashieJ

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Posted 11 February 2013 - 06:56 PM

View PostDemona, on 11 February 2013 - 06:54 PM, said:


I can't. I'm scared of cute baby animals in my Mech Bay. It keeps me up at night.


MWO keep me up at night... but as it still stands I don't think most people will switch if the EU server comes out.

#17 Teralitha

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Posted 11 February 2013 - 07:02 PM

View PostTaurich, on 11 February 2013 - 06:52 PM, said:

From a matchmaking point of view local servers are good, makes sure everyone has a fun clean match

From a community warfare standpoint local servers are terrible. They will be metagamed to hell and back and territory changes will go down at like 3:30-4:30AM while everyone is asleep


Changes in ownership can be limited to certain timeframes so this doesnt happen. For example. You own planet canada. An enemy cannot attack planet canada between the hours of 10pm and 7am central standard time. They must wait until 7am to launch an attack(just as an example..)

#18 tayhimself

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Posted 11 February 2013 - 07:02 PM

View PostJosef Nader, on 11 February 2013 - 06:47 PM, said:


Someone doesn't understand server architecture or networks.

In order to solve lag issues for worldwide players, you need a physical server that is physically closer to their location. You cannot shorten the distance between the EU and the US. You cannot run wired connections between the EU and the US. You have to rely on satellites to transmit across the ocean, and satellites are slow. Ergo, to eliminate the severe lag some players have to deal with, you must put a physical box in their locality and let them connect to that. There is no way to remove that lag that comes from hopping the Atlantic. The only way to do that would be to put a server equidistant between Europe and North America with a wired connection, and even then it would just split the latency evenly between the two areas and also BE IN THE MIDDLE OF THE ATLANTIC.

Giving non-US players their own local servers to connect to so they can play lag-free is vital to getting lots of players worldwide.

Apparently you don't understand the architecture of networks either. Using words like ergo, and using CAPS LOCK doesn't make you right. There have been sub atlantic cables for over 100 years. Secondly, the player base might not be big enough to have a separate server in each region. A North American and European server might be all the splitting that the game can take. A South American, Pacific, and Asian server may not be popular enough and lead to player frustration due to not finding gimes.

Edited by tayhimself, 11 February 2013 - 07:04 PM.


#19 Vahnn

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Posted 11 February 2013 - 07:06 PM

I'm imagining something where I pick a couple territories or sectors and designate myself as a Guard. If that territory is being attacked at 3am, I get a text to wake me up and call me to battle.

Family and job be damned!

#20 Zero Neutral

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Posted 11 February 2013 - 07:06 PM

View Postgavilatius, on 11 February 2013 - 06:25 PM, said:

Brought on my an "Ask the Devs" answer, the way it was worded insisted that NA will not be able to play on EU servers and vice versa. That causes some problems for Merc Corps and Factions who rely on both areas to promote teamwork

Segregation... and yes this is "SEGREGATION" is disastrous to both the game and its players, and undermines the big over-looming delicious cake that is "Community Warfare" that keeps getting passed around like the most popular cheerleader in a frat party, only finding yourself banging her hidious twin sister who's 2 feet shorter and has no *******, butt, legs, or any redeeming factor... at all.

The InnerSphere is basically on alert 24/7 responding to threats from every House player on themselves and makes Covert-Plan missions capable, yet risky. "oh you want to take over the sector IV at 1 am GMT?", "Fine, but there are a bunch a players in Hawaii and California ready to pounce on your ***. good luck to you". Now we're taunted with "80% of the playerbase is asleep at 4 am in the morning... here's the keys to sectors II through VI".

unless PGI gets smart and realizes putting a third server in the middle that takes care of pretty much everything and using the other two as a gateway/repeater fr updates to and from the Dev-Center. We would see a rise in both the player base and effective fighting.

I don't think that most people will even switch to EU servers if it means that people will be divided from each other.

It is... horrible, and it throws a middle finger into the face that is "COMMUNITY... warfare."
----
picture taken down due to hateful community members that are resistant to other people and their ideas... good job


Do you mean to simply say that you wish for a mega-server incorporating players from all regions?

I am under the assumption that CW will be different for EU and other regions. NA CW will not affect EU CW and so on.

Edited by Zero Neutral, 11 February 2013 - 07:08 PM.






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