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Stalkers Are The True Srm Boats.


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#21 Redshift2k5

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Posted 12 February 2013 - 06:41 AM

View PostCraftyman, on 12 February 2013 - 06:25 AM, said:

It's not a boat its a blimp

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omfg

I love it forever

#22 Joseph Mallan

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Posted 12 February 2013 - 06:42 AM

Led Zeppelin re re re re releases their first smash hit LP!

#23 CG Oglethorpe Kerensky

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Posted 12 February 2013 - 06:42 AM

Stalkers eh...

You know, you can make an AWS-8R with the same 4-pack of SRM6's, except the AWS will be a bit faster, have better torso twisting, and shield arms.

#24 Darkside7777

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Posted 12 February 2013 - 06:43 AM

I do think that the stalker is the better brawler due to it's ability to carry four or five medium lasers in addition to it's SRM loadout. However, mentioning that Catapults can get eared and stalkers can't isn't a very good argument. I would probably say that Stalkers lose their side torsos more than most mechs.

#25 seymourbalzac

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Posted 12 February 2013 - 06:46 AM

I have 5 SRM6's, 4 ML's on my 5M and I go 63 km/h with almost max armor (legs are the only thing that aren't maxed because no one ever goes for them) and it absolutely wrecks PUGs.

#26 Mechteric

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Posted 12 February 2013 - 06:47 AM

Funny, my SRM catapult regularly eats SRM Stalkers for breakfast because they're too damn slow to deal with me effectively.

#27 Andross Deverow

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Posted 12 February 2013 - 06:52 AM

View PostEl Bandito, on 12 February 2013 - 06:00 AM, said:

http://mwomercs.com/...g-shame-on-you/
I read this thread and smiled.


To make CPLT-A1 even viable, you need XL engines, DHS and Endo Steel internals atleast--otherwise it is an overheating sluggish papier mache. A Stalker-3F can do SRM Bukkake without any of those fancy stuff. Best of all, no lucky de-earing.


I thought to myself--If people can upload some random video of doing well and claiming certain mech as unbalanced, then why not upload one of my own?



There you go. Once I get enough C-Bills for DHS, Endo Steel internals and Artemis, it will be even more GG. :P


All I can say is I hope to run into you in the field of battle. You in your Stalker myself in my A1 Catapult. I will have you cored in less than 30 seconds.

Speed kills in this game my friend.

Regards

#28 Raso

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Posted 12 February 2013 - 06:53 AM

View PostCraftyman, on 12 February 2013 - 06:25 AM, said:

It's not a boat its a blimp

Posted Image


This picture and the word bukake was used in the same thread. This is the best thread ever.

That aside, I like how even though it lacks the same amount of SRMs as a splatcat this build comes with armor, less vulnerable side torsos and medium lasers for med range damage. It might not be as fast but it's certainly a much more well rounded build.

#29 Eric darkstar Marr

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Posted 12 February 2013 - 07:01 AM

I wreck CATs in my STK.

Slow, check -59k/ph
Average turn, check
Lots of armor, check
(oddly) Great heat management, check

I play 3 different stalker builds they are simple LRM boat with tag and quad MLs
3x PPC 4x SSRMs (no xl)310
6xMLs 4 xSRM6s (no xl) 310
With plenty of ammo to achieve 1400 damage games. Strategy is the key play smart play with skill and the Stalker dominates.So while you guys bash my blimp when you see it in the field of battle enjoy you steaming pile of mech. I took my K/D from .20 from playing lights and mediums to 1.18 now playing the Stalker.

Don't worry when the scrub cat pilots move on to the next FotM because they have no skill, I just hope its not Stalkers. However with the new Artemis missile grouping incoming we may see more of them around.

#30 Kingdok

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Posted 12 February 2013 - 07:36 AM

Wow - as much as I hate to encourage the trolls that seem to be enjoying this thread, I have to add my 2 cents on SRM Stalkers.

My 5M rolls with SRM30 and 3 Large Lasers. It is the only mech in which I have ever racked up 1400 damage. I have done that more than once. I do not claim to be any kind of elite ninja pilot, but I know how to pilot my own blimp, apparently. Yes, it has an XL 300, so I must be a complete noob ***** to ever let it out of the mechbay. And yet, I find that if I choose my approaches with care, hit what I aim at, and time my shots with an eye on the heat level, I am often still alive at the end of a match, standing in a big pile of burning scrap.

And please tell us what all the Top Tier Competitive Players are using, Avalios... I can't seem to breath the air at those lofty heights.

#31 Zero Neutral

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Posted 12 February 2013 - 07:38 AM

"Stalkers are the true SRM Boats."

True story... the STK-5M only lacks the speed of the CPLT-A1.

Edited by Zero Neutral, 12 February 2013 - 07:56 AM.


#32 Viper69

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Posted 12 February 2013 - 07:47 AM

Cant figure out why mechs have different torso twist ranges. Both the stalker and cat have essentially no arms to speak of and have to get their torsos to bear on a target to fire. So why have a mech with no arms move so sluggish and also limit its range of motion so drastically. I know this is not table top but all mechs have the same range of motion on their torso. Reminds me of the mechs in mech 4 that could 360 their torso.

#33 Zero Neutral

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Posted 12 February 2013 - 07:56 AM

View PostViper69, on 12 February 2013 - 07:47 AM, said:

Cant figure out why mechs have different torso twist ranges. Both the stalker and cat have essentially no arms to speak of and have to get their torsos to bear on a target to fire. So why have a mech with no arms move so sluggish and also limit its range of motion so drastically. I know this is not table top but all mechs have the same range of motion on their torso. Reminds me of the mechs in mech 4 that could 360 their torso.


Cus video game.

#34 Darwins Dog

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Posted 12 February 2013 - 07:59 AM

View PostLevi Porphyrogenitus, on 12 February 2013 - 06:37 AM, said:


Sure the Stalker can barely twist at all, but that's not terribly relevant to taking on fast-movers. You only really need two things to do that.

First you need to know the technique. Reverse throttle and turn the opposite direction of the light's circling path. This puts him in front of you again, and is easy to keep doing even if he tries to get fancy and switch trajectories.

Second, you need timing. This matters especially with SRMs, given their flight time. But with 4 SRM6s, it only takes a couple of solid hits to end the threat, and if your timing is good you can get those in very short order (some light builds evaporate in a single volley).

Of course, a Stalker can bring lasers too, which makes it even more dangerous for the light to try anything (6 ML hurts quite a bit, even if it's just sweeping over you instead of being focused on a single point).

I'm not talking about fighting one, I'm talking about avoiding their wrath. The only time I engage a SRM boat is when it's distracted by a teammate or if I have no choice.

#35 Ngamok

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Posted 12 February 2013 - 08:06 AM

View PostEl Bandito, on 12 February 2013 - 06:24 AM, said:


Light/Cicada pilots should find it easier to fight a CPLT-A1, because all it has is SRM--so easy to avoid.

You can't avoid Stalker's lasers once I put my back next to a wall, I will tell you that.


Have fun with that. In my Cicada I can pretty much take out your torso without ever touching the arms. It's so easy to aim for that torso on a 90 degree+ angle to your mech it's not even funny.

#36 Viper69

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Posted 12 February 2013 - 08:06 AM

View PostZero Neutral, on 12 February 2013 - 07:56 AM, said:


Cus video game.


No **** sherlock its a video game.

#37 Ngamok

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Posted 12 February 2013 - 08:14 AM

View PostDarkside7777, on 12 February 2013 - 06:43 AM, said:

I do think that the stalker is the better brawler due to it's ability to carry four or five medium lasers in addition to it's SRM loadout. However, mentioning that Catapults can get eared and stalkers can't isn't a very good argument. I would probably say that Stalkers lose their side torsos more than most mechs.


Exactly this.

View Postseymourbalzac, on 12 February 2013 - 06:46 AM, said:

I have 5 SRM6's, 4 ML's on my 5M and I go 63 km/h with almost max armor (legs are the only thing that aren't maxed because no one ever goes for them) and it absolutely wrecks PUGs.


Grats on PuG smashing.

View PostKingdok, on 12 February 2013 - 07:36 AM, said:

Wow - as much as I hate to encourage the trolls that seem to be enjoying this thread, I have to add my 2 cents on SRM Stalkers.

My 5M rolls with SRM30 and 3 Large Lasers. It is the only mech in which I have ever racked up 1400 damage. I have done that more than once. I do not claim to be any kind of elite ninja pilot, but I know how to pilot my own blimp, apparently. Yes, it has an XL 300, so I must be a complete noob ***** to ever let it out of the mechbay. And yet, I find that if I choose my approaches with care, hit what I aim at, and time my shots with an eye on the heat level, I am often still alive at the end of a match, standing in a big pile of burning scrap.

And please tell us what all the Top Tier Competitive Players are using, Avalios... I can't seem to breath the air at those lofty heights.


I hope I see you sometimes on the field because I can shoot that torso off pretty fast. PuGs don't know how easy it is to shoot at a Stalkers torso beause it's so long when you come at it from the side.

View PostViper69, on 12 February 2013 - 07:47 AM, said:

Cant figure out why mechs have different torso twist ranges. Both the stalker and cat have essentially no arms to speak of and have to get their torsos to bear on a target to fire. So why have a mech with no arms move so sluggish and also limit its range of motion so drastically. I know this is not table top but all mechs have the same range of motion on their torso. Reminds me of the mechs in mech 4 that could 360 their torso.


Because if I am above a target, I can bring the arms down and hit you from above and you won't know where that shot came from at first.

Edit, the Stalkers and Catapults DO have arms, they only have up / down motion. So If I am in an A1 or C4 and want to hit you from above a hill, I juts put my arms on your head. I just don't have left to right motion without twisting my torso.

Edited by Ngamok, 12 February 2013 - 08:17 AM.


#38 GioAvanti

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Posted 12 February 2013 - 08:22 AM

View PostAvalios, on 12 February 2013 - 06:30 AM, said:

Stalkers almost never see use in top tier competitive play. So no, they are not OP. Random pug drops just do stupid things like close in on them for no reason or chase a raven while exposing their backs to a stalker.

A mech that mops the floor with bad players playing bad, does not mean it's a good mech.
People will never understand this and these types of threads will continue.


Bluntly put: top tier play in this game is mediocre at this point; every established unit calls themselves top tier.

#39 Vapor Trail

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Posted 12 February 2013 - 08:23 AM

Differences between the Stalker and the Cat A1 mean that:

- The Stalker is better at crashing the line.

- The A1 is better at flanking and hitting rear arcs, as well as hit and run.

- Stalker is (infinitely) better at precision damage between SRM strikes (bonus medium lasers).

Basically, the Stalker 3F is just an overgrown Cat C4.

Edited by Vapor Trail, 12 February 2013 - 08:23 AM.


#40 El Bandito

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Posted 12 February 2013 - 08:24 AM

Second video is gonna be up soon, and what is wrong with pug smashing? C-Bill is C-Bill--doesn't matter the guy you killed is a newbie or a pro. If it works, do it.

Hope to see all of you CPLT-A1 players in the field as well. Perhaps I can learn the error of my ways.

Edited by El Bandito, 12 February 2013 - 08:25 AM.






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